Hersheypark announced Fahrenheit

Friday, September 28, 2007 1:15 PM
A "launched lift" like the one Maverick has seems like a waste. If you're going to emulate a traditional lift hill- even if taken at a faster speed- why not go with a traditional lift hill? I'm fine with Fahreheit's lift. Seems like something that won't cause any kinds of problems, which is fine by me.
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Friday, September 28, 2007 1:17 PM
Nah, the radius can be as tight as they want it to be, check out Hypersonic at KD.

As long as it slows to where they want it to at the peak it'll be fine.

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Friday, September 28, 2007 1:47 PM
My problem with the chain lift is potentially limited ejector airtime...on Maverick you definitely notice the 95 degrees, and that element is maybe my favorite element on any coaster (only the ejector air on El Toro/Voyage is probably better), so now going to 97 degrees would have been sweet!

As I said, we'll see officially what it's like when it opens and we ride it, but if it's like Mystery Mine then, well....

And as far as the lift itself, I don't care if it's chain or launch really, as long as you're going over fast!

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Friday, September 28, 2007 1:59 PM
I think the vertical lift is going to make things even more disorienting, considering the train will rotate 187 degrees in a matter of seconds, unlike Maverick where the first "lift" hill is at a normal angle.
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Friday, September 28, 2007 2:43 PM

Mamoosh said:
It was exactly as I was expecting ;)

We know. You've mentioned it a handful of times.
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Friday, September 28, 2007 2:50 PM

A "launched lift" like the one Maverick has seems like a waste. If you're going to emulate a traditional lift hill- even if taken at a faster speed- why not go with a traditional lift hill?

Hmm. I was under the impression that the "launch" on Maverick's hill gave riders a nice "pop" of air; especially with the 95 degree drop.

I would also think that, over time, not having the traditional lift hill would save money due to broken/worn out cables, etc.

Still, no one seems to know what they do when they get stuck at the top.

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Friday, September 28, 2007 2:52 PM
Maybe, but it seems a chain lift is a lot cheaper to operate than a launched lift as far as power goes. A launch seems like a waste unless speed is going to be a major selling point. I wonder if the vertical lift is meant to save space, as the layout is pretty compact?
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Friday, September 28, 2007 3:01 PM
I think that's exactly what it is, but also just a new feature that many people have never seen before. I like it, I just dont want to get stuck on it.

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Friday, September 28, 2007 3:08 PM
It's definitely a novelty, which I'm sure adds another "marketable" element to the design. At least it's not enclosed like a Chance Toboggan.
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Friday, September 28, 2007 5:48 PM

OhioStater said:
I think that's exactly what it is, but also just a new feature that many people have never seen before. I like it, I just dont want to get stuck on it.

Especially if it starts to rain or there are birds flying around above you. :)

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Friday, September 28, 2007 6:10 PM
Wonder what Intamin will have to remove on this ride to make it work? :)
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Friday, September 28, 2007 7:33 PM
to answer the question about getting stuck on the lift. There is a backup generator system that will allow the trains to be removed from the lift in the event of a breakdown or power outage
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Friday, September 28, 2007 8:02 PM
Oh Charles, now that was funny!
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Friday, September 28, 2007 8:13 PM
:)
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Friday, September 28, 2007 11:11 PM

Rob Ascough said:
It's also more friendly to people that put a high value on their life since numerous Intamin coasters with lap bars were known to toss riders from the train... two off the top of my head being SFNE's Superman and Knott's Perilous Plunge.

Don't forget SFDL's Superman.

There is pretty much no way to slip out of the sides or top of this style restraint. Problem is, rides like Maverick seemed to have been designed with a lapbar in mind, those sudden changes of direction are not friendly to my neck. I am betting ridership on Maverick will decline much quicker than it should due to the head banging. Its a great ride, but I really have to fight to keep my neck from slamming into the restraint.

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Saturday, September 29, 2007 3:14 AM
Which is why Intamin coasters now come with OTSRs- there's no way for them to slip out of those things. Too bad about Maverick, as it looks like it could be a fun ride.
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Saturday, September 29, 2007 5:15 AM
^^I have the same problem on Maverick. It hurts so much I can't fully enjoy the ride.
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Saturday, September 29, 2007 3:36 PM
I didn't have any problem with the Maverick OTSR's. I'm 5'11" and no headbanging. I thought they were much more accomodating than old horse collars.
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Saturday, September 29, 2007 4:31 PM
Yeah, I'm 6' - I have no trouble with them at all.

I bang my head on Raptor and Mantis moreso than Maverick, but those are B&M, so I guess they get a free pass :rolleyes:.

-Josh

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Saturday, September 29, 2007 4:57 PM
Cool... might be a little too intense toward the end.
(Also, the Pretzel is going to pretty Hi-G at the bottom I bet).
I wonder how these swively motions (e.g. entrance to Pretzel) work out with OTSRs, but apart from that, this is going to be another dream come true for coaster fans!!
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