Posted
Atari has officially announced the development of RollerCoaster Tycoon 3, slated for a late 2004 release. According to the press release, the game is "being developed by Frontier Developments, Ltd. of Cambridge, England, in conjunction with Chris Sawyer, the creator and sole developer of the RollerCoaster Tycoon franchise."
Read the press release on Business Wire and see a few screenshots on the official RCT2 site.
As such, what is shown currently, looks very promising.
-Michael
I'm not sure how I feel about the 3d cam. I was pretty satisfied with the isometric view in the first two.
Just wonder what new ideas as far as coaster designs will be added. Just wished they could of put in some custom supports so you could make a B&M or a Intamin coaster look like the real things. Oh well.
Imagine this: you've got a bunch of angry peeps looking for the exit of the park & they're coming your way down the path...now of course they're mad so they might decide to kick som butt on the way out,hopefully not that of the player hee hee.
Double inverter in the house...
I also see a drop tower, or observation tower, what looks to be a Space Shuttle America-type simulator ride, and I think the Vortex-looking ride is actually the Shockwave/GASM layout.*** This post was edited by Olsor 3/3/2004 5:42:50 PM ***
The flats and stalls look fantastic... really, really good looking. However, the coasters look like absolute crap. Just look at the transitions! They're exactly the same as the transitions in the first two games, made out of the same preset trackpieces, except now they're in 3D. The only reason those transitions and the preset trackpieces were tolerable is because we didn't have to ride them and see how truly rough and generally bad they were. Well, now we can, and I'm not looking forward to it. Sure they're easy enough to build with, but would I ever get on a coaster made out of them? Not a chance! I sincerely hope they chose to leave out any kind of accurate G-force readings... you'd never create an acceptable track, ever. Lets just say IF I decide to buy this game, it'll be for the ability to create a whole park in 3D, but certainly not because of the roller coasters (ironic isn't it... seeing as the game is called ROLLER COASTER Tycoon). For my coaster fix, I'll stick to realism thanks, and by realism I mean NoLimits.
-BB
Looks like a typical Arrow or Vekoma transition to me! Seems we'll be virtually headbanging peeps ;)
mOOSH
*** This post was edited by BBSpeed26 3/3/2004 6:59:40 PM ***
Yea, the transitions do look bad, but then again they are showing Arrow loopers. Since when do they have nice transitions anyway? Basicly it's a game that you can drop pieces together and have a cool coaster in about 5- 10 minutes. No Limits you can spend 5-10 hours perfecting a ride. RCT 3 should be perfect for younger kids that want to ride their creations without the complexity of No Limits.
Is it too early to start the wish list and new item threads yet? ;)
The looks are good, but will the operation of the game go well? Will the UI totally suck? Will the simulations change and all of the "rules" of the RCT that we know and love (or hate) go out the window?
That's too much to tell from screens. I do like the look, though.
-John, who's still hoping for a 3/4 perspective 2D, classic view for editing, too.
Gamespot FINALLY has their official announcement on it
http://www.gamespot.com/news/2004/03/03/news_6090593.html
I highly doubt you will be able to ride all the flats & all... and basically, I dont think anyone really wants to. It wasn't all that fun in the original Theme Park, was less fun & just plain gimmicky in Sim Coaster & Sim Themepark... so it'd be a dumb idea.
I still say this'll wind up just being a 3D version of the exact same RCT game, with little changes to the core gameplay (which is actually bad, because there's so much they could add or improve upon).
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