What determines the amount of spin on the Ragin' Cajun cars at SFGAm? The first time I rode this we had moderate spinning but the last time we had a lot of spin.
I noticed while waiting in line the cars don't all spin the same. Some would spin in one direction one time and then the opposite direction the next. Some alternated directions during a ride. Some spun a lot (over 12 revs.); while some spun a little (3-4 revs).
I tried to determine if the spinning was affected by the number/size/weight of the riders or if the spinning of each car was predetermined (didn't seem to be) but it was difficult to tell.
it has to do with the weight distribution...the pivot point is offset from the actual center of the car (I am not sure to where exactly it is) but the more "off-balance" the car is (not the riders ;) ) the more spin you'll get.
I take it as an insult that I can not ride MF but can every other ride (including S:ROS with extra space). I just mean that I can make people have even more fun on a spinning mouse instead of pissing them off when I get kicked off of MF.
The same spinning feature occurs on Tilt-a-Whirls as well.
I'm looking forward to my next trip to SFGAm then and trying this whole spinning thing out. I still stick with my original post though that it's nice to know that larger riders can still put a positive spin on a coaster.