1. The launch is fun, no doubt, but I always wonder why there is so much talk about how great it is when there are plenty of faster, more intense launches out there.
2. The zero-G roll offered little air. Kumba and Kraken both have Zero-G rolls that are far superior.
3. The Cobra Roll is so large that it is essentially forceless. I don't even care to much for "intense" rides but Hulk's Cobra Roll delivered very little.
4. I found the flat spin to be very "jerky"...almost a headbanger.
5. The back half of the ride is not as bad as it's reputation. There is a great surprise drop and it is indeed a very twisted and compact layout. Nothing special, but nothing bad.
Overall Hulk is a good ride. It's just not the incredible machine many people would lead you to believe.
And just for the record I first rode Hulk in the summer of 1999 shortly after it opened, so I wasn't a victim of "listening to the hype" before I got a chance to ride. I was truly indifferent about the ride.
For all you Hulk haters out there, I find this pic mildly amusing:
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www.coasterimage.com
Sean F. said:
The zero-g roll at the top is cool (as is the story why it was included in the ride), as is the cobra roll and loop.
Ooh, here's a story I haven't heard! For what reason was the zero-g roll put at the top of the launch tunnel?
For the record, Hulk is the best coaster I've had the pleasure of riding (that's out of 125). To me, the launch feels every bit as intense as any other I've experienced, and the zero-g roll snaps nicely in the front seat. I love the hangtime in the "really freakin' huge" cobra roll and loop and think the helix around the launch tunnel is fun. And you can't beat the s-curve/"snap to the right helix" before the brakes. I'll be the first to admitt the ending is dull compared to the rest, but that makes up such a small portion of the total ride. By the time you hit the midcourse brakes, the ride's already more than 2/3 finished. For the record, I rode Hulk last week, and though I was afraid it would fall from its number one spot, it held on nicely. On the other hand, Fire Dragon fell a few notches...
-Nate (who's excited to hear this zero-g roll story!)
I will give this much credit to Hulk though - they went for something really unique with the layout, which is admirable, but I just don't think it worked. I really would much rather have a completely unique ride like Hulk in at IOA to compliment Kumba, as opposed to floorless coaster a little ways down the rode, that while surely different from Kumba, is just very cliche B&M. I think the coasters of IOA and BGT compliment eachother very well, and I'm happy IOA didn't just put in a bunch of ho-hum-i've-done-this-before B&M's.
But I think this can generally be filed under different strokes for different folks. For me, a coaster has to have at least *one moment* that makes me say WTF for it to be a favorite. Examples: the 5th hill on Raven, the batwing on Montu, the double down on Phantom's Revenge, the first drop in the back seat of any GCI coaster :). I didnt get that moment on Hulk so it's in the "aiight" pile with such rides as Wild One, BOSS, Loch Ness Monster, and Vekoma SLCs.
lata,
jeremy
--Let the games begin!
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PoTP acolyte - remove fear to reply
Son of Drop Zone - PKI CoasterCamp I Champions!!!
*** This post was edited by Homey G. on 1/16/2002. ***
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