Steph and I finally got around to processing our Six Flags season passes today. The upside is that the processing was quick despite a long line, the downside was that employees were snotty and rude.
We headed first to X-Flight, knowing the line would be long and there would be only one train. I knew it would be a long line, so I shouldn't complain, but what fun is that?
Some observations while standing in line: First, I watched a mechanic attach prox switches below the train on the storage track. I'm assuming that these little guys are going to trigger the seat recline at some point.
Second, the track switches have a lot of post-paint welds, so I'm thinking they didn't exactly fit as they had hoped.
There is a shipping container that looks pretty permanent at the base of the lift (since there are a lot of conduits running to it and it's sitting on concrete footers). If it houses the electronics and they have to keep it, I hope they plant some trees around it because it's ugly. Actually, the whole site is ugly and muddy.
Interesting realization: When three trains and two stations are running, you'll return in the opposite station you started on. That means people can't leave their crap all over the platform. Cool!
Another tip for future visits: The line to the right station will always be shorter, because it's a hike to the other one.
Part of the delays involved what looked like a release problem on one of the lap bars. Each bar sets in the seat by four small pistons that engage slots in the seat assembly. One of them didn't want to engage, and the mass of electronics on every car didn't like that. I guess I wouldn't either!
After a two hour wait, in which we calculated a capacity of 200 people per hour, we finally got to board. They pin you there pretty snug, and my wife found that there is now an equivalent to getting your jewels stapled... the boob crusher. Yes ladies, if you're well endowed, look out!
The seats reclined and we were off to the lift. Not very comfortable, as you're angled slightly back, so the blood flow to your head is a bit much. Again, I theorize that the prox switches on the train will eventually trigger the recline on the lift, where you'll find the same electrical bus all the way up that you find in the stations for power.
We took the back seat, because I could see while watching that it got yanked around every turn. It was most intense at the tops of turns and exiting the vertical loop. The G's are pretty comfortable for the most part. The pressure on your shins in that back seat are just at the threshold for being comfortable.
The tops of the high turns are without question the best part of the ride, and I'm not sure why Vekoma didn't do more of that after evaluating Stealth. The helix is also killer. Very intense and a lot faster looking when you're actually on the ride.
The verdict? I really dig this ride. It's a bit short, but it delivers in the intensity department. I'm glad we have one of these in Ohio now!
As you might expect, there are some problems that I have to take issue with. First off, what the hell is the park doing all week with the park closed? Why isn't there an army of people working to get this ride running at capacity? The restraints are complex, and they need to be, but didn't Vekoma learn anything from Stealth?
To their credit, the ride ops were militant about height. I saw them turn away several kids who were very close. They also chased smokers out of line, and that was appreciated given the amount of time I had to spend there. Now the park needs to put more people on the platform. When they do get all trains and two stations running, it would be in their best interest to put 13 people on the platform; 6 on each train and one operator. With the complexity of the restraints, it's the only way they'll ever keep people moving.
On other rides...
Villain was only a ten minute wait. The new Gerstaluer lap bars are in place, not that the old ones ever bothered me in the first place. There is some seriously rough track just after the trick track, as well as some less rough spots around the ride. That's not good because these imperfections are killing the airtime from the second turn-around on by slowing the train. Please guys... don't let your instant classic slide!
Batman was also a short wait, and with two trains running they only stacked trains once! Lots of improvement there, but with three trains they still need six people to get the restraints checked quickly. There was a person I assume was a training manager there, keeping after one kid who was slow in getting the thumbs up (perhaps because he seemed ready to fall asleep). Good to see managers laying down the smack like that.
We didn't go to the marine side, but overall the park seemed in fairly good condition. Still a few closed rides and poorly staffed everything, but it's a little better than last year.
One pet peeve: Under-48" kids riding Villain. Someone will have to die, I think, before they ever start taking height requirements seriously.
Something silly I noticed: The control operators say, "Front clear, back clear, all clear." Seeing as how they would never dispatch under any other conditions, why not just say, "Clear?"
Overall, the park appears to be making operational improvements, but they've got a long way to go. The park wasn't busy, and they were doing well, but I so want them to succeed on busy days. The rides are just too good to be in a park that doesn't deliver on guest services.
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Jeff
Webmaster/Admin - CoasterBuzz.com