I think what they were trying to do was get the best possible "feel" for roller coaster motion and then took that roller coaster movement they recorded and applied it to other possible titles for Oculus. That's how I was understanding it.
"Look at us spinning out in the madness of a roller coaster" - Dave Matthews Band
Does anyone remember the old roller coaster specials in which this kind of thing was always brought up as the future of roller coasters. There for a while, every time you saw a show about coasters on TV, they had to mention it, usually in the last segment of the show. And every time it was mentioned, I looked to the sky, folded my hands together in prayer, and begged God to not let this idea take hold of the public's desires.
The idea looks cool enough, but really, who really wants to allow VR gear to get between you and a roller coaster? The experience of riding a coaster is already good enough that this is a step backwards, in my opinion. Of course it could immerse the rider into a theme that one could not get without the VR gear, like riding a dragon or taking a ride in a flying saucer, but to me it is just gimmicky and unnecessary. Roller coasters offer an experience that are already exciting just the way they are. This kind of technology just hides the actual experience instead of heightening it.
-Travis
www.youtube.com/TSVisits
SF is working on a project using this technology for one of their parks and if everything goes well an announcement will be coming in March.
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Josh said something that made me want to comment about this. How aould they get the movement that the riders actually feel to perfectly mimic the movements on the screen? It could probably be done somehow, but it sounds difficult enough that it probably would not be done. It actual movements do not go perfectly with what is seen, people will get sick.
-Travis
www.youtube.com/TSVisits
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