Thats exactly what happened, time and redundant elements caught up with them and B&M had more exciting inversion elements.
So what's my point? The point is that we've been riding the same B&M elements for a good 10 years now. How many flat spins and cobra rolls do I have to sit though untill I get sick. I'd really like to see something like the first inversion of the Batman side of The Chiller on a B&M rather than a Cobra Roll.
Anyway, if B&M doesn't change their designs(and maybe these design elements are what the parks want) they will follow in Arrows footsteps............maybe they'll go out with a bang and bring us their own "X" to the midwest.....then again, remember Arrows pipeline design....
I think they need to try some of the crazy elements in floorless coasters like on Storm Runner.
Even so, they are the leader in looping rides, and they have a good safety record, and the rides are fun, and they've had steady business over the years.
Some of Arrow's coasters became unrideable. I know of only 2 B&Ms that are basically unrideable. They're both standups.
B&M is the ONE coaster company that will be with us for the long haul.
IMHO the reason for B&M's dominance over Arrow is due simply to B&M having the superior product. There was nothing stopping Arrow from offering a dive loop, immelman, batwing, cobra roll, zero-g roll, or any other inversion that B&M made popular. Compare the design of Arrow's wheel assemblies and their track manufacturing techniques versus that of B&M and you have two good reasons why the Swiss do it better.
Just the way I see it....
Have you ridden any of them? They're engineering masterpieces. Pricey, but so are BMW's and Mercedes. People buy those.
mOOSH's hypercoaster manufacture rankings, based on personal experience:
[manufac] - [# ridden]
1. Intamin - 3 [smooth ride, good transitions, excellent air.]
2. Morgan - 2 [high train center of gravity and wheel assembly design leads to the occasional rough transition. Good air.]
3. B&M - 3 [smooth, but often over-engineered into a "forceless" ride with lackluster air, as seen on Nitro and Bull; similar reports also from Silver Star. The ourstanding Apollo seems to be the exception to their rule.]
4. Arrow - 3 [bad transitions made worse by bad wheel assembly design and trains with high center of gravity. Sharp, painful air especially on bunnyhops.]
*** Edited 10/18/2004 10:52:00 PM UTC by Mamoosh***
Raging Bull has plenty of "floater" air throughout its course and the first drop (sitting in the back) has some incredible ejector air.
While they may be forceless to the intensity driven coaster enthusiast, the B&M hypers are very popular with the average park goer.
I think B&M have plenty of ideas for new types of coasters, when the market runs a little dry they will reveal it. You dont price your product high if it isnt desired and I dont see B&M going the way of Arrow since their rides dont give you whiplash.
I'm also a huge fan of Mantis and Kumba - "Beemers" make up most of my favorite coasters, but I just figured based on the rash of complaints from the people around here that B&M had sort of painted themselves into a corner.
Then again, I should know better than to trust the ramblings of an enthusiast ;)
As I've said before, Nitro is a surreal experience. The airtime is different from just about every other coaster I've ever ridden. I wouldn't say it's a forceless coaster, it just treats the rider to a type of airtime that is different from what most enthusiasts are used to.
If I want wild & forceful air, I'll ride a wood coaster- that's what they're for. I want a steel coaster to do something that a wood coaster can't do. Nitro succeeds at that.
Work on a ride built by each of these companies for a summer and watch what daily issues (or lack thereof) arise during each's operation...there's much more to it than just what you see as a guest.
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