Accident on Magnum

Saturday, May 26, 2007 8:52 PM

rOLLocOASt said:
"Just don't stack. It won't happen if you don't stack."
Speaking of which... I've never thought about it, but I can't remember ever seeing all three of Magnum's trains stacked. What kind of chaos must have been going on in the station to allow a train to sit there that long?
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Saturday, May 26, 2007 9:09 PM

eightdotthree said:
I don't think magnets would help in this situation cause you still need a set of brakes to stop the train completely.
But magnetic brakes at the beginning of the brake run can slow the train enough for air brakes to stop the train in any instance. In the rain, like today, it wouldn't matter.
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Saturday, May 26, 2007 10:13 PM
Didn't something like this happen on The Beast of a few years ago? I think it had a low-speed station collision due to wet brakes, whereafter they went to magnetic brakes.
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Saturday, May 26, 2007 10:53 PM
I do know for a fact that in the middle of the year last season Maggie's chain lift was speeded up slightly so that the cycle time would be a few seconds shorter, thus giving the ride ops less time to load the train...

And I have experienced while working on the coaster that sometimes the guests find the 19 second load time an insufficient amount of time to get their stuff to the bins, find their seat, raise their butts up to find the seatbelt that they are sitting on, figure out how to fasten the belt and tighten it, and lower their lap bars, all before the ride ops check that the lap bar is locked.

Another words, stacking sometimes can not be helped. READYREADY!

And if the ride does stack and a train is about to go over the lift, Maggie's lift shuts down before the train drops and maintenance is called to come and restart it.


*** Edited 5/27/2007 2:55:00 AM UTC by dexter***

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Saturday, May 26, 2007 11:23 PM
I was riding Maggie in the cold October rain last year, with the turnaround trims open (due to high winds) when the computer e-stopped us at the brake run after the tunnel due to our completing the circuit too quickly.

We came to a DEAD STOP rather quickly, with no indication of 'slipping out' of the brake run. I wonder why it happened today.

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Saturday, May 26, 2007 11:29 PM
I'm going out on a limb and going to blame a computer malfunction.

At least that's the excuse I use at work all the time. :)

*** Edited 5/27/2007 3:29:58 AM UTC by Super Loopy***

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Saturday, May 26, 2007 11:37 PM

cdrpointcrazy44 said:
The ride overshot the brakes after the tunnel due to rain.

OK, I'm going to ask a really dumb question here, but is this even possible? If it IS possible, why wouldn't the coaster (or any coaster) simply be shut down when it rains?


dexter said: And I have experienced while working on the coaster that sometimes the guests find the 19 second load time an insufficient amount of time to get their stuff to the bins, find their seat, raise their butts up to find the seatbelt that they are sitting on, figure out how to fasten the belt and tighten it, and lower their lap bars, all before the ride ops check that the lap bar is locked

19 seconds is barely enough time for me to untangle the seat belts. There should be retractable seat belts installed (if they just HAVE to be there in the first place) to ease the loading and unloading process.

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Saturday, May 26, 2007 11:50 PM
I was at the park today and did not see the crash however I can add some information to the discussion:

1. At around 11 o'clock the constant light rain turned into heavy rain, so the probably didn't help

2. When I left the park there was a crane by Magnum and it looked like some middle cars (not the front or back) were being taken off

3. Later in the day when it rained, everything stopped due to lightning (as it should) however when that passed it was still drizzling and while MF, TTD, Maverick, and Mean Streak got going again the Mine Ride and Gemini did not, and only restarted again when the rain ceased. Also, when I rode Gemini the trims were turned on extremely hard.

PS. Maverick was great, got two rides (45 min and 2 hours) and two t-shirts :). Its non stop, and extremely disorientating. The only hint of roughness/head snapping occurs in the Stengal Dive.

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Sunday, May 27, 2007 12:10 AM
It also happened on SROS at SFNE a few years ago and the braking system failed and Intemin was found at fault. I think there will be lots of law suits coming CPs way.
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Sunday, May 27, 2007 12:58 AM
Reading the description...I'm hard pressed to call this newsworthy. Two people to first aide and released...and another with an asthma attack. This is not exactly a high impact collision we are talking about.

I guess all coaster accidents are sensationalized...but this one seems to be a bit of a reach. I'd be shocked if once a week Cedar Point does not have worse fender-benders in the parking lot. Do all minor accidents get a news report?

In related news...I stubbed my toe today. My door is closed...pending investigation completion! :) *** Edited 5/27/2007 5:01:03 AM UTC by Jeffrey R Smith***

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Sunday, May 27, 2007 6:16 AM
Does this mean Maggie will be cutting back to two trains? PR at KW sometimes stays on one train for a while after the lines get long to avoid stacking and the the problems that can come with it.

I remember when KW had a similar problem on Thunderbolt. It was caused by was operator error because the ride wasn't computerized at the time.

Thank goodness that the real world isn't the same as RCT where a brake failure can kill 20 people or more.

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Sunday, May 27, 2007 7:52 AM

dexter said:


And I have experienced while working on the coaster that sometimes the guests find the 19 second load time an insufficient amount of time to get their stuff to the bins, find their seat, raise their butts up to find the seatbelt that they are sitting on, figure out how to fasten the belt and tighten it, and lower their lap bars, all before the ride ops check that the lap bar is locked.


*** Edited 5/27/2007 2:55:00 AM UTC by dexter***


Maybee CF should learn a thing or 2 from Knoebels, ditch the seatbelts, cut the crap and get the trains in and out.

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Sunday, May 27, 2007 8:49 AM
Or try a policy that SF is trying here at SFA with two of its coasters- no loose articles in the station. There are lockers nearby. It's cutting down on station time rather well. I never understood why people bring so much junk to the park with them anyway.

Glad everybody's OK as far as Magnum is concerned.

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Sunday, May 27, 2007 9:10 AM
So is it open or not?
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Sunday, May 27, 2007 10:40 AM

Reading the description...I'm hard pressed to call this newsworthy.


Smartest reaction to the bump in the whole thread.

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Sunday, May 27, 2007 10:52 AM
It's newsworthy because roller coaster crashes, like airplane crashes, aren't normal. Automobile crashes are normal and pretty much have to shut down a major artery to make the news. Be glad this type of incident is rare enough to make it newsworthy.
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Sunday, May 27, 2007 2:22 PM
Magnum is only running one train today...says my friend who is at the park.
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Sunday, May 27, 2007 2:27 PM

SFoGswim said:

rOLLocOASt said:
"Just don't stack. It won't happen if you don't stack."
Speaking of which... I've never thought about it, but I can't remember ever seeing all three of Magnum's trains stacked. What kind of chaos must have been going on in the station to allow a train to sit there that long?

It's pretty easy not to stack trains, but occasionally things will come up. It's been 6 years since I've worked there so I might be a little off, but IIRC interval was somewhere around 48 seconds for Magnum. The problem is you can't really stack Magnum like every other modern ride. On most rides, the safety brakes will automatically release when the next block is clear. Magnum doesn't play that way - You've got to manually release it from the panel located at the base of the lift. Because of that, it's way more of an ordeal than it should be. The ride actually has to be shut down briefly, which causes way more of a delay than just stacking.

But yeah, Magnum sucks ;)

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Sunday, May 27, 2007 2:33 PM
Didn't they fix that "problem" recently, Corey?
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Sunday, May 27, 2007 2:41 PM
No idea. I don't keep track of anything at CP nowadays.
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