Chris Sawyer interviewed on GameSpy regarding RCT 2

Posted Friday, May 10, 2002 4:54 AM | Contributed by laurence

Chris Sawyer, creator of the RollerCoaster Tycoon series, has revealed more about the upcoming RollerCoaster Tycoon 2. Sawyer says the new game will improve some of the user interface to make editing terrain and coasters easier.

Read the entire interview on GameSpy.

Friday, May 10, 2002 6:03 AM

I love RCT, but only for building purposes. Never have been interested in the "game" aspect.

Personally I am excited to see ride additions. Please, please please, give us more flats and spin and spew options CS!

Shaggy

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Shaggy
A.K.A. John K.

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Friday, May 10, 2002 6:05 AM

That's odd, because I always enjoyed the scenario aspect more than anything, because it gave me opportunities to be creative about how I fit something in the terrain or around exisiting rides. I prefer that to the flat map sandbox mode that cheats have afforded us.

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Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"As far as I can tell it doesn't matter who you are. If you can believe, there's something worth fighting for..." - Garbage, "Parade"

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Friday, May 10, 2002 6:22 AM
Hopefully I can get a look at it in action at E3 in just under 2 weeks!!! More flat rides would definitely be a plus. Also, the use of landscaping for adding theme to a ride more effectively sounds great!

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How long is the wait time from this point?

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Friday, May 10, 2002 6:35 AM
I agree completely with Shaggy, more flat rides are the best way to improve the game...I'm also not a very big fan of the "game", on the original I'd usually use a Trainer to give myself infinite resources to simply build to my heart's content on each of the different scenarios as I *do* agree that the flat terrain sandbox mode is a bore.
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* The Legend @ HW
* Superman: Ride of Steel @ SFNE
* Mondial Top Scan
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Friday, May 10, 2002 7:01 AM

My wish list for the new game is rather short:

1. faster and/or adjustable water speed in the water rides; 2. the ability to bank a curved decline/incline; 3. MORE FLATS!

If those three things are in RCT 2 I'm a happy camper. A sandbox mode is unimportant to me as trainers will follow the game's release and we can tweak it all we want. BTW, I also enjoy the scenarios.

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2002 - the year of IB's LoCoSuMo!!

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Friday, May 10, 2002 7:36 AM

Less Puke! Unless the extreme nature of the ride warrants it. I'd also love to have the option of closing the park to perform maintanance without the senario going to hell.

Nighttime riding is also a plus....can't wait!

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Friday, May 10, 2002 7:49 AM

I'd be happy with a few more track pieces, like a banked drop, or steeper helices. Anything that would make the track layouts more interesting. It was a little too limited, although it worked well with the scenarios.

Making it more realistic could be bad and make the game too complex, but I would also like a 'night-and-day' aspect so you can have some time to clean up and maintain rides. It just bothers me when some patrons get mad enough to start vandalizing, then you realize they've been stuck in a line for 10 months.

-chris

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Friday, May 10, 2002 7:55 AM
I think I read once a couple years back that he wanted to have a 3D game environment and POV option for riding the roller coasters (although the sequel was not yet being worked on). It is a little disappointing that it doesn't sound like either will be in the new game. But that will not stop me from buying it the first day :)
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Friday, May 10, 2002 7:56 AM
Several things I would like

1. Offseason-Instead of just skipping Nov.-Feb. allow building during the time although the park is closed.

2. Banked inclines and inclined in-line twists- This would help recreate coasters more accurately and more accurately create inversions like immelmans.

3. More flats for sure

4. Midway games

5. More accurate time control and financial figures

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Friday, May 10, 2002 8:04 AM

The night and day thing was something I always thought would be cool. I know that in an e-mail exchange I had with Sawyer a few years ago, he said he tried to do a blocking system, but felt it made things too complex. I'd love to see that worked into the game (although gradual intensity brake runs and high altitude stations effectively deal with crashes anyway).

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Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"As far as I can tell it doesn't matter who you are. If you can believe, there's something worth fighting for..." - Garbage, "Parade"

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Friday, May 10, 2002 8:14 AM
Jeff - if we're gonna ask for a blocking system, can we ask for transfer tracks as well? It would be cool to add or remove trains w/o losing a queue full of people.

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2002 - the year of IB's LoCoSuMo!!

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Friday, May 10, 2002 11:38 AM
If there was to be a night mode. The should be three speeds of play like in The Sims. You could get the guests out for the night and then the whole day starts over again.
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Friday, May 10, 2002 11:52 AM

I think it is a great thing that we will not have to take a tree out one at a time. That and the fact that there will be many new rides will be great...

What im lookin for:

Waterpark stuff

Night

Many rides.

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Friday, May 10, 2002 1:49 PM

Im looking for more ROLLERCOASTERS! Like, B&M Flyer, 4-D, Giovannola Track and more trains with different styles. I would also like to see cat walks on the lift this time! and better supports instead of one straight up and down. Better track options with turns and loops and dips. Better theming for coasters like tunnels,and fog;mist, and fire blasts like volcano. Well that's waht I would like to see.

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Friday, May 10, 2002 3:34 PM

That's odd, because I always enjoyed the scenario aspect more than anything, because it gave me opportunities to be creative about how I fit something in the terrain or around exisiting rides. I prefer that to the flat map sandbox mode that cheats have afforded us.

It isn't odd to have an opinion different than others.
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Friday, May 10, 2002 6:44 PM

I would love to see the ride get new inversions, or to bank inclines, because I would love to build Zero G Rolls that really look like the real thing on B&M floorless and sit down coasters, instead of building up an incline, make a straight piece of track, parralell with the ground, and then put in the roll.

I would also like to see night and day to maintain rides and things like that along with more flat rides and different coaster types like 4-D, B&M hyper, etc. Can't wait for this thing to come out!

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Six Flags Marine World..... Wild Life AND Wild Rides!

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Friday, May 10, 2002 7:28 PM
More Inversions, Flat Rides, Tracks, And if they're really trying to be nice....can they recreate "real parks" IN THE UNITED STATES FOR ONCE?!?!?!?!? =)

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* * * * *
Remember The Future?

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Friday, May 10, 2002 8:29 PM
none of you have said the one and only thing i care about most to put in the game.INTAMIN!!!! impulses, suspended, and hypers. if that was the only thing sawyer was doin with rct2 id buy it the first day. id like to see a lot of the things you guys are sayin like night and day/off-season, other coaster types, flats, arcade/midway games, and of course more freedom in the building process which is already going to be in it. aside from all that the only thing i really care for is to have an intamin track!

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top 5:
5) superman sfdl 4) raptor 3) apollos chariot 2) magnum
1) millennium force

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Friday, May 10, 2002 8:35 PM
This is really exciting!!!! I really cant wait for this game to drop.:)
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