How to make a Dive Machine in NoLimits???

Monday, December 31, 2012 9:38 AM
ThatStrangeKid42's avatar

I'm not as concerned with the cars as much as I am with the holding brake. I tried to make a vertical Brake Segment, and set it to "complete stop" (6 seconds, just like Griffon). But it didn't work - the train just dropped normally. How do I make it work?

Monday, December 31, 2012 9:59 AM
Rick_UK's avatar

Are the brake fins moving? Move the trigger point to front and up deceleration as much as you can - it may stop too quickly, but you'll see if it's working at all, then you can adjust accordingly.

Nothing to see here. Move along.

Monday, December 31, 2012 2:59 PM
ThatStrangeKid42's avatar

Thanks, it worked!

Thursday, January 3, 2013 9:25 AM
Jason Hammond's avatar

Not to nitpick. But, The dive machines don't actually stop. They have a very slow moving chain that the train catches. I believe once the train goes far enough the chain simply can't hold on anymore.

This is different than Sky Rocket, Steel hawg and others which which uses a magnetic brake to slow the train for a few seconds. Since mag brakes can't actually stop a train, it eventually works itself through and continues through the course.

I no nothing of "no limits" and have no idea of how to solve your problem though. Sorry.

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