A "launched lift" like the one Maverick has seems like a waste. If you're going to emulate a traditional lift hill- even if taken at a faster speed- why not go with a traditional lift hill? I'm fine with Fahreheit's lift. Seems like something that won't cause any kinds of problems, which is fine by me.
My problem with the chain lift is potentially limited ejector airtime...on Maverick you definitely notice the 95 degrees, and that element is maybe my favorite element on any coaster (only the ejector air on El Toro/Voyage is probably better), so now going to 97 degrees would have been sweet!
As I said, we'll see officially what it's like when it opens and we ride it, but if it's like Mystery Mine then, well....
And as far as the lift itself, I don't care if it's chain or launch really, as long as you're going over fast!
I think the vertical lift is going to make things even more disorienting, considering the train will rotate 187 degrees in a matter of seconds, unlike Maverick where the first "lift" hill is at a normal angle.
Maybe, but it seems a chain lift is a lot cheaper to operate than a launched lift as far as power goes. A launch seems like a waste unless speed is going to be a major selling point. I wonder if the vertical lift is meant to save space, as the layout is pretty compact?
Rob Ascough said: It's also more friendly to people that put a high value on their life since numerous Intamin coasters with lap bars were known to toss riders from the train... two off the top of my head being SFNE's Superman and Knott's Perilous Plunge.
Don't forget SFDL's Superman.
There is pretty much no way to slip out of the sides or top of this style restraint. Problem is, rides like Maverick seemed to have been designed with a lapbar in mind, those sudden changes of direction are not friendly to my neck. I am betting ridership on Maverick will decline much quicker than it should due to the head banging. Its a great ride, but I really have to fight to keep my neck from slamming into the restraint.
Cool... might be a little too intense toward the end. (Also, the Pretzel is going to pretty Hi-G at the bottom I bet). I wonder how these swively motions (e.g. entrance to Pretzel) work out with OTSRs, but apart from that, this is going to be another dream come true for coaster fans!!