5 trains on Revolution?

I was looking at this 1976 picture of SFMM's Revolution. Are my eyes deceiving me or are they running 5 trains at once? Did they paste several photos together? Maybe someone that is more knowledgeable about this coaster would know.

http://www.rcdb.com/ig130.htm?picture=16

I think it's pretty obvious they pasted photos together based on the shape of the image.
Yeah....ever ask a stupid question and wish you could take it back? :) Especially since two of the trains look like they're less than 100 ft. from one another. Nevermind....

;) It's cool. We're all excited for the weekend.
Actually, I think it can run quite a few trains. It has a lot of blocks... Not sure it can do up to 5 though. Perhaps 4 at most (not that they would or need to do that at this point)?
I was there there when it first opened, I think it ran four trains. This was such an great coaster at one time. It is so sad what time has done to this once fine machine.
I remember asking this exact same question about a year ago..haha. That photograph, at first glance, really does appear to be one photo. I felt like an idiot when I found the obvious answer, after creating a thread exactly the same as this one.

I like disco.
SFoGswim's avatar

stuey said:
Especially since two of the trains look like they're less than 100 ft. from one another. Nevermind....

It's more like 20... ironically, though, that is the only set-of-two-trains that could theorhetically happen on the ride. One train gets stuck going down the hill and the train behind it is stopped on the block.

Welcome back, red train, how was your ride?!
Having found out (again) that it's a photomontage, how many trains could actually run on Revolution at the same time without stacking?
Antons Carnie-Monsters are pretty good at running insane numbers of simultaneous trains using block brakes on every hill in the back of the ride.
Is it 3 or 4 trains?

airtime for everyone
The large carny coasters can run five trains.

According to the official Schwarzkopf catalogue, rides of the category "Loopingracer"/"Launchingracer" can run 4-6 trains, depending on the ride length. I think that Revolution could/was running five trains in its heyday.

The "Speedracers" were planned to have up to eight trains.

Of course this was during a time when loading procdures were not as slow as they are today.

For those who have forgotten the great Schwarzkopf tribute site:

http://schwarzkopf.coaster.net/


wiki wiki wiki wiki...ahh shut up!
Also, there's two trains in unusually close proximity that do not look like they are separated by a block section (one on first hill and one at bottom of second).
Mamoosh's avatar
But...when Revolution opened it definitely had at least four-train operation on the busiest of days. When a train was dispatched up the lift there was a train at the bottom of drop #2, a train near the loop, and a train entering the station to take the place of the one that was dispatched. It was a people-eating machine!
Sheikrafanatic's avatar
alot of rides are made to run five like Sheikra if the crew wants it runs 5
ive seen it run 5

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WHY IN THE WORLD DID THEY PUT SO MANY BREAKS AND ADD SHOULDER RESTRAINTS TO THIS THING?!?!?!?!!? I had wanted to go to SFMM for a while until I saw that it had shoulder restraints....I wanted to ride the world's firs tmodern looping coaster as it was when it was built but that will never happen so I am jsut gonna wait until they build something that I can't refuse.
They give Revolution lots of breaks (lunch or otherwise) because it's old and needs to rest. Plus I think the SFMM coasters are unionized.

SFNE Central- Online Six Flags New England Resource

Acoustic Viscosity's avatar
^lol Blame it on the labor laws. ;)

Seriously dude, you're not alone. What really makes me scratch my head about WHY Revolution is that way is when I look at how well SFOT runs Shockwave and SFOG runs Mind Bender, despite both of them having trims. I wonder if the excessive trims on Revie is to help control the headbanging from the stupid OTSR's. I wonder what the new Six Flags guys think of that poor coaster.


AV Matt
Long live the Big Bad Wolf

^ I doubt they've ridden it, or care that much.

The Revolution situation is mostly enthusiast driven. With a park of 17 coasters, most of which do what Revvy does and a whole lot more, most people simply do not care. It's a shame really, because having just ridden it a few days ago, that coaster still carries quite a punch. In fact, after riding Tatsu and Revvy back to back, I couldn't take anymore.

But the coaster is run so poorly, I have a hard time even walking past it anymore. *** Edited 5/15/2006 4:32:42 AM UTC by DWeaver***

Different coaster, same theme. Cedar Creek Mine Ride. If I'm not mistaken this one has/had five trains as well. I am almost certain that I have ridden trains numbered 4 and 5, but usually see 3 of them sitting on the transfer track in the tunnel/shack. I think the most I ever saw them run was 3. I don't think 5 would have been possible on such a small coaster. Does anyone remember ever seen all of these trains out? Does anyone really care? :)

Tom


You have disturbed the forbidden temple, now-you-will-pay!!!

Acoustic Viscosity's avatar
I bet if SFMM ran Rev like it used to be, the GP would find a whole new love for it.

AV Matt
Long live the Big Bad Wolf

Cedar Point's Mine Ride used to have five trains and as a small kid I remember seeing at least 4 running at a time. It is my understading that the controls were modernized a few years back and now the most that can run is three trains at the same time.

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