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I don't care what anyone says, Magnum is better then Millenium Force.
Standard Coaster is not possible with the train above the track. With it below the track it is either -180 or +180 depending on which way you want to rotate.
Lying down is -90 when the train is above the track and +90 when below the track.
Check out Distortion for a working example of rotations on a multi-dimensional coaster.
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www.coasterimage.com
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Welcome to Planet Nupe!
For example, at the start (train on top of tracks), an angle of zero is facing backwards, upright. When the train is inverted, zero is facing backwards upside-down.
It's difficult and confusing to keep track of. It would have been nice if the user interface had shown a picture of the seat oriented with respect to the TRACK, so it'd be easier to construct. In fact, this sort of change would be a great update in the expansion pack...
A guide would be nice. I used a little makeshift model I made out of an empty pack of cigarettes with two pieces of paper thumbtacked to the side - crude but effective. A few coaster designs using that and I have it down.
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www.coasterimage.com
*** This post was edited by Lord Gonchar 2/25/2003 5:39:59 PM ***
I agree, anonymouse, seat pictures would be a great addition to the exp pack.
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RACE FOR THE SKY!!
TOP THRILL DRAGSTER
I once used to completely mess up the design. In real-life the peeps would have been killed on the ride, but the ratings stayed the same, after I redesigned the positions.
Anyway, its nearly impossible to get decent ratings on the 4-D
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i was a teenage rollercoaster designer
I spent a lot of time messing with designs for the official contest. The seat rotation sequence does not change the ratings one bit - better or worse. Don't have them rotate at all, have them just do 360's for the entire course, punch in random rotations - all 3 will end up with the same stats on the same layout. Of course it looks better if they rotate and it makes sense.
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www.coasterimage.com
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