Annoying Park Maps

Tuesday, January 21, 2003 5:18 PM

I know this is alittle stupid but one thing that really annoys me is how almost all park makes there coasters look really crazy like SFMM http://www.themeparksource.com/themeparks/sfmm/maps/2002.jpg

Hardly any of the coasters are remotely Accurate.I know they do it to make there coasters look more intense and fun but they just look silly.What do you guys think about werid park maps.

P.S. this is sooooo stupid its the only thing I could think to talk about besides TTD and Superman Ultimate Flight.

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Favorite B+M's Hulk, Raging Bull, Dueling Dragons (Both), Batman the Ride, Iron Wolf

25 diffrent coasters in 2002
I love IOA

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Tuesday, January 21, 2003 5:22 PM
How about not posting and doing something else? As for the question I don't like it either it looks idiotic.

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'out the 100Base-T, through the router, down the OC3, over the leased line, off the bridge, past the firewall......nothin' but Net.

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Tuesday, January 21, 2003 5:22 PM

The SFDL map has a few problems but no really biggies

-Superman has a curved first drop

-Predators lift is where the station is and vice versa

-Viper is still black

I think I looked at kennywood's and that is pretty weird too.

I really like Cedar Point's. I have a full size park map poster on my wall

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If you want to be happy for a few hours play rollercoaster tycoon 2.

If you want to be happy for a day go to Cedar Point.

If you want to be happy for a lifetime help other people.

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Tuesday, January 21, 2003 5:26 PM

I think they make the maps look that for for a couple of reasons. If you think about how parks are designed... they want to create the illusion of the park being bigger than it really is. Lots of curves and turns in the paths provide for discovery of new and exciting things around every bend.

They make the maps just accurate enough so that you can find everything but inaccurate enough to not ruin the surprise of whats around the next corner or to give away how big the park really is.

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Tuesday, January 21, 2003 5:32 PM
I could not figure out the SFMM park map. I couldnt even find how to get to X, but it doesn't matter, it was closed anyways.

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"To overcome the spiders curse, simply quote a bible verse. Thou shalt not...uh, screw this."
"Hey, that looks like Princess Diana. Oh wait, it's just a pile of rags."

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Tuesday, January 21, 2003 5:33 PM
I know some are good like SFGAm but Sea World Orlando Interpretation of Kraken is Hilarious. I am not dissing Sea World I love it but the Map is Funnie.

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Favorite B+M's Hulk, Raging Bull, Dueling Dragons (Both), Batman the Ride, Iron Wolf

25 diffrent coasters in 2002
I love IOA

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Tuesday, January 21, 2003 5:39 PM
does it really matter? it dosent have to be perfect a ride is a ride just as long u know where it is :D
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Tuesday, January 21, 2003 5:40 PM

Maps are designed to lead you to the proper place to a given ride, not to be an exact technical drafting of every single thing.

Maps with silly coasters work fine, people don't care. People get to ride; that's what matters.

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The Jet Coaster ROARS!
Will Johansson, Webmaster of Xtreme Paramount Parks
http://xpp.coasterbuzz.com/

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Tuesday, January 21, 2003 5:48 PM

Yeah, really. If parks wanted to make a photo replication of their layout, they could fork the cash over to get some photos from a helicopter or something.

I think they do it this way because it is more stylized and imaginitive. Lots of colors, and the attractions stick out a lot.

Think about it: Can 98.7% of the GP correctly recite the layout of any full circuit coaster they've ever ridden? No, that's not a problem. It just isn't important.

But, since I'm staring at it right now, my souvenier copy of the CP map looks pretty accurate, coaster wise.

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"Well, I'm sure I'd feel much worse if I weren't under such heavy sedation." - David St. Hubbins, Spinal Tap
http://www.loopscrew.com

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Tuesday, January 21, 2003 6:01 PM

The coasters and rides on the park maps are the way they are for a few reasons(i dont know for sure, but it seems logical)

1.)They dont *need* to be completely accurate. as long as the guest can get around the park with ease and understand where each ride/attraction is, there is no reason to make it realistic. also, as i remember when i wasnt so much of an "enthusiast", i wasnt very familiar with the coaster layouts anyway. so, even if a hyper showed loops and a cobra roll, i wouldnt know the difference anyway.

2.)Also note that the park maps normally hold that image, because it gives it a more "fun" style look. more relaxed and/or exciting. it is a park map, not an aerial photo.

3.)And, why you see the park maps as annoying i dont understand. i find them easy to understand, and although CP's map looks very wacky as well, i found mine extremely usefull on my first trip. i was fortunate enough to be familiar enough with the park layout the 2nd day of the trip, but the map saved me and my friend lots of time on the first day.

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#1-MF #2-Apollo's Chariot #3-S:RoS

Coasters Ridden: 42

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Tuesday, January 21, 2003 6:06 PM
What a stupid thread

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Tuesday, January 21, 2003 6:06 PM
I think maps like this make the place look fun. SWO's map looks cool and fun, IMO. You must be bored.
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Tuesday, January 21, 2003 6:11 PM
Yeah, I agree with Arejay55. I think park maps are designed to make the park look bigger than it really is. I don't see how they're going to be able to fit Scream, a huge B&M floorless in there. Anyone know which parking lot or side it's going to be located at?

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Tuesday, January 21, 2003 6:21 PM

The only *annoying* park maps are those that don't lead you to the ride ENTRANCES....(you know, the place you need to be to get ON the ride in the forst place).

However, I would hate to leave out the park maps of Kennywood and Miracle Strip....xerox paper is just plain tacky. Don't get me wrong for a second, I loved the parks, just hated the maps....I would have gladly purchased a real map if one were available for purchase (since I do "collect" them). Jill says horde, I say collect, whatever...;)

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Tuesday, January 21, 2003 8:45 PM
I don't know, I got the SFMM map right off the bat. It was pretty obvious what every coaster was, with few exceptions. What I really find funny is last year's SFA map, which I think is pretty decent, but the fun part is seeing that some of the trains are traveling in the opposite direction!

In my opinion, park maps are big time wasters, except to find out where the bathrooms are. I prefer to just walk into a park and start exploring—although I did wind up in the petting zoo at BGW using this method, so it's not foolproof:) Also, most parks are designed so that you can go from attraction to attraction. If you wait until the end of the day, or if they hand them out when you enter, you can have a nice dry map should you get on any water attractions.
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Huss's Land of the Giants—coming somewhere, sometime soon.

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Tuesday, January 21, 2003 10:03 PM

I think my favorite maps were the '91 and '92 Great america maps, which were not 3-d, had no "likenesses (just lines for the layouts), but were quite colorful and informative nonetheless. However, I also like good 3-d likenesses. Let's face it: All you need the map for is to know where the rides are. There have been some maps I've known (SFGAm, '95 & '96) where the coasters didn't even remotely resemble the actual rides. Those I didn't like. But each coaster on that MM map was recognizable to me, I think it's okay. Though they all could have been a little more realistic (thin CP).

BTW: If people want to post on this thread, just let them. Some of us have an amusment park map obsession, too. If you don't want to read, you don't have to.

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Wednesday, January 22, 2003 4:49 AM
PKI's maps in the late 80s and early 90s had exact 2-D representations of the coaster layouts. Best. Map. Ever.

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A day is a drop of water in the ocean of eternity. A week is seven drops.

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Wednesday, January 22, 2003 4:59 AM
Sea World Orlando's map sux. But then again, the layout sux.
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Wednesday, January 22, 2003 5:31 AM

It really doesn't matter, the map is just to guide you to a specific location in that park. I do agree that they could be drawn a little neater. Many parks do tend to exagerate their attractions though.

Lately, judging the many maps I've seen this past season (2002), Paramount's Carowinds look really nice.

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Keeping Youngstown Living Exciting

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Wednesday, January 22, 2003 5:32 AM
I'v been pondering park maps quite a bit recently, here's some boring theoretical stuff I've been considering-

All Communication has 3 purposes, to varying degrees
-Entertain
-Inform
-Persuade
Really good communication does all three

An aerial photo of something like a park or a ski resort would neither be very entertaining nor informative, as things would not be clear (rides obstructed by trees or other rides, walkways hidden or unclear, etc.) A good map illustrator exaggerates and clarifies the relationships between landmarks to better inform the viewer.
A reasonably accurate, well done realistic map (in 3D) may be informative, but it wouldn't properly draw your attention to things of note, such as the newest ride or some out of the way but exciting attraction. It is only when the map illustrator is free to exaggerate, emphasize and distort that it becomes entertaining (Wow, isn't this place pretty) Informative (Ah, so that's where the entrance is) and Persuasive (I wanna ride that awesome looking coaster!!)
Cedar Fair has the best maps of any parks I've seen.. They're fun, reasonably accurate, and very clear. Plus they're very well drawn (In contrast to MOST of the maps out there.)
In case you care, here's the guy who does them
http://www.topdogstudios.net

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