Gamespot takes first look at Disney's Ultimate Ride

Posted Thursday, May 30, 2002 4:58 AM | Contributed by Jeff

Gamespot has posted a hands-on look at Ultimate Ride: Disney Coaster. The game will let players design, build, and ride a wide variety of roller coasters set in several different environments. A number of screen shots are available.

Read more from Gamespot.

Thursday, May 30, 2002 5:11 AM
wow, this game looks horrible. I dont know about anyone else but i prefer realism when it comes to coaster simulators. I remeber Disney's Coaster, the original one, and that was more realistic looking than this!

This makes me crave RTC 2.

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Thursday, May 30, 2002 6:13 AM
Someone needs to get 3D-Ultra (makers of the Pinball game Thrillride) and Chris Sawyer! They both only use 2d graphics and make it look 3D. 3D Ultra even has running water and night modes. That would be awesome if Chris Sawyer could figure out a way to have running water or look like flowing water and night modes in his game.

As for this game it looks like Sim Theme Park way too much. If they were going for a game similar too the first "Coaster" game they should have looked at No Limits for inspiration. Though this game looks like it's aged at the 10-18yr old bracket.

"The Future of Roller Coasters"
-RollerCoasterGod
http://OhioThemeParks.com

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Thursday, May 30, 2002 8:27 AM
THis stinks, the disney coaster games are not realistic, i also remember the original Coaster, it was tons more realistic, it was way ahead of its time. im 16 and i would take NO LIMITS any day.

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Veck
http://pumpingrct.topcities.com/

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Thursday, May 30, 2002 10:16 AM

I remember the original Coaster! That's all we did in computer class. We never did any work. Just Coaster and SimCity. I once built a whole series of coasters, Masta, Destroya, Blasta, etc. Ah, those were the days.

Anyways, back on topic, it doesn't look that bad. Maybe they were trying to create a fantasy-style game. I won't be playing it anytime soon, but I can see a market for this type of coaster game.

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All the world is born right-handed. Only the greatest can overcome it.

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Thursday, May 30, 2002 10:41 AM
Jeff's avatar

Who cares if they're not "realistic?" If they're fun and entertaining, I don't care that I get to go around Mickey's house.

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Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"As far as I can tell it doesn't matter who you are. If you can believe, there's something worth fighting for..." - Garbage, "Parade"

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Thursday, May 30, 2002 10:43 AM
That looks absolutely craptacular!
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Thursday, May 30, 2002 10:55 AM

disney wont be getting my money...

personally, i dont like disney at all. i wasnt too impressed with their parks, and im not too impressed with their games either.

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Thursday, May 30, 2002 11:32 AM

Right on, Coaster Kingdom!

I recently bought Disney's Ultimate Ride: Coaster Deluxe and I was unimpressed. I think they can do better than that...look at No Limits.

Jim

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My K'Nex Coasters

Coming to Wyandot Lake in 2003: Sea Dragon's Revenge

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Thursday, May 30, 2002 11:59 AM
Very unimpressive. I've got the first Ultimate Ride game, and although it's no RCT, it's still a very good game, I prefer it over the original Coaster game from disney, and the graphics look MUCH better in the first UR game (well, the one that I have). Really dissapointed here.

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"You can't kill what's stronger than death" - Zakk Wylde

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Thursday, May 30, 2002 12:14 PM
I probably have a different reason for not buying this game. In recent months I have been introduced to Disney's dark side, sueing small businesses to stop or steal their original ideas becuase Eisner doesn't have the balls to compete on a level playing field. Never heard of any of this? Not suprirsed. Disney is more litigeous than Microsoft but it never makes the news becuase they don't have the government breathing down their neck. And now it's happening to the company I work for.

I think Hopbell is a great developer and I really enjoyed the original UR. But as you can imagine I am no longer interested in Disney or anything associated with them. *** This post was edited by Phyter on 5/30/2002. ***

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Thursday, May 30, 2002 12:34 PM
Jeff's avatar

I think they can do better than that...look at No Limits.


Have you actually used the interface in NoLimits? It's a far cry from this thing.

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Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"As far as I can tell it doesn't matter who you are. If you can believe, there's something worth fighting for..." - Garbage, "Parade"

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Thursday, May 30, 2002 1:14 PM
MY GOD!! What's wrong with the track in the screenshots? It looks a little too unrealistic for me, and that's saying a lot. Maybe they're still improving it, or possibly the target audience is younger (5-12?).

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Is it a dream or a memory? It's both, it's X

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Thursday, May 30, 2002 1:36 PM
THIS GAME WAS NOT MADE FOR CEs. Man you people think anything with the word coaster in it has to be specially made for us. There are other people in the world.

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The Scream Machines Alliance: IntaminAG
www.screamsite.cjb.net

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Thursday, May 30, 2002 5:19 PM
Really? You're kidding! There are other people in the world...and do these people have their own lives? They don't just sit at the computer and type words onto the screens like us? Where are these people? I don't see anybody...

Sorry, I'm just in a sarcastic mood because I'm going to CP tomorrow.

[edit] This post wasn't meant to have a point. [/edit]

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Snoopy Rocks! On Ice opens on June 22nd

Think they'll let me drive the Zamboni machine?


*** This post was edited by CPgenius on 5/31/2002. ***

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Thursday, May 30, 2002 7:46 PM
I dont get your point.

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The Scream Machines Alliance: IntaminAG
www.screamsite.cjb.net

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Thursday, May 30, 2002 8:30 PM
Actually I have the two predecessors to this game, Ultimate Ride and Ultimate Ride Deluxe. Both versions have been lots of fun for me. Obviously this is not a hyper-realistic coaster simulator like no limits, and people who are used to no limits may dislike Ultimate Ride at first sight. However, Ultimate Ride focuses on another aspect of rides, which is the theming. The real fun part of the game is to have your coaster work around the landscape and the props (user-placed, 100's to choose from, many are moving props). It is also common for Ultimate Ride designers to create mods, where they modify the default props and sound files to their own liking, to create some really wild coasters. One guy reenacted the trench scene from Star Wars IV, with Tie Fighters, Star Destroyers etc. It was really quite entertaining.

Another advantage of Ultimate Ride is that the building interface is very simplified. My 10 year old sister was able to sit down and build a nice coaster within 15 mins of starting with the game. The interface is basically like RCT with more options. There are prefab pieces such as left/right turns, straight pieces, loops, corkscrews, s-turns, etc. You place them, and then adjust the banking, pitch, length, and other things for each piece. This type of system is simple, quick to learn and easy to use, just like RCT. Of course you will be limited a little in what you can build; you can't go nuts like in No Limits, but you have moderate freedom.

Ultimate Ride Deluxe sells for around $20 and is a good buy for someone who doesn't want to invest countless hours learning the No Limits interface, and doesn't want to spend 10-40 hours building each coaster. Many decent Ultimate Ride coasters are built in as little as 1-2 hours. *** This post was edited by Haydn on 5/31/2002. ***

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Thursday, May 30, 2002 9:09 PM

Look: we have realistic games on the market. Just like when a park doesnt put in a coaster for the x year in a row and put in a flat ride to even the park out, designers look to what is out there and design something that isnt there. We have a lot of good lookin, high tech coaster builders out there (No Limits, RCT) but not many "goofy" or off the wall ideas. Personally I wouldnt buy this game just because im savin up for RCT2, but still, just dont look at it from one perspective. Look at the rest of the world and from a designer/company standpoint.

This also might be a good game to get your kids or nephews if they are just getting into coasters. This way its not as advanced as no limits and you dont have to worry about a full park like in RCT.

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http://www.islandguide.8m.com
SOB crew in twenty 02

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Thursday, May 30, 2002 10:59 PM
Hmm...I have the UR Deluxe version, and I own No Limits, and I enjoy them equally, for different reasons. If you're looking to build realistic coasters, based on realistic physics and technology from well known coaster manufacturers, then No Limits, even with its tedious interface is a very rewarding product. As for Disney's Ultimate Ride Deluxe, there's plenty I like about - the interface is ridiculously simple to use, and having the added sound effects, and animated props gives it a whole different feel than NL. It's pure fun in its own way. Once a few Plugs-ins for 3D formats come into play, it should become a lot more interesting. In addition, the new "Disney" version is so insanely early in production right now to unfarily rip it apart.
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Friday, May 31, 2002 1:28 AM
I think I am going to puke. Can we say NO PROFIT?! Ugh.
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