Posted
Today's children, weaned on the Wii, Second Life and DVD "Easter eggs", look for more than the roller coasters and jerky automatons that entertained the youth of the 1970s. "The emerging generation expects more immersive, personal and interactive experiences in every facet of their lives," says Bruce Vaughn, chief creative executive of Walt Disney Imagineering.
Read more from The BBC.
RCMAC said:
We were there on Tuesday and I saw quite a few Kim Possible players. Even though I've heard (on here, mainly) that it's fun and interesting, it seemed at first glance like it might put us in danger of having to do particular things and places rather than just approaching the day casually. Is it possible that one is so busy solving quests and looking for clues that other aspects of the park may be overlooked?
Not at all. It's an attraction. It's no more offsetting than spending 30 minutes on a ride. I go over the basic procedure on this week's podcast.
1. Sign up as an agent
2. Receive a ticket directing you to a 'disguised' cart in one of three countries.
3. Receive the phone device and follow instructions to the mission country.
4. Find and perform 4 interactions that drive the sotryline.
5. Deposit phone in secret location (the fifth interaction)
It's not something you carry around all day and tinker with. One mission takes about a half hour. There are 7 different missions to do. Doesn't distract from your day any more than 'doing' any attraction.
No, I was just continuing the game we started in previous shows.
Jeff - Editor - CoasterBuzz.com - My Blog
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