Associated parks:
Six Flags Great America, Gurnee, Illinois, USA
Six Flags Over Georgia, Austell, Georgia, USA
Six Flags Great Adventure, Jackson, New Jersey, USA
Kings Dominion, Doswell, Virginia, USA
Six Flags New England, Agawam, Massachusetts, USA
Tyler Boes said:
Air time is any time when the vertical g's on a roller coaster are lower than 0.25. If it is 0, it's exactly 0 gravity like space. That's floater air time. I consider floater air time between -.25 and .25. Ejecter is lower than -.25. Phoenix at Knoebels probably gets to -1.5. -2 would mean that double the force normally pushing down on you is pushing up on you. -2 can get dangerous. Millenium is close to 0 on its hills. Most hypers are. Magnum is probably around 1, though.
You are clearly making most of this stuff up. Seriously, guy. Stop trying so hard.
Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."
I've learned most of this from research, actually. The part about floater vs ejector is my opinion, but the under .25 part is real, the -2 g dangerous part is real, the 0 g like in space is real, but the amounts per rides are estimations.
Yes. Basically, the part where you applied fairly common knowledge physics to roller coasters was totally made up.
Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."
I've done "research" too and it sounds like you're equating NoLimits to real life. Most NL rides are extreme examples because you can't actually "feel" the ride experience. It's much easier to feel the difference between floater and ejector than it is to measure the difference.
It's really more about the experience than numbers.
I was waiting for the part in Tyler's post where he mentioned that an uppercut in Mortal Kombat was -3 gs.
13 Boomerang, 9 SLC, and 8 B-TR clones
I'm sorry enfynet, but you're probably right. I've been playing nolimits, (um I mean studying for finals this week ;-D), so much lately that I may have got two universes mixed up: The alternate, mathimatical, and completely numbers based game engine of nolimits, and real life.
all due respect to everyone - certainly we all have preferences, so there is no point in saying who's should be given priority.
i simply stated what it takes to get me excited, understandably I'm at the extreme edge of adrenaline junkie. But it is precisely people like me who push the limits and lead the public.
i remember what seems like a handful of years ago when the idea of pushing a roller coaster to 150' was insane - "people will be to scared to ride such a thing." And look where we are today, waiting for someone to top 500' - 150mph.
as for negative G's some of you need to do your homework. -2.0 is approaching "red out" - no coaster comes anywhere near this as you would be having anurisms out the ying yang.
As for true 0 G, even this is a rarity - to most The gentle push against the straps of -.25 seems like -1.0 or more. you might see a quick pop of -0.5 here and there but much more than that just doesnt happen.
Allegheny Mike
ACE Member #564
and yes Andy, you are absolutely correct in your interpretation of my remarks. quickness and speed have little to do with one another. but combine the two as with I305 and you get my attention :-)
Allegheny Mike
ACE Member #564
I thought I305 has the potential to be a top coaster if they would get rid of the OTSR and the trim brake just before the airtime hill.
Tyler Boes said:
If something has quickness, it doesn't mean that it lacks speed or vice versas.
Huh?
My author website: mgrantroberts.com
Sounds like a new AT&T commercial. I picture Tyler sitting in a circle with his friends talking to a man about quickness and Gs. ;-)
"If passion drives you, let reason hold the reins." --- Benjamin Franklin
If there's not enough Gs and you really like them but then your parents won't let you have more because there's only a little Gs. If you really like them, you'll want more of them. We want more, we want more.
LostKause said:
I've been noticing over the last few years that I enjoy predictable, boring rides like Millennium Force a lot better than snappy, quick rides like Skyrush. I hope to get to Cedar point and Kings Dominion sometime this year to finally ride Maverick and I-305 so I can test this.
Funny, I'm with you re: rides like Skyrush and I-305 but for some reason Maverick rocked my socks, quick transitions and all. I'll still have to figure that one out. Possible that Maverick offers a more well-rounded, higher variety of elements (to me). Those snappy turns are fun but they're much more fun to me with some of the zanier stuff Maverick does thrown in between.
i simply stated what it takes to get me excited, understandably I'm at the extreme edge of adrenaline junkie. But it is precisely people like me who push the limits and lead the public.
Lead me Mike.
I am your public.
Take me to the coaster promise land...
(insert CoasterBuzz members' group-chorus rendition of "I will follow him" here)
...Wherever HEEE may GOOOOO!
The amusement park rises bold and stark..kids are huddled on the beach in a mist
http://support.gktw.org/site/TR/CoastingForKids/General?px=1248054&...fr_id=1372
Vater said:
The current OTSR is one of the most comfortable around and the trim hardly affects the ride at all.
The point im making is that if a coaster doesn't go through inversions theres no reason there has to be OTSR on any coaster! Maybe when you rode it they had the trim off but it certainly was on and ruined a perfectly good airtime hill!
Given how abrupt some of Intimidator 305's transitions are, I for one am glad for the OTSR's. I'd probably dislocate my spine without them.
13 Boomerang, 9 SLC, and 8 B-TR clones
You must be logged in to post