Posted
Atari, the publisher of the forthcoming RollerCoaster Tycoon 3, today launched a new Web site for the game that features screenshots and video, revealing a number of new rides. New video clips show complete point-of-view video of several coaster varieties. They also announced the addition of a fireworks editor, where players will be able to design their own fireworks shows and set them to music.
Visit the official RollerCoaster Tycoon 3 site.
Check out the POV clips. The POV isn't even remotely as horrible as everyone predicted it would be with pre-fabricated track pieces. I'm not saying it's like NoLimits, but as far as I'm concerned, it's more than adequate.
So long to wait!
-Did a see both a Zipper and a Rockin' Tug on the video playing on the main page!?
Ohhh.
-Now we'll have a fireworks exchange on CB Games?
-The standard looping coaster appeared to have an inline twist. Am I mistaken?
-Custom lighting on coasters looks like a go (a question brought up in another thread) with this line in the press release:
"RollerCoaster Tycoon® 3, will challenge players to create the ultimate night time amusement park experience by adding lights to coasters, rides and pathways."
Good stuff!
*** This post was edited by Lord Gonchar 7/1/2004 12:56:21 PM ***
This game will be great!*** This post was edited by CoastermanX 7/1/2004 1:13:20 PM ***
Will the only view be POV from ground level / coaster seat level? Or will it also included some sort of "arial view" / "birds eye" view similar to RCT and RCT2?
Either way... if I want it, I guess it will mean a new computer. My home computer died September 2002 (haven't even been able to EVER play RCT2 on it), and loading it here at work is out of the question.
I'd also imagine you could "stick" your view to a coaster POV or a guest or whatever might be moving around the park - but that's just my guess.
http://atari-media.com/RCT3/consolepc/29b.jpg
compared to this?
http://www.lunatim.com/lunaland/tracks/eight.gif
Between the new rides, the new peeps abilities, the pov's, the fireworks, the full 3d viewing it astounds me that anyone could find RCT3 to be a bad thing. It looks amazing.
One thing above NoLimits is that when you ride the coaster, for the first time you actually feel like in you're in a park rather than a ghost town.
Wonder if people will link .mpg's of coasters now instead of screen shots....
The transitions in and out of banked turns looks a little abrupt though. And is it just me, or do the chain lifts/speed of the ride seem a little fast? Just a minor criticism, but it still looks like way too much fun. I just hope they keep the same Excitement/Intensity/Nausea ratings.
http://www.frontier.co.uk/games/rct3/index.html - scroll down.
Of interest to someone, I'm sure.
I am actually starting to look forward to this game. The part that reall peaked my interest was this: "Additionally, most coasters previously in RCT1 & 2 have been enhanced with a wider variety of track pieces, for example banks. "
Also, the Six Flags question was intended as a joke, but unfortunately my humorous wording of things ability decided to take a vacation.
Did someone say Zipper? I think I'll have to create Zipperland with nothing but Zippers and Pizza shacks. ;)
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