How to make a Dive Machine in NoLimits???

ThatStrangeKid42's avatar

I'm not as concerned with the cars as much as I am with the holding brake. I tried to make a vertical Brake Segment, and set it to "complete stop" (6 seconds, just like Griffon). But it didn't work - the train just dropped normally. How do I make it work?

Rick_UK's avatar

Are the brake fins moving? Move the trigger point to front and up deceleration as much as you can - it may stop too quickly, but you'll see if it's working at all, then you can adjust accordingly.


Nothing to see here. Move along.

ThatStrangeKid42's avatar

Thanks, it worked!

Jason Hammond's avatar

Not to nitpick. But, The dive machines don't actually stop. They have a very slow moving chain that the train catches. I believe once the train goes far enough the chain simply can't hold on anymore.

This is different than Sky Rocket, Steel hawg and others which which uses a magnetic brake to slow the train for a few seconds. Since mag brakes can't actually stop a train, it eventually works itself through and continues through the course.

I no nothing of "no limits" and have no idea of how to solve your problem though. Sorry.


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