Posted Tuesday, December 2, 2003 1:24 PM | Contributed by Jeff
Knott's Berry Farm announced the addition of a new B&M inverted roller coaster, called Silver Bullet, to open on Christmas Eve, 2004. The $16 million ride will have 3,125 feet of track, be 146 feet tall with a first drop of 109 feet and six inversions.
Read the press release from Business Wire.
From the description I read it sounded a lot like an inverted coaster. Whatever the case may be, I can't wait for it to open next year.
Anyhoot, the layout looks fun and semi-unique. The first drop looks kinda like SUF's which is pretty lame, and I'm not a fan of how high the drop stops off the ground, but maybe this will provide for a more "free flight" experience? Who knows, we won't til next Christmas eve!
Yay for more B&M's!
Six inversions? Are they considering the overbanked turn before the cobra roll an inversion? Either that or there are 2 corkscrews (wingovers, whatever).
Also, I have fears that the Indian Trails section will be drastically changed/taken out to accomidate this ride. BTW, how old is that aerial photo? I don't even see Jaguar in it.
Soggy, I think the 6 inversions are loop, cobra roll (2), twist, twist, corkscrew - the inline twists (zero-g rolls?) are hard to see in anything but the high res pic. There's one after the cobra roll and before the turnaround thingy and one after the turnaround and before the corkscrew (wingover?).
Quite frankly, I think the twist, turnaround, twist looks like a great section of ride.
Soggy, I think Indian Trails will still be there, just that you now walk into the entrance underneath the massive cobra roll of the new coaster.
I count 6 inversions in the high resolution photo a vertical loop, cobra roll (2), zero-G roll, two flat-spins.
Whatever happens, I know I have plans for Christmas Eve next year!
1) Haunted Shack. Removed because of it's dilapidated state that if refurbished, would have required the park to rebuilt it from bottom up anyway. The attraction did not meet Cedar Fair/State disabled guest protocols and safety measures.
2) VertiGo (Absolutely Insane). Removed because of the Cedar Point VertiGo vortex-shedding incident. This, I do agree was a premature decision and a bad one on Cedar Fair's part. But this ride had no historical value whatsoever. It barely operated an entire season before it was dismantled.
3) Perilous Plunge modifications after the death were state mandated, not optional.
4) K.O.D. - again, safety issues were involved in the decision to attach all cars together in a single train formation - so that it could be stopped in the loading platform to load/unload guests. In it's previous way of operation, the invidual cars meant that they were run on a non-stop conveyer belt track system making a it a hazard to guests exiting and climbing aboard cars in the loading platform.
And where exactly is the second wingover/flatspin/whatever? I only count one, with a Talon-esque "high soaring track" before it.
EDIT: Nevermind I see the extra flatspin after the high banked turn! Woohoo, this ride is gonna be fun. :)*** This post was edited by Legendary 12/2/2003 4:51:56 PM ***
First off, where do you get off that the drop will really be like that from a DRAWING/RENDERING? It's an approximated idea of what the ride will look like in the current vacant location, so stop analyzing it as if it were a real photograph.
And you obviously opened the low-resolution JPEG because the high-resolution JPEG you can see both wingovers clearly. The first one comes after the "high soaring track" and the second right before the helix finale (Raptor-style).
I get off (heh) that the drop will be like that since that is a pull from B&M's animation of the ride. That is exactly how the ride will look. I will continue to analyze as much as I'd like, thankyouverymuch! :-p
And I obviously opened the lo-res pic because I hadn't registered yet (I didn't know that would enable me to see a larger file). As you can obviously see from my edit, I have opened the hi-res file and noted the two flatspins! How 'bout that, folks. :)
mOOSH [wonders where AT got the stats they reported...?]
Joe, who agrees with mOOSH...the best inverted!
kRaXLeRidAh... Haunted Shack needed to be completely rebuilt? Sounds fishy to me. As for the Cal state disabled guest thing, come on California, it's called a WALK-THROUGH attraction, don't be so anal. (that was directed at the state of California, not you, kRaXLeRidAh) The whole effect is lost unless you could walk through it for yourself. I'm just sore beacuse it was such a unique attraction that was leveled for the next big thing. I also think the removal of VertiGo was hasty. CP's collapsed in the dead of a cold winter with major winds after removing the cable. VertiGo would never have that kind of weather and would never have the cables removed for storage because KBF is a year round operation.
Plunge: I'm not talking about the new restraints, I'm talking about the WHOLE damn ride, it's a disaster. It's a maintainance nightmare, has horrible capacity, and is still plagued with downtime. Sure, it's a blast to ride, but was it worth all the headaches involved. I say no.
KOD: What about the Haunted Mansion and Mullholland Madness at Disneyland/DCA? They still load/unload with vevicles that never stop. Why did they not need any modification? I'm not trying to ba a smart@$$ here, I'd really like to know why KOD required the mods and HM & MM didn't. They are essentially the same thing, right?
I'm not trying to start any fights, I just think CF missed a few steps. I still love KBF.
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