Monday, September 25, 2000 4:39 PM
I notice a lot of people claim that "airtime", that moment of ecstacy that we crave, is severely underrated.

Well let me clarify some things. When I think of airtime, I dont think of the camelbacks on Millennium Force (views), or the abrupt, short pops on magnum.

Im talking REAL airtime. REAL airtime like "The Drop" on Ghostrider. Airtime like you get on the 3rd hill of S:ROS, or the monstrous camelback on Goliath. Take a spin on the airy woodies Jackrabbit, Phoenix, Tonerre de Zeus, Megaphobia, Shivering Timbers and you achieve this easily as well.

Unfortunately, this is getting harder to find on steel coasters. Other than S:ROS, hypers tend to be more subtle, natural feeling airtime.

Any other steel's im missing out on?


Ahh... how would we get through the off-season without a little overanalyzation??
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Monday, September 25, 2000 5:14 PM
The Deamon at SFGAm has a good, sustained pop on the first drop, as did Steel Phantom on the seccond drop.

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Six Flags America IS a Six Flags park!
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Monday, September 25, 2000 5:23 PM
I agree with you on many points but the way I see it is simple. Steel Rollercoaters are for Height, Speed, and Inversions. Wood for AIRTIME! Wooden coaters are Airtime Machines.

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Only A Few More Weeks To Go Full Force. At The One and Only Cedar Point.
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Monday, September 25, 2000 6:34 PM
Actually, I think Magnum has incredible airtime. The pops at the end of the ride may be short, but they're powerful. And of course, there's the third hill, which I counted as having sustained airtime for over 4 seconds...almost 5, actually. I am in agreement that MF's airtime is good, but not anything spectacular.

I do agree that wooden coasters have incredible airtime, and I only wish I could ride more to prove that to myself. So far, the Jack Rabbit, Villain, and Blue Streak are the only real good airtime woodies I've ridden.
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Monday, September 25, 2000 6:53 PM
Well, there's 2 kinds, "Floater" and "Ejector."
IMO, MF had incredible "floater" airtime, especially the first hill. I think Magnum had good ejector airtime on the bunny hops near the end.

You want good, intense, ejector air--try Viper at SFGAm--INCREDIBLE!!!
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Monday, September 25, 2000 7:14 PM
No coaster I've ridden can even come close to touching the ejector air on the Phoenix.

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Parks Hit For 2000! PKD, BGW,DP,HP,PKI,HW,SFKK,SFA,GAdv,SFNE,LC,GE,QP,CDP,LP,KG,SFO,WG,GE,KW,IW,WL,
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Monday, September 25, 2000 8:23 PM
If air is your thing, I have two words for ya, Shivering Timbers. Yes, it IS worth the trip up there. Get there as soon as you can, and ride it!! Airtime Of The Gods.
*moment of silence - thank you*

Did I mention that this is possibly the PERFECT coaster?

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Gotta ride 'em all!
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Monday, September 25, 2000 9:59 PM
Hey steel coasters DO have airtime. Believe it or not Riddler's Revenge has 3 spots of floater airtime.
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Tuesday, September 26, 2000 4:48 AM
I agree with BigED. Viper at SixFlags Great America is an awesome airtime machine!
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Tuesday, September 26, 2000 7:58 AM
Well for wood, go to Big Chief's, ride Cyclops in the back. I would praise you if you could keep your butt on the seat.

But as for air on steels, here are a few coasters with floatage:
Fire Dragon (IOA)
Vortex (PKI)
Carolina Cyclone (Carowinds)
Raging Bull (SFGAm)
King Cobra (PKI)
That's an invert, sit-down looper, megalooper, hyper, and stand up. I think that shows that steelies can have air. Though I do agree with IntaminAGFan, you want air, ride a woodie.
lata,
Jeremy

-Got wood?
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Tuesday, September 26, 2000 9:40 AM
Right on Soggy. Shivering Timbers - The God of Gods for airtime!
Great call Big Ed on MF and Viper at SFGAm. I love the floating on MF and Viper surprises you with it's airtime.
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Tuesday, September 26, 2000 11:29 AM
AIRTIME - How about the 4th hill (could be wrong) on RAVEN. Now that's AIRTIME.

BMCOASTER
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Tuesday, September 26, 2000 11:54 AM
woah woah woah, let me rephrase what I said. I mean powerful, sustained air. Steel Phantom is not an airtime machine, Riddler's Revenge is not an airtime machine. I think we can all agree on those.

For those who've ridden the various S:ROS versions, you know what I mean by powerful, sustained air. The 3rd hill does the job, especially in the back seat. I'm asking whether anybody's felt airtime like that on other steels... (seriously)

I think Phoenix is still the king of abundant ejector air, but still, I've never come anywhere close whatsoever to the midcourse drop on Ghostrider. SEVERELY underrated in my opinion, your thighs are sore by the end of the ride!
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Tuesday, September 26, 2000 12:49 PM
Raging Bull has a ton of airtime, especially in the back. I was out of my seat for the entire first drop, and there is some serious ejector air after the midcourse brake. There is airtime on almost every drop. And even though I haven't ridden it, I'm willing to bet that Apollo's Chariot is the same way.
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Tuesday, September 26, 2000 3:13 PM
I underrated airtime coaster is the Blue Streak at Cedar Point. There is at least five lifts.
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Tuesday, September 26, 2000 3:17 PM
Two steel coasters that I can think of. Both at PKI...

Vortex - big air off the first hill.
King Cobra - massive ejector seat all over.

But none of that long powerfull air time that you get on S:ROS

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SP we hardly knew Ye
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Tuesday, September 26, 2000 4:15 PM
The best two coasters for ejector airtime are The Legend at Holiday World,(especially in back), and Raven at Holiday World,ESPECIALLY on the famous 5th drop, EXTREME ejector airtime. Although, this year, it seemed as though the airtime on the ride was toned down a little. Later.

-SFStLMan
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Tuesday, September 26, 2000 4:18 PM
Millennium Force, the 4th hill in the back seat of Shivering Timbers. NOTHING compares to that. I could tell that the whole train was totally riding on the underwheels and then when you crest you can actually hear a sustained THUD when the wheels meet the track with a nice hard punch. There is definite power in the first half of ST especially in the front, and the back. ALL NEGATIVE G's. Then the back half does the great old woodie, airtime. Vortex at PKI has two interseting spots. On the drop there is good airtime, but when you crest the top of the first hill and jerk hard to the left, negative g takes over for a samll period of time.


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Coasters- a little slice of heaven
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Tuesday, September 26, 2000 5:54 PM
I'm astonished that you fellow entusiasts won't agree that MF has great airtime. My friends and I call the feeling of airtime (not to put anyone out) the "Peter Tickle" it is the greatest feeling in the world, and MF is the coaster that originated the name... out of the first tunnel going through the "peter tickler hill" is the greatest felling, IMO. You curl up into a ball going up and then you burst out and make yourslef as stretched as possible, and you just fly. I went up this past Sat, and I watched my friend beside me on that hill, and he was out of his seat until the bottom of the hill... it makes me feel weightless and free. You have to admire what a great job they have done mastering the "Peter Tickle." Another great tickler is The Boss at SFStL. Thanks.


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"MF Tickler Hill"
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Tuesday, September 26, 2000 6:12 PM
Villain and SFGAm's Viper tie for my best wood coasters giving the big air. For steel I have favorites all over the place, but Superman (SFDL), Magnum, The Force and Apollo's Chariot all come to mind.

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Jeff
Webmaster/Admin - CoasterBuzz.com
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