Coasterman J said:
"I mean, when you take a B&M loop at high speeds, there isn't too much headbanging going on."
Spoken from a man who apparently hasnt ridden Kumba (corkscrews), Alpengeist (cobra roll), or B:KF (corkscrews) recently....
Heck, one of my buddies even claimed that The Incredible Hulk Coaster banged his head around quite a bit.
jeremy
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Besides, if we were really shutting down people we disagreed with, would Jeremy (2Hostyl) still be around? :) I think not. - Jeff 1/24/02
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Coaster Art of your Favorite Coasters
Coming Soon.....
Now, on with the "show", Deja Vu. IMO, take any Invertigo, add the vertical spikes of V2/S:UE, and voila, Deja Vu. It's a good ride, but NOT the greatest thing since sliced bread...(which is a DAMN fine product, LOL). The vertical loop is the reason I go on Boomers and Invertigos anyway, and it's great! The Invertigos are WAY better (smoother) through the Cobra Roll, and the GIB is just tilted to vertical at the ends. An improvement no doubt, but I call it a modest one...now back to your regularly scheduled programming.
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Florida needs an Intamin and/or CCI soon...PLEASE!
Son of Drop Zone - PKI CoasterCamp I Champions!!!
Legendary said:
The only Deja Vu that I've heard bad reviews on is SFMM's...what's the deal?
Justin said it sucks.
Robb said it sucks.
Elissa said it sucks.
Sean [basically] said it sucks.
Why was SFoG's so awesome? I have also heard nothing but great things from SFGAm's. Is SFMM's cursed or something?
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"How does one lose a hamburger?" -- TR from Sean Flaharty
Being that all three are the *same* coaster, I'd venture to say the people you mentioned, wouldn't like the other two versions either. i have ridden the SFMM and SFOG Deja Vu, and the only difference is location. Maybe having to stare at Psyclone the whole time leaves a sour taste? ;)
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Have you ever considered that maybe it's not the park that's the problem, but YOU?
Besides, what do Discovery Channel watcher know anyway....NERDS!!!
hehehehe
jeremy
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Besides, if we were really shutting down people we disagreed with, would Jeremy (2Hostyl) still be around? :) I think not. - Jeff 1/24/02
2Hostyl said:
Spoken from a man who apparently hasnt ridden Kumba (corkscrews), Alpengeist (cobra roll), or B:KF (corkscrews) recently....
Actually I have ridden Kumba recently and I found it to be relatively smooth for an older B&M. I didn't experience the headbanging you are insinuating. And Hulk, well, it's my #1 steel coaster. I didn't find it rough at all, and neither did my wife who is a lot shorter than me and more susceptible to headbanging.
Patrick K, I see what you are saying, but I still don't understand how you can say that purposely slowing a coaster down to reduce headbanging makes a good coaster company. To me, reducing the speed on a coaster to make it less rough signifies a bad design and poor engineering. I'm not talking about when a park applies a block break too hard to make it slower, I'm talking about making it slow from the start. That's my point.*** This post was edited by Coasterman J on 2/13/2002. ***
You pretty much have to go through the Cobra Roll backwards slowly. If you went through it any faster, the loop would have to be taken much faster...and the loop is already taken fast to begin with. There's no way to get around it.
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Idle hands were orient to her.
Deja Vu...ugh...where do I begin?
It has never opened on time at SFMM on my 4 visits there, one visit I actually got on the ONE dispatch for the whole day!
It has a nifty throat bar that smacks into your throat if you're just the right height.
My knees banged against the seat in front of me. (I was in an inside seat)
People couldn't figure out how to load and were splitting their own groups then couldn't get through to the other side once the inner people were seated.
Ride Op: How many in your party.
Us: 3
Ride Op: Ok, 1 in row 4. 2 in row 8.
Us: Um, why did you even bother asking how many in our party if you're going to split us up!!!
Did I mention the throat bar???
First Spike was fun. Other spike was rough.
Rest of ride was rough.
Ok, that's enough ripping on Vekoma for this hour.
Oh wait, No. I actually felt that slowing down made the headbanging just as bad as the quicker headbanging you receieve on the boomerangs.
If you ask me, the best Vekoma built ride is still the Dragon at Legoland California!
Elissa
bad designing: yes, Vekoma did make a bad design with this ride. two reasons. one, the Butterfly Turn is so high that it crawls through it on the return trip. I understand that Vekoma was merely trying to make it more smooth, but if they were good designers, they could have it go through much faster while still being smooth. this goes back to the cookie cutter argument. apparently people can rip on Arrow for raising their loops way up in the air, but when Vekoma does something similar thsoe people don't know what they're talking about. two, why on God's green earth would you make the inversions of different size? on a normal coaster, that's the only way to do it, but this coaster goes over the same inversions, twice. the first time, things are normal, but then you go over a tiny loop producing too many g's and then over this gigantic Butterfly Turn which the train crawls through. the inversions should be of equal size so that you don't have one trip that's just right and another trip that's completly backwards (no pun intended).
I don't know how fun or rough it is, but Vekoma did design it poorly. still, I do plan on riding it next season as soon as I can.
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-Bob
Knott's Berry Farm Cuba ~South Park
"Your proctologist called, he found your head!" ~Jerry "The King" Lawler
Maybe I would say it was desgined poorly if it doesn't ride well, but I think it felt good...real good. Lost of other people say the same thing, so I don't see how you can say it was desgined poorly when you haven't even ridden it yet. If you ride it and you don't like it....then fine, say all you want.
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Idle hands were orient to her.
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Rollercoaster lovers do it in the front seat!
*** This post was edited by stoogemanmoe on 2/13/2002. ***
2Hostyl said:
Spoken from a man who apparently hasnt ridden Kumba (corkscrews)...
You must have hit that ride on a horrible day, or I must have hit it on the best day of the year. I experienced no headbanging, anywhere (and neither did my mom, who is extremely sensitive to that kind of thing... she thinks Demon at SFGAm is too rough.) Sure, in the back you can see the whole train vibrate and shuffle a tiny bit, but it isn't headbanging, it's just an unavoidable thing that happens.
And with Deja Vu, I didn't have a chance to go on it last year, but does anyone have a pic of these "throat bars" you are talking about?
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I have no signature.
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Have you ever considered that maybe it's not the park that's the problem, but YOU?
*** This post was edited by DWeaver on 2/13/2002. ***
www.geocities.com/zbswimmer1/rides.html
The site is not actually a rides site, its just some pictures of me when I bleached my hair. So, dont get too excited, unless you want to.
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Rob
Ride Op-SFGAm
Certified on: Roaring Rapids, Loggers Run/Ice Mountain Splash, Batman The Ride, V2, and Deja Vu
*** This post was edited by ALF is cool on 2/13/2002. ***
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