I see lots of theoretical capacity numbers that I never see the real coasters get even close to. A lot of this is crew quality. Some of it is also overly optimistic coaster manufacturers. Published capacity numbers often assume unrealistic loading times. Millenium Force's rated capacity assumes 44 trains per hour. Hulk's assumes 60 trains per hour. I don't really think that Hulk can cycle that much faster than MF.
About the highest real achieved capacity I've seen was Millenium Force which had a great crew really packing people. I didn't measure the actual capacity achieved though. Often when I have checked cycle times, I've found that coasters were actually running as low as 1/2 of their rated capacity.
You will also see very high capacities at ACE events since the riders know what they are doing.
*** This post was edited by Jim Fisher on 4/21/2002. ***
The top capacity of MF is only about 1200 pph, gemeni is the capacity monster in that park. All CP's ride get the people out with maximin capacity except for Mantis. This is why I can't understand why people fail to belive they can hit 1000 pph on WT.
----------------- Does CCI know how to make a bad coaster?
I know it's probibly Gemini, but it has 2 tracks kinda an unfair advantage! :) I think by far the highest conventional coaster with a single track is Califronia Screamin' I think Rock N Roller Coaster could be higher, or Space Mountain at DL. CAS can run 6 trains but the crew, nor the computer can handle it, I have seen it run 5, and MAN is it incredbiely fast! The ops dispatch trains from a double station ( 2 sides) within about 20 second incriments, no idea how they do it, I belive once riders exit, then lock the restraints in the up possition and when people get in there pulled down and lock, and the ops don't waste time eithier, people may be just hopping in and they will already be checking. The ride also uses assigned seating to make shure trains are full as possible.
------------- Not MLK's words but mine..I have a Dream! I have a DREAM! I HAVE A DREAM! I have a dream! That SFMM fans will be able to walk hand in hand with CP's! AND no ONE cares what a coaster is and what a coaster isn't!
I believe Gemini is correct, and it hovers around the 3000 people/hour mark, but I think Dueling Dragons at IOA is also pretty close. Think two B&M inverted coasters (though each side only runs 2 trains most of the time).
The only thing with DD is that they spend so much time trying to synchronize the trains (as far as dispatch goes, they like to have them a little close, not one pushing off 30-40 seconds ahead of the other) that the capacity can reduce.
i believe the capacity of California Screamin' is 2880. with assigned seating, every seat is occupied. 24 riders per train times a train being launched every 30 seconds=2880. If a train is launched every. if a train is launched every 20 seconds like todd says, then the capacity would be 4320. I HIGHLY doubt this. I think a train is disbatched evey 30-35 seconds. And i do think they run 6 trains. The coaster is like 7000 feet long.
I have personally clocked Gemini (based on a few dispatches) as fast as 3,400 PPH. Ron Toomer himself told me that in 1979 they managed to hit 4,000 PPH, but I find that hard to believe because the ride time is too long...the only way to hit 4000 PPH would be to run with the trims off and to not bother stopping in the station. But 3,600 PPH is do-able and I've seen them run at 3,400 PPH.
Dueling Dragons is theoretically capable of going faster because the trains hold more riders than the trains on Gemini, but I question whether Dueling Dragons has ever come close to Gemini in actual practice, because I am not certain they can move people into the trains that quickly. Perhaps if they pack the stations and queue before starting up the ride they could get their theoretical maximum (3,840 PPH, I think) on Dragons.....
Dave, I'm calling for a foul on that comparison...
With CP crews and CP guests, DD could have a higher throughput than Gemini. With O-Town guests (and Floridians running the rides, lol), we still manage to do more than Disaster Transport..... And we have to add in the fact that they slow down dispatches for dueling, too.
*** This post was edited by rollergator on 4/22/2002. ***