BGW Pantheon POV posted

Jeff

Wednesday, December 15, 2021 3:17 PM
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I have to admit, this looks far more interesting than it did in renderings.

Because, you know, the POV tells us everything we have to know. 😁


Jeff - Editor - CoasterBuzz.com - My Blog

+2

SteveWoA

Wednesday, December 15, 2021 4:53 PM

I thought the opposite, honestly. Still looks like a fun ride, but a bit quirky if that's the right word.

We are planning to visit in April sometime, so I look forward to riding and making my actual judgment then. Can't go wrong with these new Intamin's though.

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Bakeman31092

Wednesday, December 15, 2021 5:17 PM
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That let's-try-that-again double launch is pretty interesting, don't know that I've ever seen something like that. It reminds me of how I used to get people on my death coaster in RCT: build a normal ride with a hill that it can't clear with the current tested and approved launch speed, then once the train is full of passengers, up the launch speed a few ticks so the train clears and continues on to the, shall we say, more torturous portion of the ride.


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SteveWoA

Wednesday, December 15, 2021 5:40 PM

Also, fun tidbit... These are the newest/latest variant of these Intamin trains and differ from those found on Velocicoaster/Taron to some degree. I just don't recall the differences (I want to say lap bar design and/or seating height?).

The trains on Taron/VC are probably some of the most comfortable behind B&M IMO (especially compared to the monstrosities on Maverick/I305/etc...).

Last edited by SteveWoA, Wednesday, December 15, 2021 5:52 PM
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ApolloAndy

Wednesday, December 15, 2021 7:06 PM
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That live switch track gives me the heebie-jeebies. We've been doing switch tracks forever and even stuff like tilt coasters, but those are always when the train is at a stop. I know launched coasters roll back into brakes successfully and it's not like this is fundamentally different (rolling back into an active station is probably worse than rolling back over a switch track in transition), but I think it's still the first time I've seen a switch track on a "live" section of track and it's weird. (Maybe Switchback at ZDT's does?)


Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."

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ApolloAndy

Wednesday, December 15, 2021 7:08 PM
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Also, the whole theme feels extremely forced. Like, the different sections of the ride representing different Gods? That doesn't make much sense to me at all and I didn't even think or know it existed until after I watched the POV a couple of times.


Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."

+1

Vater

Wednesday, December 15, 2021 7:18 PM
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Capacity sucks too I bet.

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Rick_UK

Wednesday, December 15, 2021 7:28 PM
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Looks slow.


Nothing to see here. Move along.

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Jeff

Wednesday, December 15, 2021 7:33 PM
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Y'all don't disappoint. 🙂


Jeff - Editor - CoasterBuzz.com - My Blog

+4

ApolloAndy

Wednesday, December 15, 2021 7:43 PM
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Too short.


Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."

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Bakeman31092

Wednesday, December 15, 2021 7:52 PM
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I hadn't noticed at first that there's a switch track. Good observation Andy. I'm struggling to understand what the safety feature is in the event that the switch track gets stuck half way. There doesn't appear to be anything mechanical, so I'm assuming the controls tell the motors to be brakes until it verifies that the switch track has made it to the right spot, in which case the motors are switched to "neutral" while the train travels backwards, then they fire again when the train travels forward again.

I probably have that all wrong. Please help.


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Bakeman31092

Wednesday, December 15, 2021 8:09 PM
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I watched the video again, and the train definitely accelerates during the first forward pass and appears to accelerate going backwards as well, so it's a forward/reverse launch a la Wicked Twister, may she rest in peace. So after the first forward pass, the motors won't fire backward unless the controller receives the all clear signal that the switch track is in place. Until then, they are powered off and act as brakes. That's a lot that has to happen in just a few seconds, and I can't help but wonder if the end experience is worth the hassle.


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Jeff

Wednesday, December 15, 2021 8:51 PM
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The switch appears functionally equivalent to the one on Hagrid's at Islands of Adventure, only instead of going up a spike, it half-way goes up a hill, then goes up a reverse spike instead of into a cave.


Jeff - Editor - CoasterBuzz.com - My Blog

+2

ApolloAndy

Wednesday, December 15, 2021 9:20 PM
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I have, for whatever reason, avoided any kind of info. about Hagrid's. I wonder if Pantheon relies on software to avoid firing the LSM's on the backwards run before the straight piece is in place or if there's some kind of mechanical interlock where they physically cannot be fired unless the straight track is in place.

Last edited by ApolloAndy, Wednesday, December 15, 2021 9:21 PM

Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."

+1

Jeff

Wednesday, December 15, 2021 9:52 PM
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It would have to. Pseudo-code:

If switch is in position then fire reverse motors else stop ride


Jeff - Editor - CoasterBuzz.com - My Blog

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cmwein

Wednesday, December 15, 2021 10:27 PM

Modern PLC safety controllers can have a cycle/scan time as fast as 40 micro seconds (.000040 sec). It's gonna know exactly when that track is in place and ready. Unfortunately we cannot see how quickly the track changes positions from this POV, but I'd imagine the track is about in place by the time the train leaves the launch towards the top hat.

And if all the conditions aren't perfectly met, that train will come to a complete stop on its way back down.

Last edited by cmwein, Wednesday, December 15, 2021 10:28 PM
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Rick_UK

Wednesday, December 15, 2021 10:40 PM
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This operates the same as Hagrid, right, just bigger? You can see that switch track operate here at 1:55

Edit - didn't refresh the thread before replying, still you can see the switch.

Last edited by Rick_UK, Wednesday, December 15, 2021 10:41 PM

Nothing to see here. Move along.

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ApolloAndy

Wednesday, December 15, 2021 10:43 PM
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I'm always a little skeptical of being totally reliant on software when it's life and death, especially if there's a way to incorporate a physical interlock without completely messing things up.


Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."

+2

cmwein

Wednesday, December 15, 2021 10:50 PM

Rick -- Yes, its effectively identical to Hagrids other than the track layout and the fact that Hagrids just continues in reverse from where it passes over the switch track (to the drop track). Edit: IIRC, there's technically a 2nd & 3rd switch track on Hagrids, because there's two different sides to the drop track portion of the ride. Some trains go left, some right.

Andy -- There likely is some physical interlock to make sure that the alignment of the track is bang-on location. But without a signal from the computer that it is, the brakes won't know to release on the rollback preventing a stoppage.

Last edited by cmwein, Wednesday, December 15, 2021 10:52 PM
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BrettV

Thursday, December 16, 2021 12:14 AM

I'm sure another Intamin with such a complex trackswitch system will be nothing more than reliable and a high capacity machine.

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cmwein

Thursday, December 16, 2021 12:31 AM

Sorry for the double-post, but I went back and watched both Hagrid's and Pantheon POVs again at quarter speed. The best places to freeze the videos are at 1:39 and :21, respectively for the best stills. As I suspected, both systems seem very similar. The track shuttles back and forth along multiple steel beams and has hard stops on either end.

In the Hagrid's video, you can see that the track is driven by servo motors turning belts that pull the track to its different positions. The encoder in the motors would crosscheck its position value with the PLC, and confirm its location with additional position sensors. Rewatching Hagrids, I found it interesting that there's a brake and then tire-drive section just before the switch track to ensure a consistent speed every time, something that Pantheon doesn't have.

I was unable to see the servo motors or belts in the Pantheon video. It's hard to decipher but it honestly looks like it may be using a rack and pinion system from what you can see on the last transfer beam.

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OhioStater

Thursday, December 16, 2021 1:07 AM
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ApolloAndy said:

Also, the whole theme feels extremely forced...

If you go to the BGW forums, it is littered with complaints about the "utter lack of theme" to the ride. To some degree I get that argument, as I have always considered BGW as a balance between Cedar Point and Disney with regards to atmosphere and theme. Loch Ness, Alpengeist, Big Bad Wolf (RIP), and Verbolten...they all have good-to-great theming with varying degrees of a storyline, and the park overall has wonderful tales to tell and things to discover in the countries.

But when I think about two of their larger more successful installations, Apollo's Chariot and Griffon...they line up with the current supposed level of theming for Pantheon, and I don't recall anyone complaining about those.

Except Fabio.

I'm just laughing on the inside because we had hopes that it would open on our trip to the park this past June.

Last edited by OhioStater, Thursday, December 16, 2021 2:46 AM

Promoter of fog.

+2

RCMAC

Thursday, December 16, 2021 1:42 AM

One FB fellow’s take, in doing a side by side comparison with Velocicoaster, was that Pantheon clearly marks the difference between a ride found at an Amusement Park and one found at a Theme Park. My question to him was in what world is BGW not a Theme Park. I think the heaviest themed rides (as in the actual ride, not just the station and some paint) rightfully appear at the parks with the absolute deepest corporate pockets that are open year round. Like Velocicoaster and Hagrids.
Oh, anyway, please join me in prayer that on my ride the switch knows when the coast is clear and flips over in time for my backwards launch. Please.
I can’t help but think the little lumpy hill during that launch has something to do with the blocking sections and what might happen during a rollback/fail.

+3

eightdotthree

Thursday, December 16, 2021 2:25 AM
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It’s like a Six Flags parking lot coaster but instead of a parking lot it’s a field for grazing. Looks really fun though.


+1

Jeff

Thursday, December 16, 2021 2:40 AM
Jeff's avatar

cmwein said:

In the Hagrid's video, you can see that the track is driven by servo motors turning belts that pull the track to its different positions. The encoder in the motors would crosscheck its position value with the PLC, and confirm its location with additional position sensors.

I suspect that it's not just that, but also confirmation that the locking pins between the switch and stationary tracks has engaged.


Jeff - Editor - CoasterBuzz.com - My Blog

+1

super7*

Thursday, December 16, 2021 5:17 AM

OhioStater said:

ApolloAndy said:

Also, the whole theme feels extremely forced...

If you go to the BGW forums, it is littered with complaints about the "utter lack of theme" to the ride. To some degree I get that argument, as I have always considered BGW as a balance between Cedar Point and Disney with regards to atmosphere and theme. Loch Ness, Alpengeist, Big Bad Wolf (RIP), and Verbolten...they all have good-to-great theming with varying degrees of a storyline, and the park overall has wonderful tales to tell and things to discover in the countries.

But when I think about two of their larger more successful installations, Apollo's Chariot and Griffon...they line up with the current supposed level of theming for Pantheon, and I don't recall anyone complaining about those.

Except Fabio.

I'm just laughing on the inside because we had hopes that it would open on our trip to the park this past June.

Those previously better themed rides were installed when SEAS ran high quality, fully operational parks. Now SEAS runs nickel-and-dime cut-budget, staggered opening, partially closed parks. The park quality has been in a slow decline over the past several years.

Pantheons station looks like the least structure that they could build . It’s 6 supports and a roof. No theming.

At least Griffon has a gorgeous station, queue and the bridgework. Apollos station matches the lackluster Festa tent theming. They didn’t even give that to Pantheons station Or any shade in the queue

What I don’t understand is why the crammed the entrance over the train station in a one-way-in-and-out area that already has 2 coasters. There is room by Davincis Cradle where they could have built the entrance and skipped crossing the RR tracks.

Last edited by super7*, Thursday, December 16, 2021 7:56 PM
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Jeff

Thursday, December 16, 2021 3:12 PM
Jeff's avatar

Did y'all see the Emperor dive coaster in San Diego? It doesn't really even have a station.


Jeff - Editor - CoasterBuzz.com - My Blog

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cmwein

Thursday, December 16, 2021 8:10 PM

Yeah, but, to be fair I've never seen an Emperor Penguin kicking it in the shade.

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eightdotthree

Thursday, December 16, 2021 8:21 PM
eightdotthree's avatar

That could be more of a Southern California thing than anything else. A bunch of Disneyland rides don't have a station either.


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Absimilliard

Friday, December 17, 2021 1:14 AM

The first high-speed track switch Intamin did was on Hagrid, which was then followed by the signing of Toutatis at Parc Asterix in 2018. That project was to open in 2021, but delayed to 2023 due to environmental permit issues. While it may look dangerous, if you look carefully at the track beyond the high speed track switch, you will see the additional retracted brakes and in Hagrid's case, drive tires to stop the train. On Toutatis and Pantheon, the speed hill act as the way to prevent a train from reaching the track switch that is not in position.

This is not the first time a coaster has "broken" track sections while trains are in movement. Take Winja's at Phantasialand: each track has its own "trick" halfway through, such as the teeter-toter block brake on Fear while Force moves sideway. A funny ending is on the ending brake run: one track section bounces up and down as the car rolls over it.

Vekoma and Intamin have been working for years on various tricks on roller coasters for years. Everest main technological challenge was to create high-speed track switches that can safely move in a few seconds. This was then further eleborated on Grizzly Mountain Runaway Mine Cars at Hong Kong Disneyland, where the second "lift" is in fact a carefully hidden cable lift that move the train up while a track switch at the bottom quickly moves over to send the train that will soon fall backward toward another section of track.

Intamin mastered the freefall track sections, something that Zierer later copied for Verbolten and a roller coaster at Legoland Billund. Those are basically giant steel structures that slide up and down and use magnetic brakes and pneumatic cylinders like the Intamin giant drop and later drop towers.


+3

Tekwardo

Friday, December 17, 2021 10:37 PM
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eightdotthree said:

That could be more of a Southern California thing than anything else. A bunch of Disneyland rides don't have a station either.

It’s a most of the rest of the world thing too apparently.


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