I'm bout to give up!!!!!

Tuesday, August 5, 2003 4:20 PM
I just got NL yesturday and I'm very confused with this game. I'm an exspert with RCT2, but this NL game is totally different. It's even hard using the turorial..lol. I guess I'll keep practicing and hopefully i'll get it 1 day, but it just seems impossible to make my coasters realistic like others, does any1 have any pointers.. please help. Also where do i find the 1.0 patch to download so i can get all the patches up to 3.0.
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Tuesday, August 5, 2003 5:03 PM
I gave up on No Limits a while ago. Its just way too hard and coasters take way to long to make. I still enjoy riding other peoples coasters though.
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Tuesday, August 5, 2003 5:09 PM
the game is VERY rewarding if you stick with it. yeah, it's really hard at first ... and it takes a long time to get good at it ... but nothing makes more realistic coasters.

by the way, the latest patch is version 1.3, which you can download from http://www.nolimitscoaster.de/

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Tuesday, August 5, 2003 5:17 PM
I was extremly confused to when i got it but once you get used to it or find out what your doing wrong its really easy. Just do what i did and load a premade coaster and take apart areas or just mess around with it. That worked for me...well good luck.

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Coaster count:47 top3 wood:Boulder Dash, GreatWhite, Wildcat,
top3 steel: Steel Force, Nitro, S:ROS@ SFNE

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Tuesday, August 5, 2003 5:54 PM
I've had NL for about a year and a half. I still can't make a good inverison of any kind (except twisty loopy thingies), but I can build some kick-ass woodies!

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I lied.

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Tuesday, August 5, 2003 6:21 PM
heck, i still cant even make track and have it not have bumps in it!
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Wednesday, August 6, 2003 7:09 AM
It does take some getting used to. RCT is made so that pretty much anybody can make a coaster. But NoLimits is DEFINATELY not RCT.

The best way to make coasters is just to keep playing around with it. Woodies and mini-hypers are the best to start out with. The wood support generator is great, but there is no steel support generator, so that's a step further. I was a convert from Hyper Rails, so I was a bit used to splines and trying to make them smooth. It just takes some time to get used to.

A great tool is the key "I" If you select a section of track, the hit I, the track is made straight. Note: It might modify the previous and next track as well.

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Wednesday, August 6, 2003 9:06 AM
Another tip is to use the grid. The 'SNP' button toggles 'snap-to-grid'. Grid spacing options are available in the menus.

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Kevin Stone
NoLimits Roller Coaster Simulator
http://www.nolimitscoaster.de

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Sunday, August 10, 2003 10:00 AM
Like RCFreak said, just look at how the pre-made ones are designed.

Once you get the hang of it, it's awsome to be able to do whatever you can think up, at whatever speed and angle you wish.

Only tip I can offer is to use less of those edit points (vertexes) to make it smoother.

One for the bottom of a drop, one at the top of the next hill, and so on. Unfortunatly u can't be that stingy with curves if u need them even, though

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-Troy
EHT (Extended Hangtime) Survivor - Cbuzz Con '03
Chance Rides - Leave it to Chance

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Wednesday, May 2, 2007 3:34 PM
Hello I just bought No Limits. I have made some small tracks to get use to the editor. However, when I want to delete some segments on a completed track, the deleted segment goes away but then the track completes itself. Does anyone know how to delete a segment without the track completeing itself?
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Wednesday, May 2, 2007 3:36 PM
The last reply to this thread before yours was August 10, 2003!
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Wednesday, May 2, 2007 4:17 PM
I know, lol. I just didn't want to have to start a whole new thread. Does anyone have an answer to my question?
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Wednesday, May 2, 2007 4:19 PM
Acoustic Viscosity's avatar You need to disconnect the track....Edit menu, Disconnect.

AV Matt
Long live the Big Bad Wolf

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Wednesday, May 2, 2007 6:51 PM
DantheCoasterman's avatar If I were just to try the demo...........

1.) can I ride other peoples designs?

2.) would it do me any good?

3.) could I design my own rides and then ride them?

Thanks!

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Wednesday, May 2, 2007 7:23 PM
Acoustic Viscosity's avatar 1) No. You can only ride the provided tracks in the demo.
2) It would show you how well the program will run on your computer and and give you an idea of what you can do with the full program.
3) Yes, you can design your own tracks, but you can't save them or ride them in the sim.

AV Matt
Long live the Big Bad Wolf

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Wednesday, May 2, 2007 9:01 PM
So we rude people at coasterbuzz have left your question unanswered for almost 3 and a half years.

I went with RCT3 even with the overall problems with it, it still is alot easier to play and with J-Cats Steel work the game became a lot easier to play.


Bolliger/Mabillard for President in '08 NOT Dinn/Summers

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Thursday, May 3, 2007 1:26 AM
Thanks Acoustic Viscosity, that worked!

Audioslaved: NoLimits is a lot harder to play than RCT3. I wish NoLimits had premade pieces of track that you could manipulate or keep the same.

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Thursday, May 3, 2007 1:34 AM
Acoustic Viscosity's avatar No worries, mate.

NoLimits comes with several pre-made elements, but you can also open anybody's track and select pieces from it to save as elements and then insert them into your designs.

Studying other people's tracks is a good way to learn how to make your own elements.


AV Matt
Long live the Big Bad Wolf

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Thursday, May 10, 2007 12:24 AM
Hello everyone,

I have a new question. I am trying to make a shuttle coaster similar to the Screamin' Demon formerly at Kings Island. I have all the track and loop, but I can't figure out a way to get the train to launch backward once it gets to the other end. Can anyone help me?

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Thursday, May 10, 2007 2:01 AM
Acoustic Viscosity's avatar sorry, can't help you there. Perhaps use a station at both ends?

AV Matt
Long live the Big Bad Wolf

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