Most lift speeds vary between 3 and 6 mph. Some are slower. Milleniums Force's cable lift runs at 12 mph which seems really fast when you go up the lift hill. A 30 degree lift hill 200 feet tall takes just about 1 minute at 5 mph.
Some lifts have variable speeds to control blocking. I've especially noticed this on the Beast's lift which may start fast, almost stop until the block is clear, then speed up again just before you go over the top. Slowing is preferable to stopping the lift which may panick riders who think that they are stuck.
Most portables seem to have pretty slow lifts. A lift that moves half as fast needs a motor only half as large. When power is supplied as a temporary measure for a portable coaster, this is an advantage plus it wieghs less to move. If the coaster is later installed as a permanent coaster such as Laser, it is still necessary to keep the slow speed unless the whole lift is redesigned.
Phantom's Revenge lift has got to be the slowest I've ever experienced thus far. A minute to get to the top and it's not even a hyper, just a really slow Arrow chain lift. ----------------- Christ how do you kids do it
Some coasters in the SF system have 'lift fast' controls on them. I don't know if any other parks do this, or if the ride manufacturers make this standard on the ride. Essentially, when there is no train on the lift, the chain motor slows down, but when a coaster hits the lift it speeds up.
At the top of Mindbender at SFoG, (Schwarzkopf ) the 'lift fast' kicks out and the chain slows down again. This is to give the coaster a lower initial speed so it won't wear the structure as much (believe it or not).
Schwarpkopf coasters? all i can say is that Mindbender@Galaxyland has an extremely fast lift which almost takes away from the ride, sometimes I wish it was slower but it's a pretty big coaster 145ft (built in 1985) was pretty large and it's indoor.
MisterX, on newer coasters, that has been changed to simply "Lift on" or "Lift off"
Take new Raging Bull for example, at the dip at the top, there are sensors. Many people mistake these for trims, but they aren't. After the train passes them, the lift turns off. Not a bad idea, I bet it saves SFGAm a bundle of money on electricity, not that they are short on money with the bribe system for cutting in line they have. I'd imagine all new B&Ms (maybe not Nitro, as it has no dip, but I'm sure they got around it somehow) it's like that. For all I know, it might even do that on Iron Wolf, I've never payed attention.
----------------- Sammy resides in a popcorn box 8 inches under as of 10/24 4:30PM. Sammy was my cockatiel.
Dueling Dragons has variable lift speeds, which are adjusted to keep the trains dueling...kinda keeps the dueling theme intact. Maybe BGT is listening in...LOL! ----------------- Son of Drop Zone - PKI CoasterCamp I Champions!!!
Slowest I had been on was Phantom's Revenge. Fastest would be the Jack-Rabbit, next to the Racer and then the Thunderbolt. In other words, all of the lift hills for wooden coasters at KW are fast.:) ----------------- Kennywood is my home park!!!
MisterX said: Some coasters in the SF system have 'lift fast' controls on them. I don't know if any other parks do this, or if the ride manufacturers make this standard on the ride. Essentially, when there is no train on the lift, the chain motor slows down, but when a coaster hits the lift it speeds up. At the top of Mindbender at SFoG, (Schwarzkopf ) the 'lift fast' kicks out and the chain slows down again. This is to give the coaster a lower initial speed so it won't wear the structure as much (believe it or not).
Many coasters have the feature that you are talking about. I believe that the purpose is to lessen the forces when the train engages the chain without making the lift too slow. Several coasters slow down near the top to limit train speed. At least one adjusts the speed over the top of the first hill based on circut times to control the forces on the passengers rather than the track.
At the Mindbender, you can run the ride with 'lift fast' turned off, but it would take ages for it to get to the top of the lift. When lift fast it is on, the lift is up to a high speed before the train enages.
The reason Mindbender slows at the top is in fact to lessen excessive force on the track, although no doubt other rides slow it down for rider's comfort. Mindbender has trim brakes throughout the ride for the same reason.
The chain on Lil Phantom at Kennywood is kinda cool. It is stopped when the train isn't on it. Then the ride op presses a button and it accelerates really fast for like 2 seconds, thats all it takes to get the train over the little hill. It is a really loud noise when it accelerates.
The slowest lift hills i have been trou while riding coaster's had to be Lazer at dorneypark,that coaster took almost 1min to get over its lift which is what about 60ft? another slow lift hill that took forever was on magnum xl 200 it seemed to take forever!Oh yea and if im not mistaking disater transport took awhile too.