Atari to RollerCoaster Tycoon Fans: “We Are Not Deaf”

Saturday, April 19, 2014 11:07 AM
Lord Gonchar's avatar

We Are Not Deaf

Haven't seen very many (any?) really good reviews of the mobile game and the statements from the Atari CEO seem kind of ****ty to me.

At least there's a little glimmer of hope if the PC version is really going to be a completely different game.

Saturday, April 19, 2014 12:45 PM
jkpark's avatar

I'd be happy with an updated RCT2. Just add new rides, coaster types, landscaping and food concessions. A third expansion pack to the second version with realistic features would be fantastic.

Saturday, April 19, 2014 2:45 PM

Hmmm. "We are not deaf" I can think of a few things that Atari is, but those comments wouldn't be appropriate on a public forum. It looks like I still have some residual anger due to Atari's shortcomings in the series. My expectations are very low as they should be.

Atari = inadequacy with attitude.

Saturday, April 19, 2014 4:12 PM
Jeff's avatar

It really is a shame that the IP ended up in the hands of such inept publishers. If there was greater dedication to preserving everything that people loved about the original games, it would have been a slam dunk with every new game. It was not that hard.

It's funny, because I'll still break out the original RCT 2 now and then.

Jeff - Editor - - My Blog - Silly Nonsense

Monday, April 21, 2014 1:00 PM

I agree, RCT2 with a lot more flat rides and some of the newer coasters would be good enough. The game worked and the menu sets were much easier to use compared to RCT3. They could probably make a few $ with an add on to RCT2

Tuesday, April 22, 2014 10:09 AM

Only six things with RTC2 that I would change / add.

The first three are (some of the only) things that RCT3 got right:

1) A selection of generic looking food stands / shops etc. I get tired of seeing drink stands that look like giant soda cans and food stands that look like giant hamburgers or hotdogs.

2) Option for a smiple entrances and exits to rides with just a gate and not always having to use a little "building".

3) More flats/ non coaster rides (i.e. Flying swings, the classic Tilt-a-Whirl, a Giant Ferris Wheel, etc)

The next two have been on my wish list from day one with RCT1:

4) More (any?) Kiddie Rides. I like to build parks, not simply coasters... all the versions of the game lack a variety of these.

5) Game Stalls. All versions of the game lack any of these (I wind up using the Souvineer Stands in the place of games).

And finally, and surprisingly the one I would gladly give up if the some of the ones above would be added...

6) Updated coaster types.

Last edited by SLFAKE, Tuesday, April 22, 2014 10:21 AM
"Yes... well... VICTORY IS MINE!"
Tuesday, April 22, 2014 10:39 AM
Kick The Sky's avatar

Here is my wishlist for the next Roller Coaster Tycoon:

1) Start with RCT2 and work from there. Spend time enhancing the game aspect of managing a park and make it a challenging experience. Anything added past that should not take away from the game play.

Certain victory.

Tuesday, April 22, 2014 2:21 PM
rollergator's avatar

Step 1: Stop offending the hearing-impaired community.

NB: I'm not one to readily jump on the "offense" bandwagon, but this was an easy mistake to NOT make...

Tuesday, April 22, 2014 10:22 PM

I must differ with you, Gator. The word 'deaf' has more than one definition, just asdoes 'blind'. If persons in the hearing impaired community are offended by the non-prejudicial and innocent use of a perfectly correct English term, perhaps they should consult a dictionary.

My author website:

Tuesday, April 22, 2014 11:10 PM
Jeff's avatar

Remember, you make that point in a world where people don't know the difference between "you're" and "your." Just sayin'.

Jeff - Editor - - My Blog - Silly Nonsense

Wednesday, April 23, 2014 12:30 AM

Point well taken.

My author website:

Wednesday, April 23, 2014 5:11 AM

Plus, it's not so much the choice of the word itself as the hearing impaired don't have a problem with the term. I know deaf people that refer to themselves as such all the time.

In this case, in this context, the hearing-impaired community might take the comment as a derogatory inference that being deaf automatically makes one in-communicable- certainly a myth they strive to dispel.

It almost sounds like "Yeah, yeah, yeah, we get it, already. We're not stupid, ya know." Anyway, a poor choice of words.

Last edited by RCMAC, Wednesday, April 23, 2014 5:14 AM
Wednesday, April 23, 2014 9:45 PM
ApolloAndy's avatar

But a single person or even a small group of anecdotal incidents don't really speak for a community.

Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."

Thursday, April 24, 2014 12:10 AM

Yeah, true. But even if it's not offending an entire community that statement sure didn't sit well with me, and my hearing's just fine.

I suppose at the very least it should be considered smart-assy. Still a poor choice of words if they have an interest in makiing nice with a legion of disappointed fans.

Thursday, April 24, 2014 8:04 AM

I would *love* if they just went back to the exact same RCT1/RCT2 format. I still play it fairly often for a few hours to burn time. It is a practically perfect game in many senses. Chris Sawyer did it right.

All they really need to do is take RCT2 and expand on it... Same 2-D isometric view, higher details, smarter "peeps" and more coasters, flat rides, themeing, etc... I think it would be very popular just by doing that.

Thursday, April 24, 2014 11:53 AM
Lord Gonchar's avatar

RCMAC said:

I suppose at the very least it should be considered smart-assy.

That was my take when I said the comments sounded ****ty.

Thursday, April 24, 2014 6:25 PM

I grew up with RCT1 and RCT2. Played countless hours and days on them. But, I absolutely no desire to play RCT3. It looked competely different from the first two. It seems that the series had two different fanbases. Thus, it couldn't please both with with RCT4. In fact, not sure who it pleased. The cartoonish graphics are atrocious! I am still content with Chris Sawyers's old school isometric low resolution graphics, when it was about gameplay.

I would be great if they re-released RCT2 and allowed players to compete, park to park. And bring back to the launched track sections.

It seems Atari is just riding the coattails of the franchise. It'll be like the Police Academy series where each movie gets worse to where it's unwatchable and a pale comparison to the first movies.

Astroworld.....Gone But Not Forgotten

Friday, April 25, 2014 4:49 PM

Been a long time since I was here but since we are talking RCT here is my 2 cents. Yes to the RCT2 style but include the landscaping tool in game that was in that I mean the ability to build mountains and dig lakes while playing your park instead of just in the senario editor. Include RCT3's new rides, shows, water park slides, concessions, and track elements but leave out the

3d, did nothing to improve the game as many hoped

peep builder, I had no use for this and certainly didn't need updates every time they bought a hotdog

park critic, or whatever he was called

trees outside the park matching the ones inside especially when you put in alien trees for theming,

concessions that run out of stock, and need mechanics to fix them

employees that need expert training or else they quit their job and let the mechanics enter through the exit as in RCT 1,2 it took them forever to find their way through a long que

mega parks that don't need mega computers to run, I tried several times to recreate an RCT 2 park of mine with the zoo add ons from WILD only to have the game lock up before I could add more than a few rides or open the park to the public

Hell I could go on forever with what to leave out from RCT3 I just hope we do get a new PC game

Last edited by john13601, Friday, April 25, 2014 4:50 PM
Friday, April 25, 2014 5:03 PM
jkpark's avatar

Yeah, you can have the 3D and POV features. I don't care about any of that.

Friday, April 25, 2014 5:12 PM
Lord Gonchar's avatar

RCT3 showed why you shouldn't listen to your customer base...or at least your fanboy base. The features in that game read like a wishlist...and it sucked balls.

Have a vision. Keep true to the main idea. Just don't throw in wishlist features and think it's going to work.

1 & 2 were solid games. 3 was a mess of 'features' with no cohesive sense of gameplay or fun.


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