Batman the Ride at SFGADV (pins and needles)

Has anyone ridden BM:TR at SFGADV and got a feeling in their legs of pins and needles or like your legs went to sleep? I've noticed the last few times I've ridden the coaster. From front row to the back row I get the feeling. I've also had my friends tell me the same thing. Anyone know what could cause it? I know it pulls some decent g's but I dunno.

Thanks,
DMC

The "pins and needles" feeling in any part of your body is when there is an inadequate amount of blood being delivered (thus lack of oxygen). High and lengthy G-force pulls, like on Batman The Ride can produce that effect as the G-forces will alter the natural flow of your blood, which in your case is probably draining it away from your legs.

But no, I've never had that feeling after riding Batman The Ride.

I have never had that sensation on an invert. I know exactly what you are talking about though as i experience similar things on stand ups (mantis inparticular)
Acoustic Viscosity's avatar
I took one ride on BTR back in July and noticed a stronger pull on my feet than I've felt on the others. Might have just been how I was feeling at that time though. I've always felt SFMM's BTR was a little more intense than the others.

AV Matt
Long live the Big Bad Wolf

^ Of course it felt a little more intense than the others. It's the Xtreme Park. ;)
This has happened on Wicked Twister a couple times to me...

-Patrick

I get a real sharp pain similar to the one you describe when I ride an Impulse and then jump out of my seat. It is interesting to note that Wicked Twister on the other hand has the padded station floor and I don't feel the pain...
SFGAdv's B:TR seems to be the most intense that I've ridden. I'm not sure why, though. SFGAm's is my fav, but Jersey's seems to be the most powerful in terms of Gs.

My feet get tingly during the ride.


coastin' since 1985

The one at gadv varies in termes of how forcefull it is.

I have never had that feeling though. I did get dizzy though after riding it 10 times in a row though lol

The most intense Batman clone is at Sea World San Antonio and pulls 4.6 g's. The one at Gadv pulls 4 g's. There are three variations of Batman's in length. The first two pulls 4 g's and is found at the Six Flags parks but the last one is unique and there is only one located at Sea World San Antonio.

1. 2693' (4g's at Gadv)

2. 2700' (4g's at SFoT)

3. 2562' (Only one of this length I could find and it is located at Sea World San Antonio and it pulls 4.6 g's. Very awesomely intense.)

--cofan101

As long as it doesnt become painful I really like that feeling, allthough I have noticed it become much more pronounced on inverts lately by far the best one at doing this is Raptor. If you are on the far left back row that helix allmost litterally rips your shoes right off. Alpengeist manages to do it to you muliple times, valley after the first drop, bottom of the vertical loop, and the second half of the cobra roll.

2022 Trips: WDW, Sea World San Diego & Orlando, CP, KI, BGW, Bay Beach, Canobie Lake, Universal Orlando

matt.'s avatar
Related question -

I'll concur with the folks who think SFMM's and SFGAdv's seem to be more aggressive than the others (I've also ridden SFOG's, SFStL's, and SFGAm's for comparison.) Is there any reasonable explanation for this or is it just psychology or what? I've only ridden SFMM's once, so could it have been just that day or that time that it was running so hot? I mean how much faster could it really be, you know? All I do remember is having my brain pretty much scrambled by the thing...and I do mean that in the best possible way...

See above in my earlier posts. The shorter the version, the more g's it pulls for some reason.
matt.'s avatar
So where did that 200' of track length dissapear to in San Antonio? Or the 7' on some of the SF versions?

Even if those stats are 100% accurate it still doesn't really answer my questions. *** Edited 9/23/2006 4:49:51 PM UTC by matt.***


Touchdown said:
As long as it doesnt become painful I really like that feeling, allthough I have noticed it become much more pronounced on inverts lately by far the best one at doing this is Raptor. If you are on the far left back row that helix allmost litterally rips your shoes right off. Alpengeist manages to do it to you muliple times, valley after the first drop, bottom of the vertical loop, and the second half of the cobra roll.

I also get alot of it on Raptor. And since I'm taller than most, I probably feel it more. I don't like the feeling.

Acoustic Viscosity's avatar
Assuming those stats are 100% accurate, which I doubt, if the radius of curvature of the track is tighter anywhere the track bends, turns, twists, changes direction by any means, the train will pull stronger G forces as along as it is going at least as fast at that point as it does on one of the "weaker" Batmen. If it's going even faster, the G's will be even stronger.

Same speed through a tighter directional change increases acceleration. G forces = acceleration.

Some of the Batmen have very shallow trenches under the corcscrews. Perhaps there are slight tweaks to the layout on various versions. Different elevations of the various elements would require different radii of curvature to get everything to link up. This could explain the varying track lengths (assuming they do vary) and then obviously the varying G-forces.

But climate can have a significant effect on the overall speed as well. Cooler, dryer temps will produce more resistance to speed than hot, humid weather. I have ridden SFMM's Batman in hot summer weather and in cold spring weather in three different seasons spread across more than ten years, and it has consistenly seemed more intense than the original at SFGAm which I visit about once a year. So I don't think it's psychological.


AV Matt
Long live the Big Bad Wolf

The SFGAm version didn't seem as intense, but the stars in front of my eyes where telling me otherwise. But I still didn't get the feeling of being pummeled through the seat like I do on the Gadv. version. I only rode Great White once, so I don't remember if it was that much more intense or not.
coasterqueenTRN's avatar
I have noticed that the old school Beema Batmans have become more intense over the years. I blame it on age...the coasters as well as myself. ;)

Still, you can't beat 'em. They make my legs uncomfortable but they are FAR more intense than any Beema inverts that came out afterwards.

I can only handle so many rides on one nowadays. ;)The one at Great Adventure was the very first one I rode, in 1993 or 1994. I hope Six Flags preserves them for years to come! They are classics!

-Tina

*** Edited 9/23/2006 7:30:48 PM UTC by coasterqueenTRN***

matt.'s avatar

Acoustic Viscosity said:
Assuming those stats are 100% accurate, which I doubt, if the radius of curvature of the track is tighter anywhere the track bends, turns, twists, changes direction by any means, the train will pull stronger G forces as along as it is going at least as fast at that point as it does on one of the "weaker" Batmen. If it's going even faster, the G's will be even stronger.

Right, that would be one place the trackage would have disapeared - in other words, the math is slightly different throughout the course which in sum total ends up with 7' difference in some Batmen, and a whopping 138' at Sea World.

If the coasters 7' shorter *really* are 7' shorter, my first instinct is to think that one of the last curves was jimmied around with a little bit, resulting in a slightly longer break run, or something like that. It's just hard to believe B&M would modify an ENTIRE layout with a difference of 7' less or trackage for what benefit we're not sure of, unless it was to fit into a certain site, or something, but then how much difference would 7' over the entire course really make?

I think the most likely explanation at least with the SFMM vs. SFGAdv thing is indeed the weather and other environmental factors, I just think this track length thing is just kinda unrelated but still pretty interesting. :)

Acoustic Viscosity's avatar
Parks tend to round the numbers in their stats too, so I don't think the track length info is all that accurate, at least for the ones that are listed as being: 2700'.

I believe it has been discussed in the past that the lift height varies a bit through out the Batman family. But that might not mean the layout is anything different. The whole thing could be raised higher off the ground to accomodate different terrain and the shallow trenches under the corcscrews I mentioend earlier.


AV Matt
Long live the Big Bad Wolf

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