Posted
Gamespot has posted a hands-on look at Ultimate Ride: Disney Coaster. The game will let players design, build, and ride a wide variety of roller coasters set in several different environments. A number of screen shots are available.
Read more from Gamespot.
This makes me crave RTC 2.
As for this game it looks like Sim Theme Park way too much. If they were going for a game similar too the first "Coaster" game they should have looked at No Limits for inspiration. Though this game looks like it's aged at the 10-18yr old bracket.
"The Future of Roller Coasters"
-RollerCoasterGod
http://OhioThemeParks.com
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Veck
http://pumpingrct.topcities.com/
I remember the original Coaster! That's all we did in computer class. We never did any work. Just Coaster and SimCity. I once built a whole series of coasters, Masta, Destroya, Blasta, etc. Ah, those were the days.
Anyways, back on topic, it doesn't look that bad. Maybe they were trying to create a fantasy-style game. I won't be playing it anytime soon, but I can see a market for this type of coaster game.
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All the world is born right-handed. Only the greatest can overcome it.
Who cares if they're not "realistic?" If they're fun and entertaining, I don't care that I get to go around Mickey's house.
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Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"As far as I can tell it doesn't matter who you are. If you can believe, there's something worth fighting for..." - Garbage, "Parade"
disney wont be getting my money...
personally, i dont like disney at all. i wasnt too impressed with their parks, and im not too impressed with their games either.
Right on, Coaster Kingdom!
I recently bought Disney's Ultimate Ride: Coaster Deluxe and I was unimpressed. I think they can do better than that...look at No Limits.
Jim
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My K'Nex Coasters
Coming to Wyandot Lake in 2003: Sea Dragon's Revenge
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"You can't kill what's stronger than death" - Zakk Wylde
I think Hopbell is a great developer and I really enjoyed the original UR. But as you can imagine I am no longer interested in Disney or anything associated with them. *** This post was edited by Phyter on 5/30/2002. ***
I think they can do better than that...look at No Limits.
Have you actually used the interface in NoLimits? It's a far cry from this thing.
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Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"As far as I can tell it doesn't matter who you are. If you can believe, there's something worth fighting for..." - Garbage, "Parade"
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Is it a dream or a memory? It's both, it's X
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The Scream Machines Alliance: IntaminAG
www.screamsite.cjb.net
Sorry, I'm just in a sarcastic mood because I'm going to CP tomorrow.
[edit] This post wasn't meant to have a point. [/edit]
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Snoopy Rocks! On Ice opens on June 22nd
Think they'll let me drive the Zamboni machine?
*** This post was edited by CPgenius on 5/31/2002. ***
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The Scream Machines Alliance: IntaminAG
www.screamsite.cjb.net
Another advantage of Ultimate Ride is that the building interface is very simplified. My 10 year old sister was able to sit down and build a nice coaster within 15 mins of starting with the game. The interface is basically like RCT with more options. There are prefab pieces such as left/right turns, straight pieces, loops, corkscrews, s-turns, etc. You place them, and then adjust the banking, pitch, length, and other things for each piece. This type of system is simple, quick to learn and easy to use, just like RCT. Of course you will be limited a little in what you can build; you can't go nuts like in No Limits, but you have moderate freedom.
Ultimate Ride Deluxe sells for around $20 and is a good buy for someone who doesn't want to invest countless hours learning the No Limits interface, and doesn't want to spend 10-40 hours building each coaster. Many decent Ultimate Ride coasters are built in as little as 1-2 hours. *** This post was edited by Haydn on 5/31/2002. ***
Look: we have realistic games on the market. Just like when a park doesnt put in a coaster for the x year in a row and put in a flat ride to even the park out, designers look to what is out there and design something that isnt there. We have a lot of good lookin, high tech coaster builders out there (No Limits, RCT) but not many "goofy" or off the wall ideas. Personally I wouldnt buy this game just because im savin up for RCT2, but still, just dont look at it from one perspective. Look at the rest of the world and from a designer/company standpoint.
This also might be a good game to get your kids or nephews if they are just getting into coasters. This way its not as advanced as no limits and you dont have to worry about a full park like in RCT.
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http://www.islandguide.8m.com
SOB crew in twenty 02
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