Often times I make my final brake runs with several block brakes (alternating with a regular brake in between each section), in order to advance the trains as far up as possible before having to stop because the next block is occupied. I'm not sure if it actually increases capacity, but I would imagine having the next train as close to the station as possible does save on time spent waiting for the next train to load.
One thing that annoys me about the block brakes is the fact that they act as a trim. When I add one in the middle of the layout, sometimes trains won't be able to complete the course even though they would if the brake were not there. In other words, I wish there was a way to turn them off and only have them engage when necessary.
The thing I don't like is all the block breaks low the train to 4 mph, so yeah that MCBR better be high up off the group, so the train can regain its speed back.
I use block breaks though out my layouts, MCBR, and a few along the final break run. Just to add up to four or five trains.
My CP count (From June 2001-Oct 2008) 2009 Platinum Pass Holder
MF-72,TTD-36,Mantis-35,Raptor-44, Magnum-43,Maxair-8,SkyHawk-14,Maverick-11/ KI DB-63
Vater said:
One thing that annoys me about the block brakes is the fact that they act as a trim. When I add one in the middle of the layout, sometimes trains won't be able to complete the course even though they would if the brake were not there. In other words, I wish there was a way to turn them off and only have them engage when necessary.
Wouldn't that violate a rule of a block brake though? The block needs to be located at a position that if the train is brought to a complete stop, it can still complete the course (hence Raptor's MCB being 70 feet in the air). So because your trains can't complete the course after being slowed by the block, that is a failure of a block.
Yeah, you're right...not sure what I was thinking. Although it still bugs me that the brake slows the train down. If the block ahead is clear, the brake shouldn't engage at all. Or, you should be able to set the speed on it the way you would any other brake section. That way it can act as a block brake or a trim, or both.
Yeah, I set my block brake up high as well. I also place enough block brakes before the station so that the total number of trains can be stopped at the end of the ride and not on the course, even with wild mouse coasters and such. Yeah, I'm weird.
BTW the block brake speed can be readjusted in RCT3.
~Rob
I tend to do it the same way - with alt. track stacked at the end (although it stacks my loadtimes). I guess my question was how to change it from a trim that is always activated, even after the next block is clear - but it seems it is a game flaw, because you are all expressing the same situation that I have described.
I just use the "gentle slope up to level slope with a lift" (top of lift hill) piece as my block brakes. They won't touch the train unless the block ahead isn't empty.
Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."
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