Expedition GeForce

The one trim on S:ROS at SFNE comes right before the final ssries of bunny hills, and is on, but the effect is very mild.

The thing is though, I didn't remember them being there at first, were thay added after the station brake failure?

Anyways, EGF looks great! The cool thing is that the ride isn't even over 200 feet! I have only ridden in on No Limits, but the ride looks to be better than MF, but SROS at my home park... well... they look close :)

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--Dingo 65--
http://rct.ogresnet.com

I think that the trims on sfne's SROS have been on since the ride opened. Although I didn't ride right at opening, I did ride during the first Supermania (snow + intamin = godly!), and the trims were definitely there. I have yet to find an Intamin that has trims that aren't "needed"!

Infact, I remember riding SROS at Darien Lake in 99 when it first opened, before the trims and before the seatbelts. OMG that was death! Typical Intamin, which is why I worship Intamin!

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Corey
"Have you ever tried backing out of a drive-through bank?" - George Carlin

*** This post was edited by rOLLocOASt on 10/28/2002. ***

Not to be rude or arrogant, but you can in a way turn magnetic brakes off. On SRoS's brake run the magnets are held by some sort of hydrolic arms that are lowered when the train heads into the station. My thought was that these same "arms" were located on the trim so it could be turned on or off, but I'm not sure if the trim has these "arms" does anyone know if it does or not? I think you guys are right, the trim propbably can't be turned off... you still get ejector air in thos last few bunnoy hops though!

yeah, the trim on SFNE's superman is permanent I believe, meaning it's not retractable like the pre-station brakes.


goliath=life said:
"Not to be rude or arrogant, but you can in a way turn magnetic brakes off. On SRoS's brake run the magnets are held by some sort of hydrolic arms that are lowered when the train heads into the station. My thought was that these same "arms" were located on the trim so it could be turned on or off, but I'm not sure if the trim has these "arms" does anyone know if it does or not? I think you guys are right, the trim propbably can't be turned off..."

I was going to write about the hydraulic brakes, but I didn't think it was going to be necessary...in retrospect the wording I used was a bit loose though so no offence.

Yes, magnetic brakes can be moved away from the track so they don't touch the train, but the trim brakes on the Intamins are *not* on hydraulic arms, so they *can't* be "turned off".

Incidentally, though I didn't ride it opening year, I heard that there *was* a stretch of time where the ride was untrimmed, not sure if anyone can confirm it, but I swear that was the case.


Homey G. said:
"You'd kinda have to be a big fan to pull that knowledge outta nowhere huh?"

You could say that :-)

Actually, I liked Shadowrun long before the SNES game was ever made, it was originally a paper and pencil RPG made by the FASA Corporation (who're mainly famous for Battletech)

The SNES game is amazing though, much better than the Genesis take on it.*** This post was edited by CortexBomb on 10/28/2002. ***

*** This post was edited by CortexBomb on 10/28/2002. ***

ApolloAndy's avatar

CortexBomb said:

The trim is *always* on, you can't turn magnetic brakes off...the reason you didn't notice it is because magnetic brakes are very smooth, they brake in direct proportion to the amount of speed you're travelling at, so they're nowhere near as obvious as fins or skids.

I'm pretty sure that's not the reason they're so smooth. The jerkiness of a friction based brake comes from the sudden immediate application of the brake (thus making the acceleration not continuous). However, a magnetic brake's force is also proportional to the surface area of the fin that is within the calipers, so as the train enters the trim, the acceleration grows linearly (which is continuous). Thus, the jerk (derivative of acceleration) is an impulse in the case of a fin brake, but a small step in the case of a magnetic brake.

Got it? ;)

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Id just like to say out of al the coaster I have rode so far, Intamin has the better rides for me. B&M coaster are great, but there air time is gentel on Intamin they pul you out of ur seat!,also when I am on a Intamin I feel the steepness more then on a B&M. I thought Superman Ride of Steel at SFA was really good and I cant wait to get down to SFNE and ride their version, as for Milleniume Force the drop was prop the most insane part ands the turns where great, the thing that freaked me out on MF was the airtime going down the drop! Expedtion GeForce looks likea nother great Intamin, but I thought I will ride it within the next 5years.

nelson324 said:
I agree with all of your comments. I also can't wait until the trees among S:ROS at SFNE grow and the entire end half of the ride is in the woods!

Wow, I never thought of that. Superman will just get better!
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-Matt in Iowa
195 coasters ridden -- Faves: Shivering Timbers, Ghostrider, Twister, Hershey Wildcat, Lightning Racer

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