I'm sure more than a few of you are interested ;)
I believe it has a 60 minute time limit on playing.
TTD was built, TTD was broke, TTD is alive.
However, someone was nice enough to set up a direct link so you don't have to jump through all the hoops of downloading at Gamespot.
It's the full game with a 60 minute playing limit attached. After an hour, it's not useable any more.
Cool stuff. But I can see how the approach to the game is going to be very different, yet familiar.
With all new things, I'm not sure I really like it, but after getting used to it I'm sure it'll be the same old same old.
So far the biggest thing I'm missing are the water jet pieces that you could place in water to create your own custom fountain looks. Nothin like that this time around :(
I'm very tempted to do this since I haven't pre-ordered or anything. Would definitly save me a trip to a store this week. The only thing that worries me is not having a physical copy of the game. What if your hard drive crashes? and does this mean the game doesn't require the CD to play?
Hmmm...Hopefully this 60min will be enough to hold me till I can get a physical copy.
Man I hate it when people assume things.
And Greg...that's a good point about the CD. At least this version won't require one I guess. Interesting option to avoid the CD thing.
As for not having one for backup, that is also a good point though a lot of times you can burn the file to CD as long as you remember/write down your particular code so you can install it again should something happen. Also some places will keep your info on file and let you download it again. Though I don't know if that's the case this time. *** Edited 10/27/2004 12:55:09 AM UTC by Coasterbuf***
I was hesitant at first, but after reading the disclaimers and pop-up windows during the transaction, it seems very legit. I got a liscense code sent to my email in case I ever need to install another copy (i.e. in case of loss on my system)
My other concern was the game running completely on my system and not from a CD. The game runs WAY better than either demos did.
So it's cool and the game turned out GREAT!
Also, what's with the roundish teardrop loops? I mean, the general level of detail in the game is amazing, but why did they make the vertical loops so squat?
Did anyone else have issues getting trains to normal lengths?
...did you manage to catch some very bad inaccuracies of real-world rides?
Case in example, which is just very unrealistic... the S&S shot tower. I set it to 145mph launch, and it doesn't even reach 250' in the air. That's the max you can set it, and you can't even get the tower to reach 300', which means you cannot recreate a real-world Power Tower shot.
I don't understand how you can launch up at 145mph & not even reach 250 feet? Plus the bounce is very blunt & the ride has no sound effects. I was kind of disappointed with that.
The log ride sounds a lot like a rollercoaster.
Although I'm being nit-pickey, and won't detract me from enjoying the game when I pick up the full copy... some of these inaccuracies are a litle annoying, and I know I'm going to run into a few more. I'm just trying the rides I was dying to check out when I saw them not available in the demo.
Does the intensity atleast come out better thist imewith the S&S?
...main reason: You can build the tower so much higher... 300, 400 feet tall... but the max launch only takes you 250', so it's not only a little unrealistic, it also just doesn't give you much leeway for customization (not to mention, you can't launch a car way off the top of the tower like the old RCT!).
Oh, well. I'm not a little crack monkey, I can wait until tomorrow afternoon...
...unless the Fed Ex guy goes to the wrong house...again :(
Overall impression - lots to like and be happy about, just as much to hate and be annoyed by.
Anyway, I still played my internet registered version for a couple hours last night and I'm very impressed. The only question I have is "What in the world is up with that mine shaft ride???" Not exactly what I was expecting. That's really the only disappointment I have so far. I'll probably be disappointed again later when I find out you still can't have separate loading/unloading stations. Has anyone checked this out yet???
Certain victory.
So let me ask again -
How soon before we can upload RCT3 files, Jeff?
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