I wouldn't say all. At SFEG last year we had all three sides operating most of the time, except for when wind would not allow one or more sides to run. I believe ours was built 1998, so I do not know if that is newer then the other ones or not. If it is, that may explain why ours may operate a little better.
On a side note, there may be a reason why when Tower of Doom is operating fine, the control panel says 'enjoy the moment' at the bottom. :)
------------------ "Damn The Man! Save The Empire!" -Mark, Empire Records
SFGAM's version has six sides and I have been there when they are running all six sides. I think they only run all six if it is extremely busy. *** This post was edited by /coasterman/ 3/28/2003 7:50:56 AM ***
Sorry I did mean SFGAM. Yes all the sides have worked from time to time. I have been on ever car on it. It isn't becuase of capicty issue or anything. When I worked there it was always a programming glitch.
The Pittfall mostly operates all sides so I can't say why they wouldn't work. Ever since it has opened in I think 1997, it has operated with all sides open when I there. *** This post was edited by Derrick Whitsett 3/28/2003 12:03:36 PM ***
Drop Zone at PCW seems to be one of the only Intamin's that runs all five sides. In my experience, I have seen a maximum of one side down, and this is an extremely rare occasions. It opened in 1997, I assume this is a more recent installation than the others and that some sort of correction/improvement had been made?
Tower of doom at SFA opened in 96 & was working fine for 3 years until SF took over the park,but according to what I've heard it is a programming error which causes one side to shut down. *** This post was edited by BATWING FAN SFA 3/28/2003 11:44:29 PM ***
Drop Zone at Carowinds almost always runs all 4 sides - the exception being when one is down for a maintenance issue - but that's only on a few of my visits. I've never seen them shut down any of the cars due to short lines. This is good, because on slow days I can get 10+ straight rides :)
Giant Drops have elevator-like counterweights that run on tracks on the inside of the tube. They're connected by three cables that run around a spool, and then connect to the catch cars.
Usually if you see a section just sitting there for long periods of time, it's a motor or braking problem. They're at the top and aren't real fun to work on. To actually fix the stuff you have to go up there and shut all of the sections down, so they usually will put up with limited capacity over no capacity at all.
------------------ If you could just see the beauty... these things I could never describe. Pleasures and wayward distraction; is this my wonderful prize? --Joy Division