I notice a lot of people claim that "airtime", that moment of ecstacy that we crave, is severely underrated.
Well let me clarify some things. When I think of airtime, I dont think of the camelbacks on Millennium Force (views), or the abrupt, short pops on magnum.
Im talking REAL airtime. REAL airtime like "The Drop" on Ghostrider. Airtime like you get on the 3rd hill of S:ROS, or the monstrous camelback on Goliath. Take a spin on the airy woodies Jackrabbit, Phoenix, Tonerre de Zeus, Megaphobia, Shivering Timbers and you achieve this easily as well.
Unfortunately, this is getting harder to find on steel coasters. Other than S:ROS, hypers tend to be more subtle, natural feeling airtime.
Any other steel's im missing out on?
Ahh... how would we get through the off-season without a little overanalyzation??
Actually, I think Magnum has incredible airtime. The pops at the end of the ride may be short, but they're powerful. And of course, there's the third hill, which I counted as having sustained airtime for over 4 seconds...almost 5, actually. I am in agreement that MF's airtime is good, but not anything spectacular.
I do agree that wooden coasters have incredible airtime, and I only wish I could ride more to prove that to myself. So far, the Jack Rabbit, Villain, and Blue Streak are the only real good airtime woodies I've ridden.
Well for wood, go to Big Chief's, ride Cyclops in the back. I would praise you if you could keep your butt on the seat.
But as for air on steels, here are a few coasters with floatage: Fire Dragon (IOA) Vortex (PKI) Carolina Cyclone (Carowinds) Raging Bull (SFGAm) King Cobra (PKI) That's an invert, sit-down looper, megalooper, hyper, and stand up. I think that shows that steelies can have air. Though I do agree with IntaminAGFan, you want air, ride a woodie. lata, Jeremy
woah woah woah, let me rephrase what I said. I mean powerful, sustained air. Steel Phantom is not an airtime machine, Riddler's Revenge is not an airtime machine. I think we can all agree on those.
For those who've ridden the various S:ROS versions, you know what I mean by powerful, sustained air. The 3rd hill does the job, especially in the back seat. I'm asking whether anybody's felt airtime like that on other steels... (seriously)
I think Phoenix is still the king of abundant ejector air, but still, I've never come anywhere close whatsoever to the midcourse drop on Ghostrider. SEVERELY underrated in my opinion, your thighs are sore by the end of the ride!
Raging Bull has a ton of airtime, especially in the back. I was out of my seat for the entire first drop, and there is some serious ejector air after the midcourse brake. There is airtime on almost every drop. And even though I haven't ridden it, I'm willing to bet that Apollo's Chariot is the same way.
The best two coasters for ejector airtime are The Legend at Holiday World,(especially in back), and Raven at Holiday World,ESPECIALLY on the famous 5th drop, EXTREME ejector airtime. Although, this year, it seemed as though the airtime on the ride was toned down a little. Later.
Millennium Force, the 4th hill in the back seat of Shivering Timbers. NOTHING compares to that. I could tell that the whole train was totally riding on the underwheels and then when you crest you can actually hear a sustained THUD when the wheels meet the track with a nice hard punch. There is definite power in the first half of ST especially in the front, and the back. ALL NEGATIVE G's. Then the back half does the great old woodie, airtime. Vortex at PKI has two interseting spots. On the drop there is good airtime, but when you crest the top of the first hill and jerk hard to the left, negative g takes over for a samll period of time.
I'm astonished that you fellow entusiasts won't agree that MF has great airtime. My friends and I call the feeling of airtime (not to put anyone out) the "Peter Tickle" it is the greatest feeling in the world, and MF is the coaster that originated the name... out of the first tunnel going through the "peter tickler hill" is the greatest felling, IMO. You curl up into a ball going up and then you burst out and make yourslef as stretched as possible, and you just fly. I went up this past Sat, and I watched my friend beside me on that hill, and he was out of his seat until the bottom of the hill... it makes me feel weightless and free. You have to admire what a great job they have done mastering the "Peter Tickle." Another great tickler is The Boss at SFStL. Thanks.