I ended up finishing it 2 weeks behind and $2 million over budget. :)
Honestly, as difficult as ANY coaster has been in terms of weaving in/around rides (CE, for example)....can ANYTHING compete with Son Of Beast for sheer magnitude and *over-the-top-ness*....
Probably my second choice would be Papa....
Anytime you have to deal with irregular terrain with/and/or existing obstacles to deal with, the project becomes more challenging. Especially when there is no easy access to the site.
Wood - anything else is an imitation
X Marks The Spiizot
Or if you want to get historical, Cleveland Puritas Springs Cyclone
-Bigkirby
Another one which is currently being built which I would imagine to be difficult would be Storm Runner at HP. I mean, It interacts with so many of the other rides and stuff in the park. While we're in Hershey, i think Great Bear would've been hard. Its side by side to Super Dooper Looper and on top of the log flume and flies over the midway and over the water. There are some supports on Great Bear I have never ever seen on any other inverted coaster.
And Dorneys new one for 2005 sounds like its gonna be difficult, going below ground level 5 times and right next to the lake. I think most coasters over water would be hard, like Anaconda at PKD.....I wondr how deep the water really is though.......
From a design standpoint my walnut brain thinks deulling dragons was the hardest to design and execute. I don't even want to think of the dynamic equations they used to make sure that two coasters with two separate layouts interact.
Fate is the path of least resistance.
I would also think that Hoosier Hurricane and Cornball express were special challenges because of how much track is over water. The tight turns both verticaly and horizontally on LoCoSuMo were probably a challenge too.
The Big One - practically no space and too many rides in the park.
Jubilee Odyseey - Very unstable ground, hence the unbelivable price tag.
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