Loading Times on VR Rides Always This Slow?

kpjb's avatar

Probably because the headsets aren't tight enough on their tiny heads.


Hi

rollergator's avatar

I swear I read ^that^ "aren't tight enough on their tiny hands."

Didn't make any sense at all, and yet, I chuckled at the thought...


You still have Zoidberg.... You ALL have Zoidberg! (V) (;,,;) (V)

Morté615's avatar

Kraken load times are slow, and will always be less than without VR. But it is possible to speed up the load times to close to original. Or at least with all the new safety safety checks original. Most older coasters don't go out as fast as they used to do to operational/safety changes over the last few years.

Kraken at least does not have an age limited, just the height limit. If you are tall enough to ride the ride, you can ride it in VR.


Morté aka Matt, Ego sum nex
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I agree that certain older coasters (Gemini at Cedar Point always comes to mind) don't do the numbers they once did because modern day safety protocol does not allow either the number of trains or the dispatch interval they once had. But if a 17 year old B&M floorless with the ability to run three trains has a multiple hour wait on an average operating day, something is not right. I know they have marketed this thing down here in Central Florida, but if this whole six hour wait thing is accurate, at what point do you (even temporarily) pull the plug on this and just decide this isn't working.

Schwarzkopf76's avatar

Eurosat at Europa Park (Germany) is being taken down, rehabbed, etc., and put back up. After the rehab it will have VR; but 2 separate loading sections (one VR, the other non-VR) with a merge point after loading. They don't want capacity to decrease.

How cool is that!? I'm sure it's a big investment.

rollergator's avatar

Based on my experience (somewhat limited at this point)....If they're truly not going to reduce capacity, they'd be dispatching 3-5 non-VR trains for every VR train that goes out. Not sure if that's even possible without knowing the station set-up. VR plain *kills* capacity.


You still have Zoidberg.... You ALL have Zoidberg! (V) (;,,;) (V)

Schwarzkopf76's avatar

From what I understand, there will be 2 separate loading stations... not necessarily in-line. Doesn't Disney do this for ADA access on some of their rides? I have a feeling that is what Europa is going for.

rollergator's avatar

Yes, DL Space Mountain has a separate load/unload for ADA guests..takes all of 10-15 seconds to slide the track over and get the train on the rails...that is THE ideal method, IMO...


You still have Zoidberg.... You ALL have Zoidberg! (V) (;,,;) (V)

Having SF New England as my home park the VR dispatch intervals were absolutely horrendous. When you take arguably one of the best rides in the world and quadruple the dispatch time, it's a bad idea, and it's a Six Flags Park. It's now a relief that it's gone, and I'm actually happy to say this year they added lockers to Superman with no bag drop option. Now the ride is finally being dispatched before the other train hits the brakes. The ridiculous thing is that now Mind Eraser almost always has the longest line in the park, even when the new VR isn't running (it only runs from 5-7 as of now). The GP now feel it's a cool ride, which I'm glad about because I already have the credit and it sends crowds there. So yes, VR and any attraction involving it will almost always have a bad hourly capacity

I've said this a hundred times, but I was so impressed with the coasters in Germany and the fantastic, always-on-time dispatch systems. And the way they incorporated VR into attractions (2 at Europa) made perfect sense and left riders and waiters feeling less impacted than the disaster we have in the US.
This seems like another perfect, genius solution in spite of the expensive hardware. (This will be a Mack in-house project so not to worry, they can afford it) Ease VR trains in and out somewhere else and the regular riders won't feel a thing.

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