Does anyone else find these rides lame?
So while I love the Zamperla Discovery and Sidewinder (Manufactured I believe by Moser), all others look pretty lame to me.
The Frisbee at SFFT was supa-sweet, with *pounding* swings through the arc...located perfectly right on "The Boardwalk". At GAdv, the Frisbee was alot of fun, but more *spinny*...not exactly MY preferred ride, LOL.
Most times in my experience, rides where you pay *in tickets* tend to run a stronger program....but not always...;)
To summarize: most rides have the *potential* to be great rides, most parks don't want to run them at intensity levels that probably require more maintenance and MIGHT make some guests "too queasy"...;)
You still have Zoidberg.... You ALL have Zoidberg! (V) (;,,;) (V)
That must explain why some Tilt-A-Whirls (among other rides) are better than others. Remember the one we rode at Lake Winnie? That thing was INSANE!
Ryan, I know a lot of people who dislike Frisbees/Revolutions because they are either too boring OR too intense...nowhere in-between. It depends on your tastes I guess. :-)
Personally I love the Frisbees and Revolutions. Delirium is just.....funky....kinda like you are drunk. Great Adventure's Revolution was probably more *intense* but less *fun*. I love both.
Have you tried the Chance "Revolution 2" as in The Claw at Hersheypark? Now THAT is wild.
-Tina
It's one of those rides which looks really cool, and has alot of potential, but just isn't run intense enough.
Personally, I don't like The Claw, I think the progam is pretty weak, the spin and swing seem to be in sink, so if you sit in the wrong place the ride is boring. I really liked the Mondial Revolution at PCWland, totally insane on every ride I took. The Top Scan is awesome too. Just about any Zipper will blow your mind too (the classics still rock). You just have to find the right ride. *** Edited 6/8/2004 3:26:07 AM UTC by Black 7***
I think the rides i was most disappointed with were the Chance Inverter and the Zamperla Rotoshake
It is set to spin one revolution per complete swing, so at 1/4 of the seats give a boring ride. If you sit on the side closest to the ride entrance, you are always closest to the ground at the apex of each swing, thus getting neither lateral forces nor airtime. The other side gets huge pops of air on every swing.
The program is pretty short, too, so no matter where you sit you barely get a taste of the ride before it is over (loading times seem to be 2-3 times longer than the ride time).
The ride would be a lot better if the spin rate were either a little faster or slower so every seat gets to experience the forces at a variety of locations at the apex of each swing. An extra 30-60 seconds of ride time would also make the ride much more satisfying.
As for Tilt's, the best operation comes from an older model with cable drive, as opposed to the newer ones with electric traction motors on the sweeps. The cable drive allowed the operator to vary the speed, allowing for more swing on the cars. Another such ride as this is the Chance Twister (Lakemont, Williams Grove) with which a skilled operator can give a fantastic ride. Unfortunately, as liability issues rise and operators become less skilled, automatic operation becomes more desirable. A sad fact of the times...
As far as the Chance Twister is concerned, I've seen first-hand what a "skilled operator" can do...and no thanks!
Oh, and let me credit SFFT for the operation of their Frisbee AND the Scrambler...boardwalk-style BLISS....:)
Comet Rider said:
The Claw is what it is--there are no park-initiated changes. Also, with the exception of maintenance mode, there is no manual operation available for this ride.
I'm not sure I buy that. I've seen Chance Revolutions that spin slowly the entire time, while I've heard some spin much faster. Some Chance Revolutions swing to barely over 90-degrees, yet others swing to the full 120. Especially if the Chance Revolutions are being built exactly to the Afterburner specs, there is indeed manual operation available.
-Nate
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