I was looking at this 1976 picture of SFMM's Revolution. Are my eyes deceiving me or are they running 5 trains at once? Did they paste several photos together? Maybe someone that is more knowledgeable about this coaster would know.
http://www.rcdb.com/ig130.htm?picture=16
stuey said:
Especially since two of the trains look like they're less than 100 ft. from one another. Nevermind....
According to the official Schwarzkopf catalogue, rides of the category "Loopingracer"/"Launchingracer" can run 4-6 trains, depending on the ride length. I think that Revolution could/was running five trains in its heyday.
The "Speedracers" were planned to have up to eight trains.
Of course this was during a time when loading procdures were not as slow as they are today.
For those who have forgotten the great Schwarzkopf tribute site:
Webmaster/Podcast host for Coasterfanbase.com
Coasterfanbase.com
SFNE Central- Online Six Flags New England Resource
Seriously dude, you're not alone. What really makes me scratch my head about WHY Revolution is that way is when I look at how well SFOT runs Shockwave and SFOG runs Mind Bender, despite both of them having trims. I wonder if the excessive trims on Revie is to help control the headbanging from the stupid OTSR's. I wonder what the new Six Flags guys think of that poor coaster.
AV Matt
Long live the Big Bad Wolf
The Revolution situation is mostly enthusiast driven. With a park of 17 coasters, most of which do what Revvy does and a whole lot more, most people simply do not care. It's a shame really, because having just ridden it a few days ago, that coaster still carries quite a punch. In fact, after riding Tatsu and Revvy back to back, I couldn't take anymore.
But the coaster is run so poorly, I have a hard time even walking past it anymore. *** Edited 5/15/2006 4:32:42 AM UTC by DWeaver***
Tom
You have disturbed the forbidden temple, now-you-will-pay!!!
AV Matt
Long live the Big Bad Wolf
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