Frequent Faller

Hmmm. Interactive Rides has announced a new ride called the Frequent Faller.

http://www.screamscape.com/html/frequent_faller_0.html

While it may appear to be a rip-off of Screamin Squirrel, it's 'totally different'.. the cars never go upside down, but rock back and forth like a ferris wheel car.

I don't know who these guys think their kidding, but for the estimated 1.5 million this'll cost I'd think parks would spend the extra .5 to get the novelty of the SS. This just looks... lame.

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What is the eleven letter word that all smart people spell incorrectly
*** This post was edited by ThemeDesigner 10/27/2003 3:12:25 PM ***

The answer is "incorrectly." But I don't think you can guarantee that ALL smart people spell it that way. ;)

And yes, this ride looks kinda boring, though I bet you'd get good air on the drops.

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A day is a drop of water in the ocean of eternity. A week is seven drops.

Am I the only way that thinks the S&S version is kinda lame? I was really disappointed by how slow it went on that video.

I mean I'll obviously give it a try if a park installs one in the states, but man, it doesn't look all that great.

Joe "give me a spinning mouse, please" C.

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You suck big time.

I think the S&S ride looks like crap. From what I can tell, it's slow, overbraked, rough, and uninteresting. I'll ride one if it gets built, but I'm not at all excited about it. I think S&S needs to work on the design a bit before that happens.

I think this Frequent Faller ride looks intruiging, and much more comfortable. Personally, if I owned a park I'd buy the Frequent Faller much sooner than the S&S ride (judging from what I've seen so far, of course), however, I don't really see a park ever buying one. But hey, I never thought they'd sell those Sky Skaters either.

-Nate

beast7369's avatar
Now combining that with an "X" type vehicle could be rather interesting. I would at least try it. You never know it just might be better than it looks on paper. The pricing and the ammount of valuable space it takes up will make it an interesting possibility in cash strapped/space challenged parks.

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Zero G Thrills - Moved and Improved
*** This post was edited by beast7369 10/27/2003 3:50:53 PM ***

My opinion of the S and S ride is that it looks painful. No matter how confortable the restraints are, hanging upside down for more than 2 seconds (Tomb Raider) is not fun.

This ride looks interesting if the cars rock.
*** This post was edited by super7 10/28/2003 1:58:13 PM ***

Honestly, I find the Frequent Faller a much better idea than the sick squirrel.

The S&S ride looks like absolutely no fun to me and gives the term "one trick pony" a new meaning. Perhaps if they could incorporate the 180° drop with a proper wild mouse-ish design it could be an interesting ride (would work great as a dark ride).

The FF just looks like more fun. It seems you will have wild drops and it could lead to wild spinning. Somehow it reminds me of the great Wonderwheel.

Yes, the rendering shows breaks before the drops, but since the drops are semi-circular and not clothoide this should be helpful.

The only thing I don´t like are the cars. They ahould really go for a floorless/suspended design. More like a chairlift/ferris wheel arrangement.

Well, the way the world is, I guess we will see some squirrels in the future, but hardly any FFs. Just my feelings, not my wish.

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in the tricki tricki tricki tricki tricki room

I have to agree that looks WAY more enjoyable than the S&S. As I mentioned in the "S&S stealing speed and height from CP" post, I think the Screaming Squirrel looks absolutely horrific. And the cars on this frequent faller look beyond awesome. Imagine going over one of those edges, feeling extreme negative g's and having your car tip forward a ways, wow, I bet it would be great.

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You know how they say every day is the first day of the rest of your life. Well that's true for every day but one, the day you die. "American Beauty"

Hmmm, looks kinda like a giant Pachinko (sp?) machine to me. Wait'll a Japanese park gets their hands on one of these.

Also, since this looks like a passenger car that would be lifted, and then follow rails downward under the power of gravity, would this ride be considered a "coaster"?

Later,
EV
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"Everybody has desperate days of quiet questioning.
Everybody has times when they feel like they don't fit in."
- Color Theory, So Many Ways, 2001

I think the S&S ride looks like insane fun , and the Braking is obviously done to prolong the hangtime(one of my favorite things on a ride) and ride length.

*just an opposite point of view*

The only way this one would be fun is if it had airtime. Otherwise....Booooooooorrrriiiiinnggg.

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I'd like to thank the academy , and my mom , and my fans,and.....oh forget it , I hate you all.

BullGuy's avatar
I think we'll see some S&S versions in smaller Six Flags parks, perhaps Elitch or Kentucky Kingdom. It's more of a gut feeling, but I think these rides are suited at those types of parks.

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Never Has Gravity Been So Uplifting.

All those who complains (and hasn't ridden it) about the braking on S&S Screaming Squirrel, have you ever thought that it would even hurt more if it wasn't slowed down? I mean isn't just hanging up-side down enough, you want your head to explode as well?

Well I'm one of those that happen to like hangtime (especially Top Spins) and I would be willing to try both Interactive Rides ride and S&S SS if I got the chance. I also think the Frequent Faller is able to go down the track faster thanks to not being an inverting ride but it still might appeal to families more than Screaming Squirrel does. I guess only time will tell which company that makes the most wackiest ride and succeed with it.

Like olov said, you guys don't know how much it would hurt if it were going fast. I made a SS in No Limits a while ago and it goes kinda slow and it still has pretty high g's. I think that both of these look fun though, I would preffer the ss but just marginaly
I think the airtime on FF would be similar to Tower of Terror or something like that, just not as prolonged. Those turns are pretty much freefalls.

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The squirrel is only screaming because it hates the new restraints.
*** This post was edited by one sided soldier 10/27/2003 10:40:46 PM ***

The vertical outside turns on the squirrel require a lot of breaking or the negative G's get excessive. I suspect the experience is a lot like a mouse though. The speeds aren't real high, but it feels fast due to the tight turns and short straights.

The Faller may be able to go a bit faster depending on the details of the design.

My problem isn't so much with the braking, but the placement of the braking. As far as I can tell, there should be no reason why the car has to inch around the drops/curves. Why not brake on the flat, straight section, then let it roll freely? Regular wild mice certainly don't brake around the turns.

That doesn't touch the roughness issue either, which I think is quite apparent. I still think it looks awful.

-Nate

None has ever said it was rough. Do you base that on the only vid screamscape has? You can't see smoothness on a vid as any smooth coaster could look like a rough coaster on a vid.
I base it on that and on the fact that you can clearly hear the bangs in the video. Add in the fact that the cars are bulky and sit high off the track, and you've got one uncomfortable-looking ride.

-Nate

How can there be headbanging or roughness in any way if there are no lateral g's whatsoever?

I think I love olov. ;)

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No , not in that way.

if the cars got swinging forward and back it would be fun.. just not too much braking

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I am one.
I am Turbo.
Top Thrill in the front row... anything else is lame
X...Whoa

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