Personally, I took a look at the map, thought "wow, that's pretty gross" and then closed the window. I don't think anyone here is making decisions on whether or not to go based on the map, but I sure bet somebody who's never been and is thinking about going would benefit from a map that expresses a bit more of the park's personality and charm.
The maps we see from PKI, CP or any SF park cost tens of thousands of dollars to generate.
What I really can't beleive is that I am spending time discussing the Holiday World map.
Have a good day.
". . . don't you know baby that life is a scream!" - Gordon Gano
My major issue with it is that with most park maps the rides on the map look somewhat like the rides on the map. The squares and boxes don't help. If it says Liberty Launch and has a box who knows what kind of ride it is.
Is it interesting to sit back and look at for hours? No.
Is it a usefull tool for navigating around the park? YES.
And since it is a map, then as long as the answer to that last question is "YES", then that is all that matters.
I've never been to holday world, but by looking at the map, I can tell just what route I would need to take to get to the attractions that I want to get to. I can easily tell what paths are through paths and what paths are dead ends, unlike many of the more "stylized" maps (i.e. CP's from last year).
Also, it gives a better idea of distance compared to some of the more "stylized" maps (wich tend to distort distances.
It may not be a "work of art", but as a map, it appears to be one of the most funcitonal I have seen.
The problems I have with the map are what ThemeDesigner pointed out - but also, the biggest issue with the map I have is that I can find where to go if I start at the entrance... but plop me in the middle of the park and it would take me quite some time to figure out where I am, and which direction to go to get to another ride on the map. Which probably isn't a good thing considering I'm a visual learner :). I think simple maps like this probably work better for parks with symmetrical/simple layouts... but that's just me
-Keith "Badnitrus" McVeen
I thought the map was OK until I read Gonch and ThemeDesigner's comments. I think a first-time guest might not really understand what some of the circles are. So perhaps it isn't the most functional.
Also, for a park, the map is not very fun. It looks like a shopping mall map. Personally, I'd prefer a park map that also had topographic info (contour lines). But I'm weird like that. ;)
Mrs. Koch better hire a few extra teens this summer. She is going to need alot of help keeping these things picked up from the pathways. *** Edited 4/25/2006 4:50:40 PM UTC by Kraven the Raven***
Interesting that a park map can draw this kind of interest and opinion. :)
It's one of those little things you don't really think of much, but really makes a difference (if this thread is an accurate indicator).
That said, I think the majority of patrons would prefer a little bit a personality.
Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."
Looks like Holiday World did research before changing the map.
I have been working in the advertising and communcations field for 10 years. I have worked with the amusement industry in advertising.
This is a GOOD map.
It is clearly easy to read, follow and navigate through. It is well concieved and pleasent to look at. The map serves it's purpose.
Holiday Worlds Old map, however, was easy to read, follow and navigate through and also was well concieved and pleasent to look at.
However, the 3d maps tend to sometimes loose accuracy.
Landscapes and changes in elevation also play a part on confusion.
I prefer the 3d maps over the flat graphics since I like illustrations, and I can tell what the attraction is a little better.
It's just a matter of opinion.
The layouts of the coasters are also pretty darn accurate as well when possible, and for the most part leave no confusion about what the coaster is (wood vs. steel) or its' height. I think Storm Runner is the only one that misses the mark somewhat, but seeing all the terrain changes it goes through, I think I understand. The only thing I could see as being negative is that the oval titles are a bit busy.
Now onto the Holiday World map. Count me in the negative category. There is no feel for what most of the rides do. A big purple/blue circle representing Hollowswings tells me absolutely nothing about the ride. I'd much prefer either a cartoon version, or a 2-D rendering.
I can respect that Holiday World got guests inputs, but what is it that they complained about or wanted that they didn't get out of the old map?
*** Edited 4/26/2006 5:05:47 AM UTC by ***
http://www.themeparkbrochures.net/maps/2004/hw2004.html
Personally, I think that map is great. Maybe guests thought it was too cluttered? Seems like that could have been solved with the numbering system Six Flags uses.
"Would you like to buy a photo of you boys enjoying the Line Ride?"
Here's an old one from '04 in case anyone hasn't seen it:
Okay... After seeing this old map and the new map, I am definately certain I like the new better.
The old map, like so many other 3 D maps to me, seem cluttered. It is more concerned about showing, graphically what is there... which is fine, except if I am looking at a map, I am not trying to see what a particular ride looks like, but rather how to get to that particular ride. The old map loses all sense of scale in my eye. The new map seems more in scale and also is seems easier to use as a navigational tool.. wich, as I said in an earlier post... is what the primary function of a map is.
All that being said... I think the best map out there is Kennywood's. The perfect overhead areal perspective combined with color. Almost like looking at a drawing of a satellite image.
*** Edited 4/26/2006 5:05:51 PM UTC by SLFAKE***
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