Of course, since I absolutely HATE the confusion of loading the train (and the resulting reduced capacity) from the staggered rows, a completely new train altogether wouldn't hurt my feelings one bit...although that would be even more expensive.
As far as removing them, not likely, they HAVE figured something out apparently since the valleying was so much improved. Of course, they have *all* vallied by now, right...I'm pretty sure there was mention of the WBMW one "stalling"....talk about ironic naming...;). Operating costs I'd imagine aren't that bad since there aren't LIM/LSM-type launches...which isn't to say that they don't consume maintenance man-hours. John Odum (SFoG) specifically mentioned that theirs opens later simply because they'd prefer to have MORE rides ready at park opening, and that the time required daily for DV meant a *forced-choice* situation. I appreciated his candor AND his decision-making...:):)
Personally, I'm no engineer, we have several *on board* though. It's my guess-timate that the real design problem is that the *pull-out* from the vertical spike to the horizontal run through the station was too *sudden*. This increases the g-forces at that point of the ride, but would also TEND to slow the train. (Hey, it's my economics background). With the current train configuration, I'm guessing that capacity *per dispatch* is maximized, but there leaves a LOT to be desired, in temrs of safety (knees, anyone) and ease of loading. If they can come up with ANYTHING that allows a greater overall capacity (and safety), it would be great...I just don't see how that's possible, although any changed seating arrangement would make sense...they'll (GIBs) still be around, and that's a good thing...:)
3r1c said:
Does anyone know how much Deja Vu costs per day to operate? It wouldn't suprise me if they removed it because their income is mainly being consumed by DV and they aren't getting much back from it.-Eric
There are a lot more coasters out there in operation that cost parks MANY TIMES more than what a GIB pulls from the pocket.
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Rob
"Some people spend an entire LIFETIME wondering if they made a DIFFERENCE. The MARINES don't have that problem." -President Reagan 1985
-Nate
Really good signage at loading would help riders figure out where they are supposed to sit and would help somewhat. When ACErs can't find their seats to speed up an ERT session, you know it's *at least* a little confusing...;)
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Never go unarmed into a battle of wits...;)
...and for those who claimed I needed a role model: www.comics.com/comics/dilbert/the_characters/html/character4.html#phil
And you bring up the classic DV vs. V2 debate at the end of your post...if all things are equal (including loading), I prefer DV slightly. More variety, and more intense. But when you consider all the other problems the ride has...it's a very close call.
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CBClub member #30 and #364 (renewal)
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It's my time to Fly! - URGE - Titan A. E.
Is it yours?
Superman: Ultimate Flight
SFGam 2003
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Chris Tyson
Photographer
www.pkiunlimited.com
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Acrophobia-"So who up there is scared(everybody screams)? I want everyone who is scared to hold their hands out..."DROP
This Way if the tower brakes don't catch this set can, and since they shut DV down over june and july they may have added them then, because the valley happened within the frist month of opening last season. I have not seen it valley since, nor ha s a friend of mind who owns 2 shops in the park.
So I belive a set of emergency brakes were put on SFoGA's Deja Vu' while it was during the season, maybe to see if it helped solve the problems before investing time and money on the other 2 (3 if you coun't "Stunt Fall" at WBMW).
*** This post was edited by Herald Vanyel 3/4/2003 12:40:41 AM ***
BTW Herald, the brakes are pneumatic, not hydraulic. ;)
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Is that a Q-bot in your pocket or are you just happy to see me?
Deja Vu's going nowhere. This isn't exactly RCT where you click on the trash can icon.
-'Playa
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The CPlaya 100--6 days, 9 parks, 47 coasters, 2037 miles and a winner.....LoCoSuMo.
-Nate
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