highest capacity coaster?

The best capacitys is in fact found on German portable fairground coasters which can operate up to 5 seven car trains, all operating on the same track layout. Since they are portable(rather short) and operating many trains, these workers are trained to provide spit second timing on the operator's part, as well as an advanced computer system capable of keeping the trains all properly spacedto avoid colisions. That's why they're so many sets of block brakes on these German Portable coasters. They've been carrying the best capacity for years.

La Montana Rusa at La Feria has operated with 6 five car trains. After its modernization programing and reprofile, I have no idea what it can carry now.

Also, don't forget Riverview Park's Race Thru the Clouds, which was able to operate six trains simultaneously.

California Screamin is indeed 2400 an hour.

Big Thunder Mountain at DLP as capacity ranging from 2450 to 2500 (even if posted theorical capacity is around 2350.) on a 40 seconds dispatch. How they get more? Vekoma made the trains so that 3 small persons can fit in a single row, so the average of riders per train is 34, unlike the 30 the PPH counts. Its has 5 trains.

Both RnRC got 4 trains that can run at a time.Capacity is 1800 an hour.

Space Mountain at DLP packs 5 trains on its 3300 feet layout, without any stacking. A launch every 36 seconds gives off a capacity of around 2370 (counting the odd empty seat you still get when you use assigned seating.) When the ride stacks, its a disaster, since you risk a complete ride shutdown by doing so! Maintenance has to go to the electrical room to reset the braker that went off...

On a side note... the DLP Indiana Jones crew, with 3 ops checking harnesses is able to run it 6 trains(12 seats, with Intamin sitdown harnesses) at a 12 seconds interval! Thank you lack of airgates... (same for both BTM and Space Mountain, but RnRC got them...)

Mentioned earlier, Oblivions' loading is (sorry, can be) very efficient for a single track station.. operating 7 trains. Two trains load, one waiting before lift, one on lift, one on circuit, and two waiting to unload

I think the lowest must have been Skytrak, even running without hitches capacity was about 30/hr!

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*** This post was edited by colin mcwilliam on 4/22/2002. ***

Hmmm a classic wooden coaster with very high capacity is Rutchebanen at Tivoli Garden Copenhagen. The capacity is around 3200 pph acording to RCDB and it has 5 trains. It has one unloading station and one loading station. Each train also have a brakeman. A good (or bad??) brakeman is one that doesn't brake ;)

The uniqueness of this ride which make the capacity so high is that everyone is stepping on the train while it's moving. To get the first row you have to walk to the end of the loading station and jump on before anyone else does, and suddently it has become a competition to get the first row. LOL

The train stops for a second to let the ops to check the lapbars which doesn't go all the way down, it's like a one-click on PTC trains. And the train enters the tunnel and lifthill after that it has been in the station for a few seconds.

Me, who likes the last row better, gets a thrilling ride and must hold me down so i don't fly away over the airtime filled hills...

I am wondering what the PPH rate was for Whizzer at SFGAm when it used to use 5 trains? It had to have been a pretty high number.

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Gemini is still the largest to date, to my best knowledge. It is posted at 3600-3800. The speed is in the flush loading. The German Fair coasters still unload and load at given intervals. It is dual tracked, true, but so is Space Mountain at WDW.

MF is about 1600, but Magnum edges it out at around 1800. Again, it is in the flush loading, plus a more experienced crew. The Gemini and Magnum managers are usually moved from other coasters, and bring experience. I am certain that MF will rise with experience of the training.

Here is the statement of the day. Wicked Twister will outgun Superman at WofAd for capacity, as CP will put their best staff on that ride.

I clocked Dueling Dragons at a dismal 1200 PPH with 4 trains when I was there. I don't see how having all 6 on could help because there is no block brake. The 3rd trains would just stack constantly on the area outside the unload station. Also they could not dispatch until the train was almost done with the course.

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Rock 'N RollerCoaster has to have a pretty high capacity. They operate 4 longer than average trains and I understand they have the capability to run all five of their trains. I imagine that would create some serious stacking problems though.

wahoo skipper, you said it would probably result in stacking. This would do nothing for capcity. Lets, for example, take any coaster. Lets say Montu. If the final brake had one more block, so there could be 4 trains, the capacity would be the same. Stacking would result all the time, and because there is only 1 train in the station at the same interval, the same number of people are moving than if there were 3 trains. So, same thing goes for RNRC, if it's always stacking on 5-train op, why would you want 5 train op?

That makes me wonder about Whizzer. Why are there enough blocks for 5 trains? I don't think the track is long enough to make 5 trains help capacity, just help stack-ability.

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I dont know, and havn't riden much coasters, but i know Nitros line moves real quick.

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Agent Johnson said:

Here is the statement of the day. Wicked Twister will outgun Superman at WofAd for capacity, as CP will put their best staff on that ride.



AJ, don't fall off that limb there....LOL...;)

Joe E. I think you don't quite understand the way blocks work. You wouldn't always have to stack with three trains on Dueling Dragons. The trains in the station can be dispatched to the lift before the trains in the circuit finish the circuit.......As long as the train currently in the circuit leaves the brake run before the train on the lift drops off.....otherwise the lift will stop. Dispatching in this manner, you dispatch to the lift right before the train in the circuit finishes. The train in unload moves to load, and the train on the circuit moves to unload. Believe me this greatly speeds up things.

In fact most of CP's coasters are set up to behave like this. And believe me it makes a significant difference. Raptor can only hit a max of about 1100 running 2 trains, but it can hit 1650 when running 3 and hitting interval.

*** This post was edited by Blaster_1578 on 4/24/2002. ***

No, at the 3 minute dispatch intervals they were pulling it was stacking with just 2 on each side. Unless they improve that it will always stack with 3.

In addition, with the unload station and 3 trains running it sets up a situation where there must be stacking or something went wrong (similar to MF). You can have that train on the lift but the train completeing the course must be in unload in order to avoid a setup (unless they have an extra block somewhere on that brake run which would make it 5). So the train must be in unload stacked behind the train loading. Not intentional, but still stacking.

This is probably why they don't even bother with 3 trains on DD.

But if you have one train in load and one train in unload, that means that as soon as you dispatch from load, you can bring the next train into load. So you minimize the delay in the load station. There is probably an additional brake uptrack of unload, but if the timing is right, the train won't stop there...instead it will approach that brake within seconds of the train behind it dispatching from load so that it arrives in unload just after the train moving from unload makes it to load...and just before the newly-dispatched train crests the lift.

Personally, I think they probably don't bother with three trains on Dueling Dragons because it takes so darned long to walk through the queue house. A mob of people can walk at a normal walking pace through that queue house a little slower than 2,500 PPH (it would be faster if it weren't for the stairs...) which means that it isn't possible to get people onto the platform fast enough to keep the trains loaded with six trains running. This is the reason for that re-ride door into the "Choose thy Fate" room. At 3,600 PPH or more, there's just no way to move the people that fast. In this case the limiting factor isn't how fast they can load the train, it's how long it takes people to walk the queue!

Gemini has the same problem when it is running six trains; the solution is to have a double-wide entrance path, two turnstiles, and two station entrances (one at each end). That bumps the queue capacity up to nearly 5,000 PPH (from 2,500) so that they have a fighting chance of getting enough people into the station to load the trains.

--Dave Althoff, Jr.

Thank you ride man for clarifying. I still dont' see how people dont' understand that you can dispatch to the lift while another is on the course. The lift is a block, and it will just stop the lift, if the next block hasn't been cleared. I mean with many coasters, you have close to a minute on the lift to wait for the other train to complete the circuit.
I can see Xcelerator taking this category pretty soon. Anyone know any numbers for capacity yet?
i couldn't see xcelerator taking this award. if the trains seated 32 or 36 instead of 20, and operators were brought in from cedar point, sure we would a capacity of about 3880 people. the theoretical capacity is 1330, which is knotts highest capacity ride (except the railroad) ever since they stopped running 3 trains on ghostrider.

Blaster_1578 said:
Thank you ride man for clarifying. I still dont' see how people dont' understand that you can dispatch to the lift while another is on the course. The lift is a block, and it will just stop the lift, if the next block hasn't been cleared. I mean with many coasters, you have close to a minute on the lift to wait for the other train to complete the circuit.


A misunderstanding :). I never said you couldn't have a train on the lift while the other was on the course. I would have loved to see that considering the line was about 20 minutes.

To do that though with 3 or even 2 trains the dispatch interval would have to be under a minute. They did not even beat a 2:30 minute interval when I was there which is about the length of the ride. Adding a 3rd train is not going to help with lose lengthy intervals because it will just stack and double stack. Maybe when they figure that one out we can see if adding the 3rd train would be beneficial.

Of course it is harder to load an inverter compared to Gemini where they just pull up on the lap bars for one side.

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