A lot of my wood designs already used helper lifts for blocks so this won't change my designs all that radically.
Certain victory.
...they could act as a form of a block brake, whereby the train wouldn't slow down at all, but would be caught by it if the next block isn't clear.
No idea if it works on flat track, but the effect would be the same. Just don't add the regular brakes to the flat section (referring to the screenshot I linked to), now there is no slowdown and the helper will still catch if it has to (or won't if it doesn't have to).
Block with no slowdown.
Or am I misunderstanding?
To keep trains from starting at the top of a lift stop the chain before leveling off. As long as your trains aren't too short this isn't a problem.
Now if they allowed you to designate parking/starting areas for trains it would be a lot easier to run numerous trains on a mobius-racer.
Edit: changed do to don't in first sentence, the whole point of this post. DOH!
*** Edited 10/7/2004 6:04:14 PM UTC by boblogone***
To keep trains from starting at the top of a lift stop the chain before leveling off.
Haven't personally tried that yet. It worked in RCT2, but I think the downside is that you lose the lift as a block.
Edit - Mental Note: Type Slower!
*** Edited 10/7/2004 6:57:46 PM UTC by Lord Gonchar***
I've not had any experience wtih RCT3 since my little Dell Lattitude CPi lacks the necessary horsepower.
In RCT3 using the 4.47 MPH lift speed works for average sized coasters.
Still like the idea though, it's another angle to work around the stupid block brake situation.
Example:
http://www.sfgamworld.com/tpmodels/Random/Blockbrakes.gif
From now on Im working out my block's like this.
If it works on flats, then that makes perfect sense!
Voila! We have controllable blocks :)
Certain victory.
The flat chain piece works exactly like a block brake should (pretty ironic if you think about it).
Just start putting a flat chain piece where you'd normally put the block. If it stops the train, when the block ahead does become clear it sends the train off at the speed you have the lift hill set for. If it doesn't need to stop the train, the train passes by at the speed of the brake directly before it.
The code is already there for the chain lift piece and it acts correctly, all they have to do is apply this (already existing) logic to the block brake graphic and you have totally realistic blocks.
You must be logged in to post