Impulses

How are they in RCT@ (I dont have the game yet, want it for X-Mas). Can you make a double spike and set the number of times it goes through like Wicked Twister. And can you make them really realistic like S:UE and V2, Thanks

Zach

They are awsome! I love how they fit into a smallish space, and I use them almost like a flat ride. You can have both spikes twist, too. One problem is that on the straight back spike there is no option for a holding brake. I have a feeling this may be included in a future expansion pack. You can choose from 1 to 7 circuits. I'm not sure what you mean by "realistic", but they do look alot like the real-life ones.

--Ryan

Edit: Removing quote.

*** This post was edited by Legend_n_Raven on 12/2/2002. ***

Yeah they are very realistic. And they come with building tools to create your own custom supports so they look even more realistic. There are also a lot more pre-designed rides with scenery. They have Deja Vu almost exactly like the real ones - with que lines and fences already built. So pretty much - it couldn't get anymore realistic.

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Top 3 Nutcrackers:
#1: Riddler's Revenge
#2: Mantis
#3: Georgia Scorcher

THANKS!!!!!
The only thing different than the real ride is that there is no launch track, it just launches straight out of the station, and the last run through the station ends on the back spike, not the front.

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The top 3 all time cobrarolls.

1)Raptor's
2)Deja Vu's (times 3)
3)Batman Knight Flight's

There is one other difference. You can not build a V2 impulse like SFMW's. You can build track thats slanted like it, but no twist in it. To twist, it has to be vertical.
I had always expected a large half loop and inversions on the diagonals for Deja Vu. Oh well, hopefully expansions will come...

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87 different coasters for this year and counting... 149 total!


RollerJunkie said:
Yeah they are very realistic. And they come with building tools to create your own custom supports so they look even more realistic. There are also a lot more pre-designed rides with scenery. They have Deja Vu almost exactly like the real ones - with que lines and fences already built. So pretty much - it couldn't get anymore realistic.

-----------------
Top 3 Nutcrackers:
#1: Riddler's Revenge
#2: Mantis
#3: Georgia Scorcher



DV in RCT2 kinda sucks as it's not the same...(the real one crosses itself). Also corkscrew coasters still don't have banked drops :(


CobraRoller said:
"The only thing different than the real ride is that there is no launch track, it just launches straight out of the station, and the last run through the station ends on the back spike, not the front."

The lack of launch track is easily fixed by just making a long straight run right after the station...I always build my Impulses that way, because they look unnaturally short otherwise.

I know, I just thought it would be cool if you could set a launch speed, and then add extra LIMs to increase it's speed. It'd be much more realistic.

-----------------
The top 3 all time cobrarolls.

1)Raptor's
2)Deja Vu's (times 3)
3)Batman Knight Flight's

Well life goes on. It's not that big of a deal that there is no launch track.

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