How much spin on Ragin' Cajun

Wednesday, July 7, 2004 1:43 PM
What determines the amount of spin on the Ragin' Cajun cars at SFGAm? The first time I rode this we had moderate spinning but the last time we had a lot of spin.

I noticed while waiting in line the cars don't all spin the same. Some would spin in one direction one time and then the opposite direction the next. Some alternated directions during a ride. Some spun a lot (over 12 revs.); while some spun a little (3-4 revs).

I tried to determine if the spinning was affected by the number/size/weight of the riders or if the spinning of each car was predetermined (didn't seem to be) but it was difficult to tell.

Just wondering. :)

Wednesday, July 7, 2004 2:10 PM
It's the the number/size/weight of the riders. The spinning is NOT's completely random.
Wednesday, July 7, 2004 2:18 PM
Heavier riders toward the outside, lighter riders to the inside, balance the load, and when the car *unlocks*, then it's ALL good...:)
Wednesday, July 7, 2004 2:21 PM
it has to do with the weight distribution...the pivot point is offset from the actual center of the car (I am not sure to where exactly it is) but the more "off-balance" the car is (not the riders ;) ) the more spin you'll get.
Wednesday, July 7, 2004 2:27 PM
We got some seriously crazy spins with 2 heavy people on the far outsides and one lighter person on the inside. However I have yet to try to duplicate this to be sure that it will always work.
Wednesday, July 7, 2004 5:10 PM
If a larger guest is siting on the outside and thinner guests are in the rest of the car, the spinning will be a lot more. This is just because of the momentium(sp)
Wednesday, July 7, 2004 5:15 PM
Man, it's a good thing you repeated what the previous three people we know for sure it's true ;)
Wednesday, July 7, 2004 5:22 PM
Well, it's nice to know that larger riders can still put a positive spin (pun intended) on a coaster. Take that MF.
Wednesday, July 7, 2004 5:28 PM
I take that as an insult,

not that i'm fat or anything just I love MF *** Edited 7/7/2004 9:29:13 PM UTC by justcazisaidso***

Wednesday, July 7, 2004 5:35 PM
I take it as an insult that I can not ride MF but can every other ride (including S:ROS with extra space). I just mean that I can make people have even more fun on a spinning mouse instead of pissing them off when I get kicked off of MF.
Wednesday, July 7, 2004 5:49 PM
One of these things is not like the others,
One of these things just doesn't belong,
Can you tell which thing is not like the others
By the time I finish my song?

(too abstract?)

Wednesday, July 7, 2004 5:52 PM
"It's all about the momentium baby"....Weird Al Yankovic....:)
Wednesday, July 7, 2004 5:54 PM
You know I spend too much time with the kids when my first instinct is to reference Sesame Street songs. :)

...I used to be cool...I swear!

Wednesday, July 7, 2004 5:55 PM
But ya are, Gonch...ya are!

mOOSH [wondering if anyone will get the reference]

Wednesday, July 7, 2004 6:09 PM
The same spinning feature occurs on Tilt-a-Whirls as well.

I'm looking forward to my next trip to SFGAm then and trying this whole spinning thing out. I still stick with my original post though that it's nice to know that larger riders can still put a positive spin on a coaster.

Wednesday, July 7, 2004 8:04 PM
Tilt-a-whirls spinning is if you push your body back aginst the seat
Wednesday, July 7, 2004 8:10 PM
That's has nothing to do with orientation of weight or gravity.....sigh....
Wednesday, July 7, 2004 8:53 PM
on a tilt-a-whirl yes but on a coaster it is much diffrent because you dont just go in circles
Wednesday, July 7, 2004 8:55 PM's no different. The cars are affected by the weight dispersion of the riders and gravity throughout the course.
Wednesday, July 7, 2004 8:55 PM
the corse is twisted not in a circle;)

You must be logged in to post

POP Forums - ©2019, POP World Media, LLC