Posted Thursday, October 13, 2005 10:49 AM | Contributed by Jeff
Cedar Point's White Water Landing flume ride will close at the end of the season, after giving 28 million rides since it opened in 1982. The park is offering an official last ride contest.
Read more from Cedar Point.
Like Lori, I don't enjoy being drenched. Log flumes are the perfect balance of fun and cooling off for me.
I don't understand why a park would want two of them, but I really don't understand why they wouldn't want any.
CP is crazy if they don't replace it with another flume.
As for a replacement, I am GUESSING it'd have to be a coaster - SFMM is putting in a new one - I'm not up on the numbers, but wouldn't this give them the lead? I don't think CP will want to give away any potential records..... I would like to see another coaster, but is this what people want? This strategy has worked well for them in recent years to bring in the crowds.
Cedar Point management isn't stupid; they will make what they consider to be a sound *business* decision, and the "most coasters anywhere" record is only a very small part of that---nice to advertise, but not important. That plot of land may well hold a coaster someday, and CP may well not build another flume anytime soon, but whatever they decide will be based on what they think improves their attractiveness in their market, not what some park 2000 miles away is doing.
Don't quote me on that, though, as I can't seem to find my book... I think it's under some laundry somewhere.
Have you ever ridden a Screamin' Swing?
I've ridden both the one at Knott's and the one at Dorney (Dorney's seems to give me a little more airtime, although I have been on it a lot more than the one at Knott's). I've also ridden the Huss Frisbee while it was at GAdv (not a giant, but same concept) as well as the Revolution @ Knotts & DP, plus the Claw at Hershey. All of those rides I would call similar to each other EXCEPT the Screamin' Swing. Granted, I haven't yet been on a Giant Frisbee, but I'd imagine it's not too different than its non-giant sibling.
I suspect that if you had ridden a Screamin' Swing, you'd understand a little more.
Ok I know it's an old thread, and really irrelevant now, but I have a queation for the amusement park buffs out there who are alot smarter than me at this. WWL had the dual shoot down and I have seen other flumes have the same thing, but other flumes don't. My question is what was the purpose of this? Just efficiency? I know WWL efficiency went way down after the accident it had when they were only running one side. Sorry, to revive an old thread for a dumb question, but didn't see the point in opening up a new one.
Your capacity is higher because you can send another boat while the first is still in the other chute.
So, it is just a capicity issue for having dual shoots. For some reason when I was younger I always seemed to think it was for wear and tear issues. As I got older I always kept with that notion for some reason, untill I read about the capacity dropping when only running one shoot.
Thanks, Jeff for the response.
I believe "efficiency" was the main reason. Those rides are not blocked the way coasters are. The only place where White Water Landing had a block system was on the 30' drop and on the subsequent "Hydro-Jump" run-out. Everywhere else the speeds are low enough that boat collisions are really not much of a hazard. The double chute means one boat can drop and the next boat can go right behind it in the other chute even though the first boat hasn't yet cleared the Hydro-Jump. Meanwhile the third boat stacks up on the brake at the top of the first chute and can go as soon as the first boat is clear. The fourth boat also stacks at the top of the second chute, ready to go as soon as the third boat hits the bottom of the drop. The key is that the boat slows dramatically as it comes down off the jump ramp, but the time it takes to actually get clear of the jump and slow back down again is dependent on the weight of each boat. So there is a long runway at the end of the jump before the chutes recombine. That extra space between boats ends up working pretty well and usually makes sure the boats won't jam up at the merge point. Even if they do jam up there, the operator at the top of the drop should not dispatch the third boat down the chute until the first two are both clear.
--Dave Althoff, Jr.
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