coasters at SFMM smartly located...

if you looked at a map of Six Flags Magic Mountain, you can see how smart the owners are in locating the main coasters as far away from each other as they can to keep the guests widespread. X is in the front left area, Goliath is in the front right area, Riddler's Revenge is in the back right area, Deja Vu is in the back left area, and Superman: The Escape is smack in the middle. Smart antics from the people at SFMM.

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I agree, almost all great adventures main coasters are in movie town which is horrible.
Ummm....from actually going to SFMM many times they are not that far spread. Ninja and S:TE are very close to each other. Viper and X are next to eachother, but X has a bridge to cross. Pysclone and Deja Vu are literally right next to each other. Riddler's and B:TR are next to eachother but you have to walk a while around some stuff to get to them each, basically there is a midway separating them. Even though the rides near the "main" ones aren't as popular they still can each create quite a lot of people. From what I hear next years coaster will be near Deja and Pysclone.
How true, they really need to have another major ride near Medusa. For a park that is sooo big everything just seems so cluttered to me.
You are correct sir, SFMM's layout is damn good. I think they do an especially good job and distributing crowds evenly throughout the park.

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If the shoe fits, find another one.

i am referring to the park's main coasters, not every coaster. I would'nt classify Viper and Psyclone main coasters.
I also agree. SFMW needs to take some pointers from MM even though it takes a long time to get from Medusa to Roar and V2.

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Six Flags Marine World..... Wild Life AND Wild Rides!

rollergator's avatar
the "poorly located" coaster is definitely Z-force, er, Flashback, why have a coaster located so close to the waterpark area that you can't even run it (apparently the screams are disruptive to the lifeguards, which I can appreciate)....but it's really quite portable, they should move it to another part of the park...
Instead of moving it, why don't they tear old Flashback out, put a new ride in?
Mamoosh's avatar
MW Freak - SFMW has an issue they have to deal with that SFMM does not: neighbors. The reason Roar, Medusa, V2, and Kong are all on one side is that its the side farthest away from the neighbors.

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2002 - the year of LoCoSuMo!!

So I guess GASM-II, Rotting Lumber and (my favorite coaster of the whole bunch) Medusa are not main coasters. Shoot, I hope everyone *does* stay in Movietown so I can ride Medusa over and over.

jeremy

FORD = Found Often Run Down (I used to work for GM)

The only two major rides at SFMM that ARE close are Batman: The Ride and Riddlers Revenge.

But even so, the overall layout is actually very good... I never thought about all this before

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Xcelerator-
0-82 in 2.3 seconds! =Wow!

rollergator's avatar

admit it jeremy, you just want to marathon on Rotting Lumber while there's no one to witness it...;)

Seriously, I own a Ford, and it stands for Found On Road Dead...

Actually, the placement is more of a way to "bring life" to a dormant area of the park. Superman was built on top of the hill, which only sported Ninja at the time. Riddler bridged the rear of the park, bringing (IMO) way too many people to the back side of the mountain, but giving GoldRusher, Tidal Wave, and Splashdown and a (small) boost. Goliath brought people back toward the front again. Deja Vu was built right next to Psyclone, in Psyclone Bay (an area of the park full of retail, but void in attractions). This area counted on Psyclone to bring guests into that area. We all know how popular Psyclone is. Prior to Deja Vu, I hadnt seen Psyclone Bay in years. Viper, which had been resorted to a walk-on ride after the park installed the line of coasters going the opposite direction (Goliath-Colossus-Batman-Riddler), got a new neighbor in X. I passed on Viper last time I was there because the line was too long from X overrun. Goliath and Batman were a walk-ons instead. My guess would be that the next major attraction will be located somewhere in the vicinity of Batman, or near the Rapids (the most barren section of the park by far).

Flashback is pretty much hidden away from the GP, like the ugly kid in the back of the class that no one pays attention to. Even if you want to ride it, and you can see it standing there, you cant seem to figure out how to get to it. No loss though.

And Revolution is the first coaster you see once you enter the gates, its single loop proudly peeking above the trees in the main plaza needs no help attracting guests, though the plaza gets most of its business right at open and again near closing.

I also observed their placement of the three newest coasters (Goliath, Deja Vu, and X) in three of four corners.

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I've traded in my 2000 Giovanola for a 2002 Arrow X4D :)
My other car is now an Arrow X4D!

(at SFMM)...They may be spread out, but there are so many coasters now that they have actually landlocked themselves. It's time to build in the parking lot, or create new queues/entrances that go under existing coasters

I have a Ford too; well sort of, it's actually a Jaguar. The old joke is that Jaguar owners get two Jags...because one is always in the shop!

lata,

jeremy

--whose next car is going from bad to worse...he's buying a Porche

Damn, and to think my next car is likely "just" going to be a Volkswagen Passat (V6 Quattro) or Saab 93...

As for the layout at SFMM (to get back on track), from the maps I've seen, it DOES look well thought-out. SFWoA could've used some pointers, as well. The location of the coasters there isn't actually BAD, but the midways need work...

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--Greg
"Wow, [in your life] when it rains, it not only pours, it floods the basement and causes thousands in damage!" -- Vicki Redcay
My page


Martling said:
(at SFMM)...They may be spread out, but there are so many coasters now that they have actually landlocked themselves.


You don't know that. What the park doesn't want you to see, they don't show you, and you don't know that park like the park's planners do. They know every inch of their park, and where every future potential attraction could possibly go. The parks has a ton of acreage, and they aren't going to waste it.

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If the shoe fits, find another one.

The problem with SFWOA is that they are trying to use a small, lake side operation's infastructure in a mega-park. It doesn't really work.

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If the shoe fits, find another one.

One will notice that the parks that started from a flat, cleared piece of land tend to be well-laid out and well-planned (PKI, SFMM, etc.) while the parks with problems in layout (CP, SFWoA) just sorta sprung up over many decades. Personally, I perfer the latter... it gives the parks more character.

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He let the contents of the bottle do the thinking; can't shake the devil's hand and say you're only kidding.

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