5 trains on Revolution?

Friday, May 12, 2006 5:15 PM

I was looking at this 1976 picture of SFMM's Revolution. Are my eyes deceiving me or are they running 5 trains at once? Did they paste several photos together? Maybe someone that is more knowledgeable about this coaster would know.

http://www.rcdb.com/ig130.htm?picture=16

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Friday, May 12, 2006 5:16 PM
I think it's pretty obvious they pasted photos together based on the shape of the image.
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Friday, May 12, 2006 5:44 PM
Yeah....ever ask a stupid question and wish you could take it back? :) Especially since two of the trains look like they're less than 100 ft. from one another. Nevermind....

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Friday, May 12, 2006 6:00 PM
;) It's cool. We're all excited for the weekend.
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Friday, May 12, 2006 6:02 PM
Actually, I think it can run quite a few trains. It has a lot of blocks... Not sure it can do up to 5 though. Perhaps 4 at most (not that they would or need to do that at this point)?
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Friday, May 12, 2006 10:52 PM
I was there there when it first opened, I think it ran four trains. This was such an great coaster at one time. It is so sad what time has done to this once fine machine.
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Friday, May 12, 2006 11:10 PM
I remember asking this exact same question about a year ago..haha. That photograph, at first glance, really does appear to be one photo. I felt like an idiot when I found the obvious answer, after creating a thread exactly the same as this one.
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Saturday, May 13, 2006 2:29 AM

stuey said:
Especially since two of the trains look like they're less than 100 ft. from one another. Nevermind....

It's more like 20... ironically, though, that is the only set-of-two-trains that could theorhetically happen on the ride. One train gets stuck going down the hill and the train behind it is stopped on the block.
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Saturday, May 13, 2006 6:31 AM
Having found out (again) that it's a photomontage, how many trains could actually run on Revolution at the same time without stacking?
Antons Carnie-Monsters are pretty good at running insane numbers of simultaneous trains using block brakes on every hill in the back of the ride.
Is it 3 or 4 trains?
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Saturday, May 13, 2006 7:44 AM
The large carny coasters can run five trains.

According to the official Schwarzkopf catalogue, rides of the category "Loopingracer"/"Launchingracer" can run 4-6 trains, depending on the ride length. I think that Revolution could/was running five trains in its heyday.

The "Speedracers" were planned to have up to eight trains.

Of course this was during a time when loading procdures were not as slow as they are today.

For those who have forgotten the great Schwarzkopf tribute site:

http://schwarzkopf.coaster.net/

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Saturday, May 13, 2006 1:08 PM
Also, there's two trains in unusually close proximity that do not look like they are separated by a block section (one on first hill and one at bottom of second).
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Saturday, May 13, 2006 2:58 PM
But...when Revolution opened it definitely had at least four-train operation on the busiest of days. When a train was dispatched up the lift there was a train at the bottom of drop #2, a train near the loop, and a train entering the station to take the place of the one that was dispatched. It was a people-eating machine!
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Sunday, May 14, 2006 2:15 PM
alot of rides are made to run five like Sheikra if the crew wants it runs 5
ive seen it run 5
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Sunday, May 14, 2006 8:14 PM
WHY IN THE WORLD DID THEY PUT SO MANY BREAKS AND ADD SHOULDER RESTRAINTS TO THIS THING?!?!?!?!!? I had wanted to go to SFMM for a while until I saw that it had shoulder restraints....I wanted to ride the world's firs tmodern looping coaster as it was when it was built but that will never happen so I am jsut gonna wait until they build something that I can't refuse.
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Sunday, May 14, 2006 11:35 PM
They give Revolution lots of breaks (lunch or otherwise) because it's old and needs to rest. Plus I think the SFMM coasters are unionized.
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Monday, May 15, 2006 12:02 AM
^lol Blame it on the labor laws. ;)

Seriously dude, you're not alone. What really makes me scratch my head about WHY Revolution is that way is when I look at how well SFOT runs Shockwave and SFOG runs Mind Bender, despite both of them having trims. I wonder if the excessive trims on Revie is to help control the headbanging from the stupid OTSR's. I wonder what the new Six Flags guys think of that poor coaster.

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Monday, May 15, 2006 12:32 AM
^ I doubt they've ridden it, or care that much.

The Revolution situation is mostly enthusiast driven. With a park of 17 coasters, most of which do what Revvy does and a whole lot more, most people simply do not care. It's a shame really, because having just ridden it a few days ago, that coaster still carries quite a punch. In fact, after riding Tatsu and Revvy back to back, I couldn't take anymore.

But the coaster is run so poorly, I have a hard time even walking past it anymore. *** Edited 5/15/2006 4:32:42 AM UTC by DWeaver***

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Monday, May 15, 2006 10:23 AM
Different coaster, same theme. Cedar Creek Mine Ride. If I'm not mistaken this one has/had five trains as well. I am almost certain that I have ridden trains numbered 4 and 5, but usually see 3 of them sitting on the transfer track in the tunnel/shack. I think the most I ever saw them run was 3. I don't think 5 would have been possible on such a small coaster. Does anyone remember ever seen all of these trains out? Does anyone really care? :)

Tom

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Monday, May 15, 2006 11:11 AM
I bet if SFMM ran Rev like it used to be, the GP would find a whole new love for it.
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Monday, May 15, 2006 11:26 AM
Cedar Point's Mine Ride used to have five trains and as a small kid I remember seeing at least 4 running at a time. It is my understading that the controls were modernized a few years back and now the most that can run is three trains at the same time.
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