How to make a Dive Machine in NoLimits???

ThatStrangeKid42

Monday, December 31, 2012 2:38 PM
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I'm not as concerned with the cars as much as I am with the holding brake. I tried to make a vertical Brake Segment, and set it to "complete stop" (6 seconds, just like Griffon). But it didn't work - the train just dropped normally. How do I make it work?

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Rick_UK

Monday, December 31, 2012 2:59 PM
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Are the brake fins moving? Move the trigger point to front and up deceleration as much as you can - it may stop too quickly, but you'll see if it's working at all, then you can adjust accordingly.


Nothing to see here. Move along.

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ThatStrangeKid42

Monday, December 31, 2012 7:59 PM
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Thanks, it worked!

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Jason Hammond

Thursday, January 3, 2013 2:25 PM
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Not to nitpick. But, The dive machines don't actually stop. They have a very slow moving chain that the train catches. I believe once the train goes far enough the chain simply can't hold on anymore.

This is different than Sky Rocket, Steel hawg and others which which uses a magnetic brake to slow the train for a few seconds. Since mag brakes can't actually stop a train, it eventually works itself through and continues through the course.

I no nothing of "no limits" and have no idea of how to solve your problem though. Sorry.


884 Coasters, 34 States, 7 Countries
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