Atari launches new RollerCoaster Tycoon 3 site, announces features

Posted Thursday, July 1, 2004 12:23 PM | Contributed by Jeff

Atari, the publisher of the forthcoming RollerCoaster Tycoon 3, today launched a new Web site for the game that features screenshots and video, revealing a number of new rides. New video clips show complete point-of-view video of several coaster varieties. They also announced the addition of a fireworks editor, where players will be able to design their own fireworks shows and set them to music.

Visit the official RollerCoaster Tycoon 3 site.

Thursday, July 1, 2004 4:17 PM
Ride of Steel's avatar The graphics look great but the new sounds are AWFUL! The beemers sound like a wooden coaster from rct1!
Thursday, July 1, 2004 4:28 PM
Here are some non-coaster rides I've noticed so far:


Realistic-moving Top Spin with interactive fountains

S&S Sky Sling/Absolutely Insane

Chance Double Inverter

Rock 'n Tug

Huss Frisbee

Thursday, July 1, 2004 4:57 PM
One thing I haven't seen yet, (I think), is the ability to tunnel your coasters underground, or thru hills. Hope they didn't lose that feature!
Thursday, July 1, 2004 5:09 PM
This looks awesome. Pure Amazement.
Thursday, July 1, 2004 5:28 PM
Does anyone know if there will be a way to import RCT1 and RCT2 coasters and convert them into RCT3 format?
Thursday, July 1, 2004 5:30 PM
kpjb's avatar *Ugh* Cheap knockoff of Republica's "Ready To Go" yet again. Change every 4th note a bit and get out of paying royalties.

The double ferris wheel is looking pretty sweet. I used to love those as a kid. Especially that moment when you're on the top of the wheel and the whole thing is spinning you over the top... great airtime for a wheel!

The stunt show looked cool, too with the explosions and stuff.

I'm not real worried about the lack of themes. The first one only had a few, and there was plenty you could do with that. The latest ones were lame, anyhow. I'm looking forward to riding in my own park more than making it look like Dino-sour land.

Thursday, July 1, 2004 10:52 PM
Man, now I really got to get a job, so many good things coming out starting early November. (Now I'm up to an XBox, Halo2, Need for Speed Underground 2, The Matrix Online, Destroy All Humans, etc,etc.)
Friday, July 2, 2004 12:07 AM
Jeff's avatar The sound is pretty bad, but with the detail they've put into the trains and such, I can't imagine that it's final audio.
Friday, July 2, 2004 3:41 AM
I agree Jeff - I would think it's just overlaid audio for the benefit of the press releases.
Friday, July 2, 2004 9:51 AM
Ride of Steel's avatar Yeah I hope that isn't the final sound. I mean all they have to do for the beemers is use the same sound as before with the realistic sounding lift hill and track, same with the wooden coasters. What does need to change is the sound of the steel looping coasters, from RCT2, make it a little more of a roar.
Friday, July 2, 2004 10:38 AM
Its gonna be a great year for a Sim nut like me. RCT3 is looking amazing, plus The SIms 2 is a must buy this year, and then there is The Movies, another excellent game for the PC.
Friday, July 2, 2004 1:52 PM
I also loved the birds (ducks?) flying past the coaster during one of the videos. I wonder if you can click on them and make them quack like in RCT1. Hehe.
Friday, July 2, 2004 2:17 PM
dlillib, I completely agree, its not the same without them ducks! I want to see what the crashes are like when a coaster crashes and all. Oh, and the drowning, can guests yell help i'm drowning? lol....not that thats humane but it can sometimes be entertaining when you get bored...he he he
Friday, July 2, 2004 3:07 PM
Im so excited about this. I think it would be really fun to have a fireworks section on CBuzz games.
Friday, July 2, 2004 5:11 PM

Why can't it be finished now! I wanna play it! I am so excited about the fireworks and mp3 features added. I have always wanted to play my own music in the stations!

Friday, July 2, 2004 7:19 PM
Lord Gonchar's avatar You are able to use custom music in RCT2. The game was designed with two custom spots under the music for you to add your own files.

It will just be more integrated/intuitive in RCT3.

Saturday, July 3, 2004 10:46 AM
Now that Chris Sawyer isn't writing every line of code all by himself, I wonder if there is a better chance of getting a port to OS-X...

No Limits is great, but it would be nice to have another option...

--Dave Althoff, Jr.

Saturday, July 3, 2004 11:19 AM
I actually just got a new computer would this game be able to be ran on this?

AMD™ Athlon™ XP processor 3000+ 2.167GHz

Operating system
Microsoft® Windows® XP Home Edition

512MB DDR PC2700

Graphics card
Integrated graphics with 64MB shared video memory ( this will be upgraded to ATI graphics card very soon )

Hard drive
160GB Ultra DMA [gigabyte is defined as 1,000,000,000 bytes, accessible capacity may vary] ( time to reopen the FTP for this one )

Primary CD/DVD drive
DVD+RW/CD-RW combo drive ( yay..tons of movies )

Secondary CD/DVD drive

Memory slots
2 DIMM (1 available)

Front-access ports
2 USB 2.0 ports; 1 IEEE1394 (FireWire) port

Integrated 10/100Base-T network interface; high-speed 56K data/fax modem

the graphics card is shared 64mb

Saturday, July 3, 2004 1:54 PM
Jeff's avatar Nope, not a chance.
Saturday, July 3, 2004 6:18 PM

This game looks great! I would say not to put the game down or be unhappy with anything until you actually play it. ;) I can't wait to see people re-create real parks like Cedar's going to be a whole new generation of RCT and I can't wait!


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