Beware! No Anti-Rollbacks on Gigacoasters!

I just built a gigacoaster 180' tall with a cable lift. It has 6 blocks, starting with the loading point, they are: load station, lift, main brake, service brake, unload station, and an intermediate block to run an additional train.

When I attempted to run 4 trains, the first ascended the lift as usual, but stopped at the top. The main brake was clear, but it did not crest. Then--get this--it ROLLED BACK into the station and collided with the train there! Insane! I have no idea why it did this. Thinking maybe it was a random crash the game had initiated, I cleared and restarted the ride. The same thing occured! When I took the ride down to three trains, it works fine.

Now obviously, cable lifts have antirollbacks in reality. But be advised--apparently in RCT2 they do not!

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the member formerly known as MisterX

A gigacoaster is 300ft tall...I don't have RCT 2 yet so I could be un-aware of something though.

I think it is cool that it did that, sorta.

Jeff's avatar

That's the ride's name for an Intamin coaster. We all know what the marketing defintion is, thanks.

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Jeff - Webmaster/Admin - CoasterBuzz.com
"There's nowhere to run, nowhere to hide, when it's all in your mind. You gotta let go." - Ghetto, Supreme Beings of Leisure

Yah, that happens; it won't put a train in the loading station if you use doubles. So, if you have a Load station, Cable lift, ride, brakes, unload; it will put one train on the lift and leave the load station empty. Then when the 'cable dog' comes down and attaches to the train in the load station when it moves there, the train on the lift goes into freefall into the train in the station and the rest is history. A way to avoid this is making your brake run two blocks.

RubberDucky: Intamin's mega coaster's name in this game is Giga Coaster like B&M's are Steel Twisters.

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SFNE Central- Online Six Flags New England Resource
http://sfne.licensetothrill.net
Devoted Intamin Lover for Life!

Sounds like a bug?

No, it sounds like we will have to learn more about the litte quirks of some of these rides. If I recall MF has a block between load and unload.

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David Bowers
Mayor, Coasterville

No, I mean not putting the train in the station, and instead putting it on the hill where it's *guarenteed* to roll-back and crash. That sounds like a bug to me, not a 'quirk'.

Spryboy: To me, a bug would be more like if on a ride type, the cars disappear and all you see is the people on it and the sounds of the people screaming. This is more like one too many trains for the game to know what to do with it. It would be like trying to run X with 3 trains ;)

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Is it a dream or a memory? It's both, it's X

I guess my point is that the game should handle this a bit more gracefully, and I consider it a 'bug' that it doesn't.

Yeah, normally I doubt a coaster with a cable lift would start to go back down with a train at the top. Weird.

Funny thing is, I have a safety brake block on this coaster between the mina brake and the unload station, and another holding block between the unload and load stations.

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the member formerly known as MisterX

I can't even build a gigacoaster, everytime I try to test the giga coasters I build I get an Error Exception raised Unknown error. Has anyone else got this error while trying to test a giga coaster?

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Deja Vu Count = 31
SFGAm CoasterWorld

i have that problem...but when i build a coaster with a mid-course....it works out fine

CoasterDude316, I got that exact same problems the first view times I tried to test at giga coaster...made me mad cause I just spent a RCT year saving the money to build it and all. Right now it giga's are working fine though, not sure what causes it, but I have had the problem.

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Knott's Unlimited
http://www.knottsunlimited.com
"Your Guide To The Farm"

I really don't see it as a bug, just an obstacle to pass ;).

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SFNE Central- Online Six Flags New England Resource
http://sfne.licensetothrill.net
Devoted Intamin Lover for Life!


Coasterville Dave said:
No, it sounds like we will have to learn more about the litte quirks of some of these rides. If I recall MF has a block between load and unload.

No Dave, no block between load & unload on MF.

My giga's when they set-up just stop on the lift, but then I never have ran more than 3 trains.

One thing I noticed is when one train is starting up the lift, even though the station block is not completely clear the train behind starts rolling in just like the real thing.


Natalie said:

No Dave, no block between load & unload on MF.



...but doesn't the brake run before the unloading station function as a block brake? The lift with a train on the hill won't kick into high gear until that block has been cleared. Also, 4 blocks are needed to run 3 trains. In this case it's unload, load, lift, and brake run.

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Well seeing how Natalie has worked on the MF crew and all one should at least assume that she should know the ride's blocks.

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Jeff's avatar

You're damn straight she knows. You just described unload, load, lift and brake run, so why are you talking about a block between load and unload? That's the transfer!

MF is a special case, because there are actually a bunch of "mini-blocks" that overlap. All three trains move at the same time, so the train in the safety brakes and unload start to move before the lead train has cleared the load station.

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Jeff - Webmaster/Admin - CoasterBuzz.com
"There's nowhere to run, nowhere to hide, when it's all in your mind. You gotta let go." - Ghetto, Supreme Beings of Leisure


Joe E. said:
My giga's when they set-up just stop on the lift, but then I never have ran more than 3 trains.

Yeah what he's talking about is when you first start a ride out with two separate stations and a cable lift. Unless you put another block behind the last one, the first train will start on top of the lift without the sled attached to it, then the sled will come down and attach to the train in the station and the train on the lift will just roll back into the station eventually.

Jeff and I alleviated that problem by simply putting another brake run behind the waiting brake where a train can stop, and then the trains started in unload, waiting, and behind waiting.

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