Friday, October 24, 2003 12:16 PM
Hey guys! I haven't been here in a long time because I did an exchange program in Panama. Anyway, I haven't figured out this new site layout and can't seem to find the archives...Any one know about Great Adventure in 2004? What's going on there? What's big that's coming in 2004 or 2005 at other parks?

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Live. Play. Music. iPod.

"Playing- My neck, My back- Khia 1:03 -2:46"

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Friday, October 24, 2003 12:24 PM

S&S power tower!
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http://coastertrackrecord.tripod.com/
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Friday, October 24, 2003 12:38 PM
The current speculations point to either a drop ride or woodie, but a definite park makeover for its 30th b-day.

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Matrix Revolutions
November 5, 2003

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Friday, October 24, 2003 12:41 PM
Uh, I think you're getting a bit carried away. While it's certainly possible that GAdv will get something like a drop ride next year, it's also very possible that they'll get nothing at all. Nothing is "definite."

For new rides at other parks, see http://www.rcdb.com/installationresult.htm?column=1,10,3,4,5&order=1,2&opened=2004&status=1,5

-Nate

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Friday, October 24, 2003 12:50 PM
So Nate, when you say "Nothing" is definite, are you saying that SFGAdv will *definitely* get nada in '04....;)

The best thing GAdv could/should get in '04 is the flip side of Chiller operational. That and some of the flats working, along with the staff to run them, and GAdv would be a vastly improved park...IMO.
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Tact is for people not intelligent enough to comprehend sarcasm...;)

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Friday, October 24, 2003 2:23 PM
I would also love if they fix their staffing (and other operational problems) as opposed to getting new gadgets.Hasn't SFWoA already proven that rides alone cannot make a park?. Surely they can't pull staff out of their asses. But if they are agressive enough in their recruiting, and set this as a priority, I am sure it can be accomplished. Other companies can do it, what makes Great Adventure so different?
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Friday, October 24, 2003 3:41 PM
Staffing *is* a capital expenditure.

Spend capital by raising wages. Higher wages attract more, higher quality workers. Higher wages keep employees around.

If you're getting paid $5.15/hr and get pissed off, you can quit in a huff and go work at Burger King for $5.15/hr. If you're getting paid $10/hr, though, you'll think twice before leaving.


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--Maddie--
What do I Listen-To?
Hot stuff.

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Friday, October 24, 2003 8:12 PM
Not only that Maddie, if you're getting paid $10/hour, you're generally happier, show up at work regularly, not call in sick, be more productive, be a better influence on fellow employees, impress customers with your excellence, etc.,etc.,etc. Perhaps parks should consider the benefits of higher pay for employees, hmmm? It's a real shame when cities (like Gainesville, FL, for instance) have to pass a local ordinance to ensure a "living wage" that at least matches federal poverty guidelines?

Employees, your company's best investment...:)
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Tact is for people not intelligent enough to comprehend sarcasm...;)

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Friday, October 24, 2003 8:12 PM
Fortunately, Six Flags doesn't pay minimum wage for ride ops, at least not at my park, SFA. I would imagine with a cost of living in New Jersey factored in, that SFGAdv. would pay slightly more, but I could be wrong.

Sure, you can pay someone a higher wage, but let's face it, until you've actually done it as I'm doing, you have no idea what it's like. You have the repetitiveness, sweating your ass off during summer, freezing your butt off during Fright Fest, the stress of parents with kids who aren't tall enough, and the "fun" of rides that breakdown. There's a good reason why not everyone wants to be a ride op. Let's face it, Burger King is air conditioned and heated.

Don't get me wrong, I like my job for what it is (of course my butt has to find something else after next week). A fatter paycheck does not necessarily make you happier. I was in a job that payed me $250 a day (I didn't work everyday however), and the long hours (12 hours was typical) and extreme amount of stress were awful.
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Did anyone ever bother trying out the seats on the KMG Tango? And if so, were they male?
*** This post was edited by Intamin Fan 10/25/2003 12:19:33 AM ***

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Friday, October 24, 2003 9:00 PM

VolcanoTBC said:


All of the flat rides "work," except perhaps Jump.


I have seen Jumping Jack Flash running just once this season. The Twister has also been shut down since mid-season.

I would be happy to just see everything back up and running in '04. Also, it would be nice if they cleaned up the park, finished referbing Rolling Thunder, got Batman running, and TAER down Viper.

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The Phoenix, its Schmecktacular!

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Friday, October 24, 2003 9:00 PM
Personally I've noticed vast improvement on staffing and the attitude of staff over the last few years.

In fact, the staff I encountered throughout this year were all very friendly and seemed to be doing the job required with speed and effectiveness. Shockingly this even included ejecting line jumpers from rides and the park.

Wherever they've been recruiting seems to have led to an older median age of employees, Thank God! I encountered many more elders in direct speaking contact with the public and security staff that seem toactually be out of school and capable of doing the security job.

I hope that we do get the long awaited modern drop tower, hopefully not the ho hum S&S variety. however I'll be happy with whatever SF decides to do. Let's just wait for the announcements.
*** This post was edited by coasterrod 10/25/2003 1:01:39 AM ***

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Sunday, October 26, 2003 6:43 AM
Intamin Fan were you working at Chaos yesterday? if so I might've seen you as we were getting off the ride.

When we got on there was an african american guy working the ride but as we exited I saw someone else standing near the bottom of the steps leading to the control booth,I wonder was that you by any chance?

I was the one wearing the black FOF sweatshirt just in case you saw me there.

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Sunday, October 26, 2003 11:59 AM

VolcanoTBC said:


You make it sound like they can just pull staffing out of their bums like it's a new capital expenditure. Unfortunately it doesn't work like that.


You make it sound like you think GAdv. needs something other than better maintainance and staffing.

Making their current rides work consistently and making their staff work more efficiently would cost a lot less than building a new B&M and would make my time at the park much more enjoyable.

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Be polite and ignore the idiots. - rollergator
"It's not a Toomer" - Arnold Schwartzenkoph
"Those who know don't talk and those who talk don't know." -Jeff

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Monday, October 27, 2003 5:16 AM
I gotta agree that if SFGAdv took some "time off" from trying to build huge attractions every year and worked on fixing up what they have the park would be a MUCH better place.

I will give SFGAdv credit for running their coasters better than other SF parks. Even on not so busy days I've seen Nitro running all three trains, whereas SFA seems to run one train on everything no matter how busy it is.

SFGAdv could do a lot by having ride hosts are the entrance of coaster queues, cleaning up all the damn graffiti in the park, and getting all their rides working every day.

Here's to hoping for a great 2004 season!

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Men are like parking spaces... the good ones are all taken and the rest are handicapped or too far away.
www.TiggerMan.com

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Monday, October 27, 2003 6:45 AM
That's not entirely true Tiggerman,SFA has run more than one train on most of their coasters on a fairly consistant basis.

The only exceptions are S:ROS & Batwing,S:ROS has been having a few problems lately with the blue train so sometimes they are forced to operate just the red one.

There have been times when Batwing has operated with at least 2 trains & a couple of times with both stations,but those times are far & few between due to the complex nature of the ride.

I heard that it ran 2 trains late on saturday(arghh & I was busy elsewhere in the park at the time)so that's a start,now if only they can have it run like that from the get go aas soon as the park opens.

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Monday, October 27, 2003 7:27 AM

VolcanoTBC said:
I hate this misconception that parks should "take a year off" and work on their staffing issues. That's such crap. It doesn't work like that.

You don't think increasing the salary of ops would increase their quality and performance? As Maddie has mentioned, it would attract more applicants and more return applicants, allowing a more selective hiring process, it would raise morale, etc. Throwing more money at operations would also allow better training. I don't really see how it's not the solution.
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Be polite and ignore the idiots. - rollergator
"It's not a Toomer" - Arnold Schwartzenkoph
"Those who know don't talk and those who talk don't know." -Jeff

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Monday, October 27, 2003 7:42 AM
SFA tries to run two trains on S:ROS consistently, but guess what? It's an Intamin. I saw them run multiple test runs yesterday (at least 10 or 12), and the ride even opened late to the public due to all the test runs. Guess what? It still got stuck twice and they had to remove the blue train as a result (hey, the red train is better anyway:)). Luckily for the guests, we weren't crowded due to the heavy rain on Sunday. In my experience, Wild One and Roar always run two trains. In fact on Wild One even with the existence of a transfer table and maintenance shed, you can't either a) take a train off because the new trains are too long for the transfer table and b) the maintenance shed track layers don't match up to the track layers on the ride

And yes, BatwingSFA, that was me on Krypton Comet.
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Did anyone ever bother trying out the seats on the KMG Tango? And if so, were they male?

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Monday, October 27, 2003 10:27 AM
VolcanoTBC said:


Plus, what makes you think Great Adventure doesn't pay competitive wages? They're at least the highest-paying Six Flags park.

No, they're most certainly not. I know for sure SFGAm has a higher starting wage than SFGAd (having worked at SFGAm and having numerous friends who work at SFGAd).

Intamin Fan said :

SFA tries to run two trains on S:ROS consistently, but guess what? It's an Intamin.

Strange, Millennium Force is also an Intamin (built the same year as SRoS SFA) and it runs three trains very consistently nowadays. Interesting.

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You suck big time.

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Monday, October 27, 2003 2:37 PM
That is no excuse. Why build more rides if you *know* it will be hard to find employees? Plus, there are several (and I do mean several) people who are in their jobs solely because it pays the bills and pays it well. And they do a damn good job too. I see what you're saying. "Liking" what you do may affect your performance. But in this capitalist society that we live in, money talks. I am probably one of the biggest Great Adventure cheerleader on here. But they have their issues, and tha is one of them.

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Lyrically, I'm supposed to represent
I'm not only a client, I'm the playa president!

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Monday, October 27, 2003 3:11 PM

VolcanoTBC said:The single most important factor is a feeling of personal satisfaction, self worth, and that your contribution to your employer is important. That's ultimately why people decide to stay at their jobs or choose to take a different job.

Okay fine. Take the money, that you would spend on better wages and have "employee appreication day." Having no managment experience, I concede that I don't know what effect raising salaries has, but I honestly can't believe that the problem isn't in staff and I really really can't believe that it's not a problem that can't be solved by putting more money into staff and maintenance rather than new rides.

You say there's no one to hire as if there's absolutely no one around. It's not like that there aren't people around. It's that there aren't people around willing to make the commute for the wage currently offered.

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Be polite and ignore the idiots. - rollergator
"It's not a Toomer" - Arnold Schwartzenkoph
"Those who know don't talk and those who talk don't know." -Jeff

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