Thanks
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Top Gun: The Jet Coaster Flights in 2001: 85
Coaster Tracks Ridden: 57
http://www.starcoasters.com
Edit -- 5:17pm (PST) --
That's why I said earlier that I hope that the 3D engine that could be used is going to work great. A good 3D engine should be able to work with the isometric perspective and not bog down. It is also why some games that were to use a 3D polygon engine abandoned it in favor of a traditional 2D sprite engine. Let's not forget, even creating a 3D polygon engine is not very easy and requires a lot of patience.
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Off season too long...can't go on...must ride coaster...*** This post was edited by decoy on 12/22/2001. ***
*** This post was edited by decoy on 12/22/2001. ***
Also the current thought is that February would be a realease. This seems way too soon to be a release date if we're just hearing about it now. I'd expect this mysterious February date to be an announcement or Demo/Beta available date.
Assuming the current talk is even remotely correct, it should be one heck of a game!
*** This post was edited by NitroExplodes on 12/22/2001. ***
Not that my system can't handle it. On the contrary... it's just that you can get a whole lot more detailed (Sim City 3000) when it is not in 3D. What I DO hope is that the people and the motion on the rides use polygons instead of sprites so they move much more fluid and with more realism.
I also hope that they give you the ability to zoom up a little closer on the action. On Rollercoaster Tycoon, the closest you can get is at the lowest screen resolution, and that's just plain nutty!!
I doubt you'll be able to ride your rides... and I really don't care now that I got No Limits. I just hope that they would incorporate all the latest & greatest flat rides along with the best rollercoasters & rollercoaster varities!
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...Wondering what the 2002 season holds for all parks...
As for the possibility of RCT in February, I'm doubting it, but it would be cool. It would be possible to make a 3D game with so little information leaking, because Chris Sawyer is about the only person who does work on his games, with the exception of 2 or 3 other people. Much easier to keep your close friends mouths shut about a big project than a large team of developers. Don't get me wrong, I would like the game to be real, but I doubt it because of how few people are working on it. 3D games are big projects, and it takes years to come up with new ones, especially if it is on a custom built engine, not a tweaked popular one (like Quake 3, Lithtec, or Unreal), and thats with a team of developers, not 2 or 3 people.
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*music*It's the most commercialized time of the year!*music*
No Limits might be big with the enthusiast community but no one else has even heard about it! My Aunt Beth (*not* an Enthusiast by any stretch of the imagination) fell in love with RCT for it's Sim City like interface which is something that drew a lot of the more GPesque video gamers in and shows *true* success. I mean, it doesn't take a nuclear physicist to tell you that roller coaster enthusiasts are pretty likely to pick up a game involving *drum roll* roller coasters! It's when the game is good enough to appeal to non fans that it truly has achieved something remarkable.
I only hope the heavy sys requirements don't end up being reality...my only real complaint with the original RCT was the huge lack of flat rides, honestly, just releasing a full expansion pack of Huss, Mondial, Soriani & Moser and the like's rides would have been enough to keep me happy for months longer. IMO the graphics were perfect for the game. As someone mentioned earlier games like Sim City 3K have demonstrated that you don't need 3D to look nice, not even close.
Well, I suppose the announcement will clear all this up soon enough anyway, hopefully. :-)
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* The Legend @ HW
* Superman: Ride of Steel @ SFNE
* Mondial Top Scan
Dude, what are you smoking? Aside from coaster enthusiasts and extreme fans of Rollercoaster Tycoon who have on-line access, nobody knows about No Limits. The average person never heard of it. Probably about 80% of the owners of Rollercoaster Tycoon never heard of No Limits.
No Limits is an extreme niche market. It only appeals to those serious rollercoaster simulation builders. It can't even begin to compete with the likes of Rollercoaster Tycoon in any way possible.
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...Wondering what the 2002 season holds for all parks...
I don't know what he's smoking but I'd like some too.
/sarcasm off
Seriously, what do you base you conclusion on that No Limits is edging out RCT? It certainly can't be based on the number of posts in the forums here on coaster buzz. The no limits forum as had less than 25 in the last week. The RCT forum has had almost that many replies to one single topic in one week.
I personally prefer RCT because there is more of a "game" to it. Ask me if I'd like to be able to ride the coasters I create in RCT and I'd say yes, but I'd still rush to be the first in line to buy the new version. If I had a choice I'd rather see expanded ride/shop/element selection over the 3D.
Just my .02
Happy Holidays
Curtis
Regarding a sequel, I've heard no official news, so unless you've seen it, it's not true and you'd do everyone a favor by not spreading nonsense gossip. He's working, but it doesn't mean he's working on a sequel.
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Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"As far as I can tell it doesn't matter who you are. If you can believe, there's something worth fighting for..." - Garbage, "Parade"
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