Gemini Love.... seatbelts?

Wednesday, December 5, 2007 6:08 PM

eightdotthree said:
I could see this being an issue with people getting impatient waiting for people to add their crap. Ever try and buy a soda in line and it takes a little longer than you expected? People get fired up and can't wait to get around you.

In RideMan's scheme (and with the current soda machines), you're supposed to move to the side, do your business, and then rejoin the line when finished. You're not supposed to hold up the line by getting a Coke (or putting your crap in a locker). Move to the side, let others pass, rejoin the queue maybe five people later. It's not a big deal.

To me, that's more fair than holding up the entire train of people by stowing your five backpacks, three stuffed animals and fifty pair of shoes in the bins on the other side of the train. :)

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Wednesday, December 5, 2007 6:20 PM
Exactly; in fact the queue could actually split in order to provide adequate space for people using the locker services. And while I hadn't thought about the vending machines, that is an excellent point: there is a precedent for this. Does anyone else here remember when they did not have vending machines in the queues, but Iron Dragon, Mean Streak, Avalanche Run, and possibly Magnum all had actual drink stands right in the queue? Heck, down at Kings Island, The Beast had an actual snack bar in the queue...!

So the precedent has already been set for drawing people out of line for commerce and then re-assimilating them a little further down. I just don't think it's ever been done with *lockers*.

--Dave Althoff, Jr.

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Wednesday, December 5, 2007 6:26 PM
The roof is still there in the Magnum queue - it just has vending machines under it.

I like your idea much better though. The way CP has implemented it in the past hasn't worked because of what 8.3 said; there's confusion. "Do I wait while this dude gets a drink? Do I go and then have him yell at me?, etc..."

I like what you suggested as having a railing for the lockers/vending machines/snack bar/tattoo station/hair braids/etc... That makes it almost like an "exit" from the queue. So, it's apparent if you are going to partake in any of the activities on the "exit", the other people in the queue that are efficient can proceed forward.

I think that would work out a lot better. Now, if only CP would install electronic lockers you can use all over the park with one pass.

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Thursday, December 6, 2007 10:24 AM
Anyone know...

Has one side of Gemini ever been turned around backwards - like Recar at KI? Is it mechanically feasible for this ride...or difficult to do?

That would be a great 30-year Birthday present to the Gemini, imho.

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Thursday, December 6, 2007 11:31 AM

coasterfreaky said:
Anyone know...

Has one side of Gemini ever been turned around backwards - like Recar at KI? Is it mechanically feasible for this ride...or difficult to do?

That would be a great 30-year Birthday present to the Gemini, imho.


That would be GREAT! A few years ago at a No Coaster Con, someone asked a Cedar Point rep about that and they replied "We're NOT into gimmicks."

Mantis, Wicked Twister, HighHeel Dragqueen, etc. No gimmicks huh?

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Thursday, December 6, 2007 12:39 PM
How is WT a gimmick again? Are all impulse coasters simply gimmick rides then?

And I love the HighHeel Dragqueen...Top Thrill Dragster...that 400 ft. drop and 120 mph launch are hardly gimmicks IMO :).

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Thursday, December 6, 2007 2:28 PM
Pagoda Gift Shop's avatar IIRC from previous discussions, Gemini trains can't be turned backwards because of the positioning of the lap bar release under the train. The trains aren't symmetric, meaning if you turned it backwards, the lap bar release won't align anymore.

I'm sure the experts can chime in to supplement that if they feel the need.

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Thursday, December 6, 2007 2:32 PM
eightdotthree's avatar If they split up the queue into two at the lockers, one person would go to the lockers, while their friends continued in the line. Next thing you know the locker person is pushing their way through the line to get back with their friends and annoying everyone along the way.
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Friday, December 7, 2007 7:42 PM
There has been some discussion about that, and to be honest with you, I don't even know if the trains can run on opposite tracks...or if the lap bar release rails are wrong.

On the other hand, if the lap bar release is on one side for red and the other side for blue, then perhaps the problem is solved. Logically, though, it would have to be done the way they did it with Thunderation down at Silver Dollar City. Car #5 goes backward on the front of the train because its only hitch is on the front end. Car #2 goes forward because it has the chain dog. Car #3 goes backward because it has no dogs and has hitches on both ends. Car #4 goes forward because it has the other chain dog. Finally, car #1 goes backward at the back of the train because it has no dogs and only has a hitch on the back. If indeed the trains are mirror images of one another, then that's perfect: swap cars from opposite sides to get everything to line up. Otherwise, either pedal pushers or station modifications would be necessary for the reverse running cars.

It is not as simple as it is with PTC trains. On the PTC trains, the chain clutch and safety clutch assemblies are reversible...two bolts per car, one assembly per car, to reverse the clutches. On Arrow's trains, the dogs are not reversible...I'm pretty sure the stop on the chassis beam is in the way.

--Dave Althoff, Jr.

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