I've heard good things as well as bad things about Goliath (SFMM). I was just wondering if anyone out there absolutely hates it...
Also, anyone who has ridden both Nitro and Goliath, and prefers Goliath...
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*** This post was edited by SFGAdv lover on 12/24/2002. ***
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"If the beats were made of meat then they would have to be me ..." - L.L. Cool J
Park Man said:
TOS!
No!
Why is this against the TOS?
He is just asking for opinions about it. Isn't that what the entire CB Community is about?
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Never Has Gravity Been So Uplifting.
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It isn't so bad. . .
Once you're used to it
*** This post was edited by Park Man on 12/24/2002. ***
I loved it. The lines moved fast, the trains moved fast, it's smooth, it's intense, it has a tunnel at the bottom of the first drop, did I mention that it was fast?
Has anyone ever noticed all of the trash in the pit below the helix? It looks like a land fill reserved for plastic bottles.
Park Man said:
Well if i made a topic asking who prefers Cedar point over SFMM you bet your ass it would be closed! whats the difference?*** This post was edited by Park Man on 12/24/2002. ***
Because that subject has been hammered to death. I don't think there has *ever* been a thread regarding Cedar Point in which SFMM wasn't dragged into it at least once. It's tired and boring, and most people are hip to the fact that's it's done for dramatic effect and nothing more.
Anyway, I know quite a few people who hate Goliath, most of them locals who long for something Intamin. I'm not one of them. I have never ridden Goliath looking for Intamin or B&M, and you can tell from the queue what type of ride it is, so I have never understood why people board the ride looking for something that isn't there and was never intended to be there.
Goliath is a smooth, g-monster. Although it's not near the top of my favorites list, it's a blast.
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Superman:The Escape(1997-2002) May he one day fly again.
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Superman:The Escape(1997-2002) May he one day fly again.
No Goliath hate here, it was my #1 hyper, until I rode Phantom's Revenge. (and it's even SHORTER track length than big G)
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Nothing... NOTHING... can prepare you for... the Fourth Dimension!
I can't put my finger on it, but I just don't really like Goliath that much. Out of all hypers I have been on (PR, MF, Magnum) this one is my least favorite.
Now that I think about it (and I feel this weakens MF as well), Goliath has too many turns and not enough hills. Goliath is about intensity, and that can be created by placing helixes and turns at low heights.
If there is anything that I think drags Goliath down, the above is it. I do think the ride is very good, and nicely designed, but out of all hypers I have been on, its just not as good.
I have been on S:ROS at SFNE and SFDL, Raging Bull, Apollo, Nitro, Mamba, Phantoms Revenge, MF, Magnum, Steel Force and Goliath. Of all these hypers it is my least favorite (this or Steel Force of them all)...and hey, its just my opinion. Yes, Goliath is very smooth which is real good...also the positive Gs in the helix ending are crazy! Other than that there is really nothing I like on this ride. During the ERT on at at the Con, I was bored...so I stayed on my favorite ride at SFMM (Riddlers Revenge...no i havent been on X) and enjoyed every ride.
This is why i dont like it. A. The trains, I dunno they seem really crummy compared to the Intamin and B&M hyper trains...although I do like them better than Arrow or Morgans. B. The 1st Drop is so incredibly weak for how big the ride is...even in the back you only get a little float and then just ride a huge ramp to the bottom. C. 2nd hill/turn over Colossus....the 1st part of the ride seems to be a close copy of Raging Bull only a lot less fun for me. This turn is much higher and slower once it reaches the top. I also dont like how it isnt banked..on RB i can hang out the side and actually look underneath the train on this turn...the drop out of this turn in the back on Goliath is pretty cool however. D. 3rd hill....yes, it has a long amount of sustained floating air that doesnt really do it for me..its just a long floater while not realy changing in elevation (3rd hill is seems to be too stretched out..maybe if it was 2 intamin hills...). E. Block brake killing the speed...the ending is real intense even with this stop, but why design a ride only to stop it like that? F. SHORTNESS...this hyper seems so short to me, that combined with its lack of air hills and a steep drop make this ride just not that good to me, just ok.
So theres what i think of the ride and why i dont like it. If you like it...thats great for you...but i dont so dont tell me its great.
*** This post was edited by SFGAm Viper on 12/24/2002. ***
Soggy, I know the 1 airtime hill you're talking about, but I prefer ejection air to barely floating airtime. It only lasted about 1.5 seconds too. Ghostrider has about 6 points of air better than Goliath's only airtime Hill. I guess I'm spoiled by Xcelerator (best air ever, except you're stapled) and Perilous Plunge, whose drop is better than ANY coaster drop I've been on.
See? Now you see why folks complain about MF and Dragster. "Where's my whole buncha hilly hills? I want my bunny hops!"
-'Playa
(who has yet to ride a Giovanola but might skip down to Texas someday)
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The CPlaya 100--6 days, 9 parks, 47 coasters, 2037 miles and a winner.....LoCoSuMo.
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