De javu SFGAm


Coasterman J said:
"I mean, when you take a B&M loop at high speeds, there isn't too much headbanging going on."

Spoken from a man who apparently hasnt ridden Kumba (corkscrews), Alpengeist (cobra roll), or B:KF (corkscrews) recently....

Heck, one of my buddies even claimed that The Incredible Hulk Coaster banged his head around quite a bit.
jeremy
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Besides, if we were really shutting down people we disagreed with, would Jeremy (2Hostyl) still be around? :) I think not. - Jeff 1/24/02

Hulk has good times and bad times. The first time I rode hulk, it was the roughest B&M that I have ever been on (except Iron Wolf), but the next time it was almost glass. It's all about when you hit the ride, morning, evening, cold, hot, wear on the wheels or new wheels, all contribute to a different experience every time. Bull, Mantis, Raptor, there all the same, sometimes smother then others, but overall MUCH better than anything else.

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Coaster Art of your Favorite Coasters
Coming Soon.....

rollergator's avatar
okay everyone, stop picking on MY Hulk, LMAO...he really is a day-to-day coaster, with considerable difference in riding experience.  I was there a couple weeks ago, and was AMAZED at the way it "bounced" down the hill after the MCBR.  Saturday, he was back to normal, an angry green man with an INTENSE first half and an OK ending.  I'm heading down today, and hopefully he's still running like that.  But as for the signs around IOA proclaiming Hulk as the #1 Steelie among Discovery Channel viewers, WHAT on Earth were those people smokin'?  Hulk's nearby, and fun, but #1?  C'mon, I could pick AT LEAST 10 steelies I'd rather go on, some of them even Beemers...

Now, on with the "show", Deja Vu.  IMO, take any Invertigo, add the vertical spikes of V2/S:UE, and voila, Deja Vu.  It's a good ride, but NOT the greatest thing since sliced bread...(which is a DAMN fine product, LOL).  The vertical loop is the reason I go on Boomers and Invertigos anyway, and it's great!  The Invertigos are WAY better (smoother) through the Cobra Roll, and the GIB is just tilted to vertical at the ends.  An improvement no doubt, but I call it a modest one...now back to your regularly scheduled programming. 

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Florida needs an Intamin and/or CCI soon...PLEASE!
Son of Drop Zone - PKI CoasterCamp I Champions!!!


Legendary said:
The only Deja Vu that I've heard bad reviews on is SFMM's...what's the deal?
Justin said it sucks.
Robb said it sucks.
Elissa said it sucks.
Sean [basically] said it sucks.
Why was SFoG's so awesome?  I have also heard nothing but great things from SFGAm's.  Is SFMM's cursed or something?
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"How does one lose a hamburger?" -- TR from Sean Flaharty


Being that all three are the *same* coaster, I'd venture to say the people you mentioned, wouldn't like the other two versions either. i have ridden the SFMM and SFOG Deja Vu, and the only difference is location. Maybe having to stare at Psyclone the whole time leaves a sour taste?  ;)


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Have you ever considered that maybe it's not the park that's the problem, but YOU?


Hulk isnt even the #1 steelie in the PARK, let alone country/world (pretty sad seeing as though there are only 5 coasters there)...but I wont get into all that again :)

Besides, what do Discovery Channel watcher know anyway....NERDS!!!
hehehehe
jeremy

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Besides, if we were really shutting down people we disagreed with, would Jeremy (2Hostyl) still be around? :) I think not. - Jeff 1/24/02

CoastermanJ, I have experienced just the opposite with Deja Vu. I have never seen a coaster at SFMM generate the kind of positive, hand slapping reaction that is generated by Deja Vu, including X. Now I'm speaking of GP here, not enthusiasts, and I imagine that's the reaction that matters most to the park.
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Have you ever considered that maybe it's not the park that's the problem, but YOU?

2Hostyl said:



Spoken from a man who apparently hasnt ridden Kumba (corkscrews), Alpengeist (cobra roll), or B:KF (corkscrews) recently....


Actually I have ridden Kumba recently and I found it to be relatively smooth for an older B&M.  I didn't experience the headbanging you are insinuating.  And Hulk, well, it's my #1 steel coaster.  I didn't find it rough at all, and neither did my wife who is a lot shorter than me and more susceptible to headbanging. 


Patrick K, I see what you are saying, but I still don't understand how you can say that purposely slowing a coaster down to reduce headbanging makes a good coaster company.  To me, reducing the speed on a coaster to make it less rough signifies a bad design and poor engineering.  I'm not talking about when a park applies a block break too hard to make it slower, I'm talking about making it slow from the start.  That's my point.


*** This post was edited by Coasterman J on 2/13/2002. ***

Here's the thing with shuttle coasters, though:

You pretty much have to go through the Cobra Roll backwards slowly.  If you went through it any faster, the loop would have to be taken much faster...and the loop is already taken fast to begin with.  There's no way to get around it. 

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Idle hands were orient to her.

Dead on once again Ravenguy. Deja Vu is already pulling 4.5 Gs going backward through the loop. You also end up pulling pretty hard Gs as you drop out of the cobra roll, back towards the station. I'll take a slow cobra roll over a hard trim brake any day.
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Have you ever considered that maybe it's not the park that's the problem, but YOU?
Ok I saw my name mentioned so figured I'd jump in...

Deja Vu...ugh...where do I begin?

It has never opened on time at SFMM on my 4 visits there, one visit I actually got on the ONE dispatch for the whole day!

It has a nifty throat bar that smacks into your throat if you're just the right height.

My knees banged against the seat in front of me. (I was in an inside seat)

People couldn't figure out how to load and were splitting their own groups then couldn't get through to the other side once the inner people were seated.

Ride Op: How many in your party.

Us: 3

Ride Op: Ok, 1 in row 4. 2 in row 8.

Us: Um, why did you even bother asking how many in our party if you're going to split us up!!!

Did I mention the throat bar???

First Spike was fun.  Other spike was rough.

Rest of ride was rough.

Ok, that's enough ripping on Vekoma for this hour.

Oh wait, No.  I actually felt that slowing down made the headbanging just as bad as the quicker headbanging you receieve on the boomerangs.

If you ask me, the best Vekoma built ride is still the Dragon at Legoland California!

 

Elissa

before I start, I'd like to say that I haven't ridden Deja Vu yet, but I have heard only good things about it (until this thread).

bad designing: yes, Vekoma did make a bad design with this ride.  two reasons.  one, the Butterfly Turn is so high that it crawls through it on the return trip.  I understand that Vekoma was merely trying to make it more smooth, but if they were good designers, they could have it go through much faster while still being smooth.  this goes back to the cookie cutter argument.  apparently people can rip on Arrow for raising their loops way up in the air, but when Vekoma does something similar thsoe people don't know what they're talking about.  two, why on God's green earth would you make the inversions of different size?  on a normal coaster, that's the only way to do it, but this coaster goes over the same inversions, twice.  the first time, things are normal, but then you go over a tiny loop producing too many g's and then over this gigantic Butterfly Turn which the train crawls through.  the inversions should be of equal size so that you don't have one trip that's just right and another trip that's completly backwards (no pun intended).

I don't know how fun or rough it is, but Vekoma did design it poorly.  still, I do plan on riding it next season as soon as I can.

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-Bob
Knott's Berry Farm Cuba ~South Park
"Your proctologist called, he found your head!" ~Jerry "The King" Lawler

But the thing is...if it feels right, which most reviews think it does, then it isn't designed poorly.  The boomerang doesn't feel slow at all, at least to me.  Maybe it looks slow, sure...but a lot of coasters look slow from the ground. 

Maybe I would say it was desgined poorly if it doesn't ride well, but I think it felt good...real good.  Lost of other people say the same thing, so I don't see how you can say it was desgined poorly when you haven't even ridden it yet.  If you ride it and you don't like it....then fine, say all you want. 

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Idle hands were orient to her.

DWeaver, it goes back to my statement about differing opinions.  I'm glad that a lot of people love Deja Vu, GP and enthusiasts alike.  I mean, it was built by the park to make the GP happy, and it's certainly done just that.  What I was trying to say was that I, personally, don't like the ride at all and think it was designed poorly by Vekoma.  Anytime a ride has to be slowed to reduce headbanging is a poorly designed ride.  I'm going to keep saying that because it's true.  No coaster should have to be slowed to reduce headbanging in this day and age.  The engineering should be spot on so headbanging isn't a factor.  That's my whole point.  I wasn't trying to discount anyone's feelings about the ride, I was merely pointing out my feelings.  :) 

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Rollercoaster lovers do it in the front seat!

I hear ya Coasterman, and I wasn't trying to invalidate(is that even a word?) your opinion. Just point out that this ride has gone over surprisingly well with people who generally don't like Vekoma boomerangs, myself incuded. The cobra roll is one thing, but it's the large vertical spikes and subsequent drops from them that make the ride for me. Come' on, this is a Vekoma, I'm not that dumb to think everyone would like this ride. We're still talking about a giant boomerang, not Millennium Force.
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Have you ever considered that maybe it's not the park that's the problem, but YOU?
stoogemanmoe's avatar
Naw, Deja Vu' is a great ride! I didn't any roughness nor did I get any haed banging. We sat in the front, we sat in the middle and we sat in the back. I liked the front the best only because it has the best view of whats happening on the ride. I love my Deja Vu'! It's a hell of alot better then Shockwave!!  I applaud Vekoma on a masterpiece.
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Beer, My Baby, and Coasters. Is this a great country or what?

*** This post was edited by stoogemanmoe on 2/13/2002. ***

ravenguy: I haven't ridden it and I can't tell you if I liked it or not, but poor design is like a sore thumb.  Arrow's cookie cutter inversions are plainly poorly designed.  you can tell that without even riding it.  now they can still be fun inversions (the first loop of Shockwave is one of my personal favs), but that doesn't mean that cookie cutter inversions are designed well.  Vekoma couldn't design a comfortable inversion that could be taken at high speeds so they made it huge in order to slow the train so it can be comfortable.  is the inversion and whole ride for that matter fun?  well that's opinion, but it doesn't mean that the ride is designed well.
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-Bob
Knott's Berry Farm Cuba ~South Park
"Your proctologist called, he found your head!" ~Jerry "The King" Lawler
Right on, DWeaver.  I knew you weren't trying to invalidate my opinion about the ride.  (And yes, invalidate is a word!  ;))  Man, I feel like this is a support group or something, talking about invalidating opinions and stuff.  "Hey there, my name is Justin, and I don't like Vekoma..."  ;) Kidding.  Really, what it comes down to is just personal opinion.  A lot of people here like Deja Vu and that's ok.  A lot of people don't like Deja Vu and that's ok too!  Count me with the people that don't care for it.  :)  Still doesn't mean it's a well engineered ride... ;)
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Rollercoaster lovers do it in the front seat!

2Hostyl said:

Spoken from a man who apparently hasnt ridden Kumba (corkscrews)...

You must have hit that ride on a horrible day, or I must have hit it on the best day of the year. I experienced no headbanging, anywhere (and neither did my mom, who is extremely sensitive to that kind of thing... she thinks Demon at SFGAm is too rough.) Sure, in the back you can see the whole train vibrate and shuffle a tiny bit, but it isn't headbanging, it's just an unavoidable thing that happens.
And with Deja Vu, I didn't have a chance to go on it last year, but does anyone have a pic of these "throat bars" you are talking about?

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I have no signature.

LOL. In reading this I'm getting the feeling that people just experience coasters differently and that's all there is to it. One person says there is headbanging(I hate that word, if you truly *bang* your head, you'll be in some serious pain), another person on the same darn ride experiences none at all. One person says it "didn't do anything for me", yet another saying it's the "greatest thrill ever". Just an observation, but I think "catching a coaster on a bad day" is really just someone with different tastes than yours.

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Have you ever considered that maybe it's not the park that's the problem, but YOU?

*** This post was edited by DWeaver on 2/13/2002. ***

This is a picture of the throat chokers.  It is from www.rideop.com which is no longer operational. 

www.geocities.com/zbswimmer1/rides.html

The site is not actually a rides site, its just some pictures of me when I bleached my hair.  So, dont get too excited, unless you want to.   
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Rob
Ride Op-SFGAm
Certified on: Roaring Rapids, Loggers Run/Ice Mountain Splash, Batman The Ride, V2, and Deja Vu

*** This post was edited by ALF is cool on 2/13/2002. ***

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