Of course, that IS theoretical capacity. Dragons ACTUAL capacity probably averages out to *slightly* higher than Raptor...tourists! ;)
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-Mark
If they could run all 5 the capacity there would be pretty high as they have extra long trains.
25 Parks..............
123 Coasters........
....and still going!
Imagine the Crystal Beach Cyclone with a Gerstlauer train
There is, however, a problem. Gemini had (and now has again) the same problem, though on Gemini they were able to correct the problem via queue and platform renovation.
My own research suggests that people moving at a comfortable speed through a single-file queue and turnstile can move at about 2,400 PPH. Once the ride exceeds this rate, there is a problem of getting people onto the platform fast enough to load the train. For Gemini, Cedar Point went with a double-wide entrance with two turnstiles and split into two queues, one for the front of the train and one for the rear. That gave the queue a capacity approaching 4,800 PPH (not quite that high) and allowed the necessary 3,400 PPH to reach the boarding platform. I've personally clocked Gemini at 3,400 PPH or higher (making the "all seats full" assumption, which is why my numbers are typically higher than the turnstile counts). Ron Toomer himself told me that in 1979 they were able to move 4,000 PPH, but I find that hard to believe unless the ride was shorter back then.
At Islands of Adventure, getting Dueling Dragons to run at full capacity is rather difficult because of the 1.5-mile-long queue which includes narrow passages, stairs and ramps going both up and down, and a whole lot of stuff to look at. Essentially, Universal messed up...they gave Dueling Dragons the kind of queue that Hulk needs, while giving Hulk a queue better suited to Dueling Dragons. Their response was to remove two trains from the ride and run with four, which should allow them to run consistently at about 2,400 PPH...which should result in walk-on conditions even when the ride is busy.
--Dave Althoff, Jr.
The worst part? Wasting the *incredibly elaborate theming* in Blizzrock's (Ice Dragon) room...guests walk RIGHT thru there without even stopping. Fire Dragon's room is the same way, guests miss out on ALL of the theming....and the extra trains on DD are stored right there, and are swapped out regularly for routine maintenance.
The *issue* with Hulk is that there's ONE employee trying to handle rows 2-8 loading AND take care of on-site visitors AND handle the single-rider line. Typically, that means guests load themselves into all but the front row, and MANY trains go out with empty rows when people stop and wait for instructions from the one overburdened grouper/loader person who's BUSY handling the enormous number of on-site people...
*** Edited 10/4/2005 4:29:07 PM UTC by Cameraman***
;)
Big Thunder Mountain Railroad (WDW)
When the ride is running both sides (pretty much any time that isn't dead), it eats up the crowd like nothing I have ever seen before. Before FastPass, you could walk through a full queue without ever stopping. Each of the trains (6?) has something like 15 rows and each row can hold up to 3 people. There are no seatbelts or dividers to slow you down and up to a few years ago there was also no airgate. The ride has a split station that allows them to load/unload trains at a time and three lifthills nicely seperate the ride into several blocks.
Plus, it is probably the only coaster with that high of a theoretical capacity that actually hits it. *** Edited 10/5/2005 2:06:27 PM UTC by coasterfanatic***
Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."
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