I had a very odd experience with the SFOG Vu'. When my friend and I went to the park last summer, we walked past it at about 10am and the train was sitting in pieces in the station. Harnesses detached, it was pretty stripped down. We make our way to the back of the park, ride some stuff there, and at about 11:30am I look up and Vu' is running WITH PEOPLE on it.... a mere hour and a half after being skeleton'd.
Needless to say we ran full speed to the line where we road it 4 times in less than 15 minutes. GREAT ride... too bad it never works.
Their are multiple problems. One of the problems is that they are just TOO complicated. The idea that a catch car should catch the train, rather than the other way around, is absolutely insane. The catch car on the second tower (and the first on the return trip) have to match the speed of the train, and catch on at JUST the right moment or else they destroy themselves (which happened to one of them last year and nearly sent bits into the front row riders). Watching the whole system in action when the rides are actually working makes you wonder WHY the company would ever design it that way. On regular boomerangs, the train just catches the catchcar or chain, which is much easier.
Another problem is that if ONE thing goes wrong, the ride valleys, which leads to lots of downtime.
A Third problem is that after they purchased the rides from Vekoma, Six Flags decided to add multiple sets of brakes to each ride that are supposed to prevent a valleying situation, but on each ride their have been numerous instances where these breaks malfunction and actually become the cause of a valley.
When the rides are actually running though, aside from the stupid seating arrangement which ruins the 2 middle seats of each row, they are great coasters. Intense, scary, fast, and overall a lot of fun. I just wish Vekoma hadn't made them so complicated!
Yea, Flash Pass FKA Q-bot as asked in the first post and then later answered.
I think you are correct, Cameraman, I'm pretty sure there was some sort of parts recall that has all three on the shelf now (of course, that doesn't make sense since the one in Spain was operating this past weekend for those evil-doers from TPR, so that could be bad info I got too)
The whole "catch a car in motion" like on tower #2 always did seem crazy to me until I saw it work and honestly, I think that it is a deisng that could be perfected. I hope so, I too think Deja Vu is really fun :)
That Spring Fling itinerary should be posted soon, I can't wait to see if it will make it (though the 8-ball inevitably points to 'doubtful')
BRUNO536 said: I know this is off the main topic, but is there any evil pay-to-cut option at SFOG?
There's even a new option this year called like VIP Status, or something. It's only on three rides, and you can use the Flash Pass entrance all day without even waiting in a virtual queue. I know for Goliath, it's $40. Not sure about the others. If I flew across the country to ride just that ride (which I would, if I didn't live 40 minutes away), I would definitely do that.
Yeah...that's another problem. When they actually run, capacity is pathetic (usually under 400pph) The one time I saw one run (at SFGAm) it was doing something like 280pph. I remember regular 5-6 minute intervals!
I always got lucky at SFMM and was near the ride when it opened so i would get 2 or 3 rides in a row then the queue would be over an hour.
That happened for me at SFOG 2 years ago. I was right there when it started testing and soon i was riding. Got 2 quick rides, then waited 30 min for my third, then after that the line was over an hour.
For some reason these scare me. Thats why i like and ride them. Plus i do seem to get lucky enough to be near them when they open. :-)
I n 2004 I made it to all three US Parks with a Deja Vu (SFoG is my home park) and got zero rides on it. It is sad, because the ride is really fun, when it runs. I have ridden the Vu in Atlanta 3 times since it opened.